Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
2
2022-169
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
1
Merge Requests
1
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
2022-169
2022-169
Commits
54b8a791
Commit
54b8a791
authored
Nov 13, 2022
by
Rathnayaka R.M.D.S
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Game /NavMeshComponentsEditor.csproj
parent
eafdb9ad
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
705 additions
and
0 deletions
+705
-0
Project9/NavMeshComponentsEditor.csproj
Project9/NavMeshComponentsEditor.csproj
+705
-0
No files found.
Project9/NavMeshComponentsEditor.csproj
0 → 100644
View file @
54b8a791
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<LangVersion>
8.0
</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{251DDF70-92D0-E34F-B6BA-061AC997EDD6}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
NavMeshComponentsEditor
</AssemblyName>
<TargetFrameworkVersion>
v4.7.1
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<BaseDirectory>
.
</BaseDirectory>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\Bin\Debug\
</OutputPath>
<DefineConstants>
UNITY_2020_3_30;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
<AllowUnsafeBlocks>
False
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
Temp\bin\Release\
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
<AllowUnsafeBlocks>
False
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>
true
</NoConfig>
<NoStdLib>
true
</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>
false
</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>
false
</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<UnityProjectGenerator>
Package
</UnityProjectGenerator>
<UnityProjectGeneratorVersion>
2.0.14
</UnityProjectGeneratorVersion>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityBuildTarget>
Android:13
</UnityBuildTarget>
<UnityVersion>
2020.3.30f1
</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer
Include=
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshComponentsGUIUtility.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshLinkEditor.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshCollectSources2dEditor.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshModifierVolumeEditor.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshModifierEditor.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshAssetManager.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshSurfaceEditor2d.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshAssetManager2d.cs"
/>
<Compile
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshCollectRootSources2dEditor.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"Assets\NavMeshPlus-master\NavMeshComponents\Editor\NavMeshComponentsEditor.asmdef"
/>
</ItemGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsNativeModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityCurlModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VirtualTexturingModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.CoreModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.GraphViewModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.PackageManagerUIModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.SceneTemplateModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UIElementsModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UIElementsSamplesModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UIServiceModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UnityConnectModule"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\Managed\UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WebGL.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"SyntaxTree.VisualStudio.Unity.Bridge"
>
<HintPath>
C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Plastic.Newtonsoft.Json"
>
<HintPath>
Library\PackageCache\com.unity.collab-proxy@1.15.12\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Plastic.Antlr3.Runtime"
>
<HintPath>
Library\PackageCache\com.unity.collab-proxy@1.15.12\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"unityplastic"
>
<HintPath>
Library\PackageCache\com.unity.collab-proxy@1.15.12\Lib\Editor\PlasticSCM\unityplastic.dll
</HintPath>
</Reference>
<Reference
Include=
"log4netPlastic"
>
<HintPath>
Library\PackageCache\com.unity.collab-proxy@1.15.12\Lib\Editor\PlasticSCM\log4netPlastic.dll
</HintPath>
</Reference>
<Reference
Include=
"JMOAssets_CartoonFXFreeWelcome"
>
<HintPath>
Assets\JMO Assets\Editor\JMOAssets_CartoonFXFreeWelcome.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
C:\Program Files\Unity\Hub\Editor\2020.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
Library\ScriptAssemblies\UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
Library\ScriptAssemblies\UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
Library\ScriptAssemblies\UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
Library\ScriptAssemblies\UnityEditor.TestRunner.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"NavMeshComponents.csproj"
>
<Project>
{958DE792-2E41-2B55-04DF-EE44B69853E1}
</Project>
<Name>
NavMeshComponents
</Name>
</ProjectReference>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment