Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
E
EmidWife-New
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
2023-24-005
EmidWife-New
Commits
34405083
Commit
34405083
authored
May 19, 2024
by
Malsha Jayakody
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
create gaming levels
parent
24be488e
Changes
27
Show whitespace changes
Inline
Side-by-side
Showing
27 changed files
with
1523 additions
and
64 deletions
+1523
-64
src/assets/games/high_chair.png
src/assets/games/high_chair.png
+0
-0
src/assets/games/lipstick.png
src/assets/games/lipstick.png
+0
-0
src/assets/games/milk_bottle.png
src/assets/games/milk_bottle.png
+0
-0
src/assets/games/play_pen.png
src/assets/games/play_pen.png
+0
-0
src/assets/games/ring.png
src/assets/games/ring.png
+0
-0
src/constants/imgs.js
src/constants/imgs.js
+5
-0
src/constants/routes.js
src/constants/routes.js
+7
-0
src/navigations/GameNavigator.js
src/navigations/GameNavigator.js
+26
-0
src/screens/auth/ProfilePage.js
src/screens/auth/ProfilePage.js
+54
-17
src/screens/home/game/ChooseGame.js
src/screens/home/game/ChooseGame.js
+10
-10
src/screens/home/game/game02/level01.js
src/screens/home/game/game02/level01.js
+2
-2
src/screens/home/game/game02/level02.js
src/screens/home/game/game02/level02.js
+1
-1
src/screens/home/game/game02/level03.js
src/screens/home/game/game02/level03.js
+1
-1
src/screens/home/game/game02/level04.js
src/screens/home/game/game02/level04.js
+2
-2
src/screens/home/game/game02/level05.js
src/screens/home/game/game02/level05.js
+2
-2
src/screens/home/game/game02/level06.js
src/screens/home/game/game02/level06.js
+1
-1
src/screens/home/game/game02/level07.js
src/screens/home/game/game02/level07.js
+1
-1
src/screens/home/game/game02/level08.js
src/screens/home/game/game02/level08.js
+313
-0
src/screens/home/game/game02/level09.js
src/screens/home/game/game02/level09.js
+311
-0
src/screens/home/game/game02/level10.js
src/screens/home/game/game02/level10.js
+314
-0
src/screens/home/game/game02/progress/Level06.js
src/screens/home/game/game02/progress/Level06.js
+2
-2
src/screens/home/game/game02/progress/Level07.js
src/screens/home/game/game02/progress/Level07.js
+110
-0
src/screens/home/game/game02/progress/Level08.js
src/screens/home/game/game02/progress/Level08.js
+110
-0
src/screens/home/game/game02/progress/Level09.js
src/screens/home/game/game02/progress/Level09.js
+110
-0
src/screens/home/game/game02/progress/Level10.js
src/screens/home/game/game02/progress/Level10.js
+110
-0
src/services/auth/index.js
src/services/auth/index.js
+31
-24
src/services/games/index.js
src/services/games/index.js
+0
-1
No files found.
src/assets/games/high_chair.png
0 → 100644
View file @
34405083
318 KB
src/assets/games/lipstick.png
0 → 100644
View file @
34405083
112 KB
src/assets/games/milk_bottle.png
0 → 100644
View file @
34405083
146 KB
src/assets/games/play_pen.png
0 → 100644
View file @
34405083
399 KB
src/assets/games/ring.png
0 → 100644
View file @
34405083
968 KB
src/constants/imgs.js
View file @
34405083
...
@@ -66,4 +66,9 @@ export default {
...
@@ -66,4 +66,9 @@ export default {
well_being
:
require
(
'
../assets/games/wellBeing.jpg
'
),
well_being
:
require
(
'
../assets/games/wellBeing.jpg
'
),
motherWithMidWife
:
require
(
'
../assets/games/motherAndMidWife.jpg
'
),
motherWithMidWife
:
require
(
'
../assets/games/motherAndMidWife.jpg
'
),
user_profile_image
:
require
(
'
../assets/user_profile.png
'
),
user_profile_image
:
require
(
'
../assets/user_profile.png
'
),
lip_stick
:
require
(
'
../assets/games/lipstick.png
'
),
ring
:
require
(
'
../assets/games/ring.png
'
),
play_pen
:
require
(
'
../assets/games/play_pen.png
'
),
milk_bottle
:
require
(
'
../assets/games/milk_bottle.png
'
),
high_chair
:
require
(
'
../assets/games/high_chair.png
'
),
};
};
src/constants/routes.js
View file @
34405083
...
@@ -69,6 +69,9 @@ export default {
...
@@ -69,6 +69,9 @@ export default {
Game02Level05
:
'
Game02Level05
'
,
Game02Level05
:
'
Game02Level05
'
,
Game02Level06
:
'
Game02Level06
'
,
Game02Level06
:
'
Game02Level06
'
,
Game02Level07
:
'
Game02Level07
'
,
Game02Level07
:
'
Game02Level07
'
,
Game02Level08
:
'
Game02Level08
'
,
Game02Level09
:
'
Game02Level09
'
,
Game02Level10
:
'
Game02Level10
'
,
GameLevelPage
:
'
GameLevelPage
'
,
GameLevelPage
:
'
GameLevelPage
'
,
MainDetailsFormInSinhala
:
'
MainDetailsFormInSinhala
'
,
MainDetailsFormInSinhala
:
'
MainDetailsFormInSinhala
'
,
Level01
:
'
Level01
'
,
Level01
:
'
Level01
'
,
...
@@ -84,5 +87,9 @@ export default {
...
@@ -84,5 +87,9 @@ export default {
Game02ProgressLevel05
:
'
Game02ProgressLevel05
'
,
Game02ProgressLevel05
:
'
Game02ProgressLevel05
'
,
Game02ProgressLevel06
:
'
Game02ProgressLevel06
'
,
Game02ProgressLevel06
:
'
Game02ProgressLevel06
'
,
MentalWellBeingTypes
:
'
MentalWellBeingTypes
'
,
MentalWellBeingTypes
:
'
MentalWellBeingTypes
'
,
Game02ProgressLevel10
:
'
Game02ProgressLevel10
'
,
Game02ProgressLevel09
:
'
Game02ProgressLevel09
'
,
Game02ProgressLevel08
:
'
Game02ProgressLevel08
'
,
Game02ProgressLevel07
:
'
Game02ProgressLevel07
'
,
};
};
src/navigations/GameNavigator.js
View file @
34405083
...
@@ -42,6 +42,13 @@ import Game02ProgressLevel04 from '../screens/home/game/game02/progress/Level04'
...
@@ -42,6 +42,13 @@ import Game02ProgressLevel04 from '../screens/home/game/game02/progress/Level04'
import
Game02ProgressLevel05
from
'
../screens/home/game/game02/progress/Level05
'
;
import
Game02ProgressLevel05
from
'
../screens/home/game/game02/progress/Level05
'
;
import
Game02ProgressLevel06
from
'
../screens/home/game/game02/progress/Level06
'
;
import
Game02ProgressLevel06
from
'
../screens/home/game/game02/progress/Level06
'
;
import
MentalWellBeingTypes
from
'
../screens/home/game/MentalWellBeingTypes
'
;
import
MentalWellBeingTypes
from
'
../screens/home/game/MentalWellBeingTypes
'
;
import
Game02ProgressLevel07
from
'
../screens/home/game/game02/progress/Level07
'
;
import
Game02ProgressLevel08
from
'
../screens/home/game/game02/progress/Level08
'
;
import
Game02ProgressLevel09
from
'
../screens/home/game/game02/progress/Level09
'
;
import
Game02ProgressLevel10
from
'
../screens/home/game/game02/progress/Level10
'
;
import
Game02Level10
from
'
../screens/home/game/game02/level10
'
;
import
Game02Level09
from
'
../screens/home/game/game02/level09
'
;
import
Game02Level08
from
'
../screens/home/game/game02/level08
'
;
const
Stack
=
createStackNavigator
();
const
Stack
=
createStackNavigator
();
function
GameNavigator
()
{
function
GameNavigator
()
{
...
@@ -106,6 +113,9 @@ function GameNavigator() {
...
@@ -106,6 +113,9 @@ function GameNavigator() {
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level05
}
component
=
{
Game02Level05
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level05
}
component
=
{
Game02Level05
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level06
}
component
=
{
Game02Level06
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level06
}
component
=
{
Game02Level06
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level07
}
component
=
{
Game02Level07
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level07
}
component
=
{
Game02Level07
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level08
}
component
=
{
Game02Level08
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level09
}
component
=
{
Game02Level09
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level10
}
component
=
{
Game02Level10
}
/
>
<
Stack
.
Screen
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_MAIN_DETAILS
}
name
=
{
ROUTES
.
GAME_MAIN_DETAILS
}
component
=
{
MainDetailsForm
}
component
=
{
MainDetailsForm
}
...
@@ -150,6 +160,22 @@ function GameNavigator() {
...
@@ -150,6 +160,22 @@ function GameNavigator() {
name
=
{
ROUTES
.
Game02ProgressLevel06
}
name
=
{
ROUTES
.
Game02ProgressLevel06
}
component
=
{
Game02ProgressLevel06
}
component
=
{
Game02ProgressLevel06
}
/
>
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel07
}
component
=
{
Game02ProgressLevel07
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel08
}
component
=
{
Game02ProgressLevel08
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel09
}
component
=
{
Game02ProgressLevel09
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel10
}
component
=
{
Game02ProgressLevel10
}
/
>
<
/Stack.Navigator
>
<
/Stack.Navigator
>
);
);
}
}
...
...
src/screens/auth/ProfilePage.js
View file @
34405083
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
StyleSheet
,
View
,
Text
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
StyleSheet
,
View
,
Text
,
Image
,
TouchableOpacity
,
ActivityIndicator
,
}
from
'
react-native
'
;
import
Icon
from
'
react-native-vector-icons/Ionicons
'
;
import
Icon
from
'
react-native-vector-icons/Ionicons
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../constants
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../constants
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
Formik
}
from
'
formik
'
;
import
{
getUserDetails
}
from
'
../../services/auth/index
'
;
// import {getUserDetails} from '../../services/auth/index
';
import
AsyncStorage
from
'
@react-native-async-storage/async-storage
'
;
const
UserProfile
=
({
navigation
})
=>
{
const
UserProfile
=
({
navigation
})
=>
{
const
[
userDetails
,
setUserDetails
]
=
useState
(
null
);
const
[
userDetails
,
setUserDetails
]
=
useState
(
null
);
const
[
error
,
setError
]
=
useState
(
null
);
const
[
error
,
setError
]
=
useState
(
null
);
const
[
loading
,
setLoading
]
=
useState
(
true
);
//
const handleFetchDetails = async () => {
const
handleFetchDetails
=
async
()
=>
{
//
try {
try
{
// const email = 'user@example.com'; // This should be dynamically sourced, perhaps from user state or AsyncStorage
setLoading
(
true
);
// const details = await getUserDetails(email
);
const
email
=
await
AsyncStorage
.
getItem
(
'
userEmail
'
);
// setUserDetails(details.data
);
console
.
log
(
email
,
'
email___1
'
);
// } catch (err
) {
if
(
!
email
)
{
// setError('Failed to fetch details
');
setError
(
'
Email not found
'
);
// console.error(err
);
setLoading
(
false
);
// }
return
;
// Early exit if email is not found in storage
// };
}
console
.
log
(
userDetails
,
'
userDetails
'
);
const
details
=
await
getUserDetails
();
// getUserDetails now internally gets the email from AsyncStorage
if
(
details
&&
details
.
success
)
{
setUserDetails
(
details
.
data
);
}
else
{
setError
(
'
Failed to fetch details
'
);
}
setLoading
(
false
);
}
catch
(
err
)
{
setError
(
'
Failed to fetch details
'
);
console
.
error
(
'
Error fetching user details:
'
,
err
);
setLoading
(
false
);
}
};
console
.
log
(
userDetails
,
'
userDetails_____2
'
);
useEffect
(()
=>
{
handleFetchDetails
();
},
[]);
if
(
loading
)
{
return
(
<
View
style
=
{
styles
.
loaderContainer
}
>
<
ActivityIndicator
size
=
{
150
}
color
=
{
COLORS
.
dark_purple
}
/
>
<
/View
>
);
}
// useEffect(() => {
// handleFetchDetails();
// }, []);
return
(
return
(
<
LinearGradient
<
LinearGradient
style
=
{
styles
.
container
}
style
=
{
styles
.
container
}
...
@@ -79,6 +110,12 @@ const UserProfile = ({navigation}) => {
...
@@ -79,6 +110,12 @@ const UserProfile = ({navigation}) => {
};
};
const
styles
=
StyleSheet
.
create
({
const
styles
=
StyleSheet
.
create
({
loaderContainer
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
backgroundColor
:
COLORS
.
white
,
},
container
:
{
container
:
{
flex
:
1
,
flex
:
1
,
backgroundColor
:
COLORS
.
pastalBlue
,
backgroundColor
:
COLORS
.
pastalBlue
,
...
...
src/screens/home/game/ChooseGame.js
View file @
34405083
...
@@ -28,16 +28,16 @@ const ChooseGame = ({navigation, route}) => {
...
@@ -28,16 +28,16 @@ const ChooseGame = ({navigation, route}) => {
9
:
ROUTES
.
GameLevel4
,
9
:
ROUTES
.
GameLevel4
,
}
}
:
{
:
{
0
:
ROUTES
.
PuzzleGame02Level03
,
0
:
ROUTES
.
Game02Level01
,
1
:
ROUTES
.
Game02Level01
,
1
:
ROUTES
.
CravingsPuzzleGame02Level02
,
2
:
ROUTES
.
CravingsPuzzleGame02Level02
,
2
:
ROUTES
.
PuzzleGame02Level03
,
3
:
ROUTES
.
PuzzleGame02Level03
,
3
:
ROUTES
.
Game02Level04
,
4
:
ROUTES
.
Game02Level0
4
,
4
:
ROUTES
.
Game02Level0
5
,
5
:
ROUTES
.
Game02Level0
5
,
5
:
ROUTES
.
Game02Level0
6
,
6
:
ROUTES
.
Game02Level0
6
,
6
:
ROUTES
.
Game02Level0
7
,
7
:
ROUTES
.
Game02Level0
7
,
7
:
ROUTES
.
Game02Level0
8
,
8
:
ROUTES
.
Game02Level0
4
,
8
:
ROUTES
.
Game02Level0
9
,
9
:
ROUTES
.
Game02Level
06
,
9
:
ROUTES
.
Game02Level
10
,
};
};
const
routeName
=
gameLevelRoutes
[
predictedGameLevel
];
const
routeName
=
gameLevelRoutes
[
predictedGameLevel
];
...
...
src/screens/home/game/game02/level01.js
View file @
34405083
...
@@ -164,7 +164,7 @@ const Game02Level01 = ({navigation, route}) => {
...
@@ -164,7 +164,7 @@ const Game02Level01 = ({navigation, route}) => {
[
[
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
G
AME_QUIZ_OPTIONS
),
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
G
ame02Level01
),
},
},
]);
]);
}
else
if
(
healthyCost
+
item
.
cost
>
2000
)
{
// ensure the current cost is added to total for the check
}
else
if
(
healthyCost
+
item
.
cost
>
2000
)
{
// ensure the current cost is added to total for the check
...
@@ -172,7 +172,7 @@ const Game02Level01 = ({navigation, route}) => {
...
@@ -172,7 +172,7 @@ const Game02Level01 = ({navigation, route}) => {
[
[
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
3
),
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
7
),
},
},
]);
]);
backgroundMusic
.
current
.
setVolume
(
0.0
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
...
...
src/screens/home/game/game02/level02.js
View file @
34405083
...
@@ -99,7 +99,7 @@ const CravingsPuzzleGame02Level02 = ({navigation}) => {
...
@@ -99,7 +99,7 @@ const CravingsPuzzleGame02Level02 = ({navigation}) => {
Alert
.
alert
(
'
Game lost!
'
,
'
Choose essential items!
'
,
[
Alert
.
alert
(
'
Game lost!
'
,
'
Choose essential items!
'
,
[
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
),
onPress
:
()
=>
navigation
.
navigate
(
ROUTES
.
CravingsPuzzleGame02Level02
),
},
},
]);
]);
}
else
if
(
healthyCost
+
item
.
cost
>
2000
)
{
}
else
if
(
healthyCost
+
item
.
cost
>
2000
)
{
...
...
src/screens/home/game/game02/level03.js
View file @
34405083
...
@@ -158,7 +158,7 @@ const PuzzleGame02Level03 = ({navigation}) => {
...
@@ -158,7 +158,7 @@ const PuzzleGame02Level03 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel
01
);
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel
10
);
},
},
},
},
]);
]);
...
...
src/screens/home/game/game02/level04.js
View file @
34405083
...
@@ -108,7 +108,7 @@ const Game02Level04 = ({navigation}) => {
...
@@ -108,7 +108,7 @@ const Game02Level04 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
2
);
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
9
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
},
},
...
@@ -125,7 +125,7 @@ const Game02Level04 = ({navigation}) => {
...
@@ -125,7 +125,7 @@ const Game02Level04 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
G
AME_QUIZ_OPTIONS
);
navigation
.
navigate
(
ROUTES
.
G
ame02Level04
);
},
},
},
},
]);
]);
...
...
src/screens/home/game/game02/level05.js
View file @
34405083
...
@@ -107,7 +107,7 @@ const Game02Level05 = ({navigation}) => {
...
@@ -107,7 +107,7 @@ const Game02Level05 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
4
);
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
8
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
},
},
...
@@ -127,7 +127,7 @@ const Game02Level05 = ({navigation}) => {
...
@@ -127,7 +127,7 @@ const Game02Level05 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
G
AME_QUIZ_OPTIONS
);
navigation
.
navigate
(
ROUTES
.
G
ame02Level05
);
},
},
},
},
]);
]);
...
...
src/screens/home/game/game02/level06.js
View file @
34405083
...
@@ -126,7 +126,7 @@ const Game02Level06 = ({navigation}) => {
...
@@ -126,7 +126,7 @@ const Game02Level06 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
G
AME_QUIZ_OPTIONS
);
navigation
.
navigate
(
ROUTES
.
G
ame02Level06
);
},
},
},
},
]);
]);
...
...
src/screens/home/game/game02/level07.js
View file @
34405083
...
@@ -111,7 +111,7 @@ const Game02Level07 = ({navigation}) => {
...
@@ -111,7 +111,7 @@ const Game02Level07 = ({navigation}) => {
{
{
text
:
'
OK
'
,
text
:
'
OK
'
,
onPress
:
()
=>
{
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
2
);
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel0
3
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
},
},
...
...
src/screens/home/game/game02/level08.js
0 → 100644
View file @
34405083
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
9
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level08
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
3
,
y
:
7
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
8
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
1
,
y
:
2
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
{
x
:
4
,
y
:
0
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_33
},
{
x
:
5
,
y
:
3
,
type
:
'
babyItem
'
,
image
:
IMGS
.
play_pen
},
{
x
:
7
,
y
:
1
,
type
:
'
babyItem
'
,
image
:
IMGS
.
milk_bottle
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
8
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_24
},
{
x
:
4
,
y
:
3
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
{
x
:
6
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
{
x
:
2
,
y
:
7
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_29
},
{
x
:
5
,
y
:
4
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
lip_stick
},
{
x
:
1
,
y
:
7
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
ring
},
]);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_a.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
// Use position as a unique identifier and update the collected items
setCollectedItems
(
currentItems
=>
{
const
updatedItems
=
[...
currentItems
,
`
${
x
}
,
${
y
}
`
];
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if all baby items have been collected (assuming total items needed to win is 3)
if
(
updatedItems
.
length
>=
4
)
{
// Only show the congratulations message when the last item is collected
Alert
.
alert
(
'
Congratulations 🥳🥳! You won the game.
'
,
''
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel02
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
]);
}
else
{
// This alert is for collecting but not finishing the game
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
}
return
updatedItems
;
});
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
// onPress: () => {
// navigation.navigate(ROUTES.GAME_QUIZ_OPTIONS);
// },
},
]);
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
360
,
height
:
400
,
borderWidth
:
2
,
marginBottom
:
5
,
backgroundColor
:
'
#834333
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
borderRadius
:
5
,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
10
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
130
,
},
buttonRight
:
{
right
:
130
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level08
;
src/screens/home/game/game02/level09.js
0 → 100644
View file @
34405083
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
10
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level09
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
3
,
y
:
7
,
type
:
'
babyItem
'
,
image
:
IMGS
.
milk_bottle
},
{
x
:
8
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
1
,
y
:
2
,
type
:
'
babyItem
'
,
image
:
IMGS
.
play_pen
},
{
x
:
4
,
y
:
0
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_33
},
{
x
:
9
,
y
:
5
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
{
x
:
2
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
8
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_24
},
{
x
:
4
,
y
:
3
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
ring
},
{
x
:
6
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
{
x
:
2
,
y
:
7
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
lip_stick
},
]);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_f.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
// Use position as a unique identifier and update the collected items
setCollectedItems
(
currentItems
=>
{
const
updatedItems
=
[...
currentItems
,
`
${
x
}
,
${
y
}
`
];
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if all baby items have been collected (assuming total items needed to win is 3)
if
(
updatedItems
.
length
>=
4
)
{
// Only show the congratulations message when the last item is collected
Alert
.
alert
(
'
Congratulations 🥳🥳! You won the game.
'
,
''
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel04
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
]);
}
else
{
// This alert is for collecting but not finishing the game
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
}
return
updatedItems
;
});
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
// onPress: () => {
// navigation.navigate(ROUTES.GAME_QUIZ_OPTIONS);
// },
},
]);
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
360
,
height
:
400
,
borderWidth
:
2
,
marginBottom
:
5
,
backgroundColor
:
'
#097969
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
borderRadius
:
5
,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
10
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
130
,
},
buttonRight
:
{
right
:
130
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level09
;
src/screens/home/game/game02/level10.js
0 → 100644
View file @
34405083
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
10
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level10
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
3
,
y
:
7
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
8
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
1
,
y
:
2
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
{
x
:
4
,
y
:
0
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_33
},
{
x
:
5
,
y
:
8
,
type
:
'
babyItem
'
,
image
:
IMGS
.
milk_bottle
},
{
x
:
2
,
y
:
9
,
type
:
'
babyItem
'
,
image
:
IMGS
.
play_pen
},
{
x
:
10
,
y
:
2
,
type
:
'
babyItem
'
,
image
:
IMGS
.
high_chair
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
8
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_24
},
{
x
:
4
,
y
:
3
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
{
x
:
7
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
{
x
:
9
,
y
:
5
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_29
},
{
x
:
3
,
y
:
5
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
lip_stick
},
{
x
:
8
,
y
:
8
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
ring
},
]);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_e.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
// Use position as a unique identifier and update the collected items
setCollectedItems
(
currentItems
=>
{
const
updatedItems
=
[...
currentItems
,
`
${
x
}
,
${
y
}
`
];
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if all baby items have been collected (assuming total items needed to win is 3)
if
(
updatedItems
.
length
>=
4
)
{
// Only show the congratulations message when the last item is collected
Alert
.
alert
(
'
Congratulations 🥳🥳! You won the game.
'
,
''
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel01
);
backgroundMusic
.
current
.
setVolume
(
0.0
);
},
},
]);
}
else
{
// This alert is for collecting but not finishing the game
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
}
return
updatedItems
;
});
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
// onPress: () => {
// navigation.navigate(ROUTES.GAME_QUIZ_OPTIONS);
// },
},
]);
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
360
,
height
:
400
,
borderWidth
:
2
,
marginBottom
:
5
,
backgroundColor
:
'
#8B4000
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
borderRadius
:
5
,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
10
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
130
,
},
buttonRight
:
{
right
:
130
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level10
;
src/screens/home/game/game02/progress/Level06.js
View file @
34405083
...
@@ -26,12 +26,12 @@ const Game02ProgressLevel06 = ({route, navigation}) => {
...
@@ -26,12 +26,12 @@ const Game02ProgressLevel06 = ({route, navigation}) => {
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
7
<
/Text
>
<
Text
style
=
{
styles
.
scoreText
}
>
6
<
/Text
>
<
/View
>
<
/View
>
<
/View
>
<
/View
>
<
TouchableOpacity
<
TouchableOpacity
style
=
{
styles
.
button
}
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level0
7
)}
>
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level0
6
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
...
...
src/screens/home/game/game02/progress/Level07.js
0 → 100644
View file @
34405083
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel07
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
7
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level07
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel07
;
src/screens/home/game/game02/progress/Level08.js
0 → 100644
View file @
34405083
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel08
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
8
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level08
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel08
;
src/screens/home/game/game02/progress/Level09.js
0 → 100644
View file @
34405083
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel09
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
9
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level09
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel09
;
src/screens/home/game/game02/progress/Level10.js
0 → 100644
View file @
34405083
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel10
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
10
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level10
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel10
;
src/services/auth/index.js
View file @
34405083
...
@@ -12,6 +12,8 @@ export let signin = async (email, password) => {
...
@@ -12,6 +12,8 @@ export let signin = async (email, password) => {
console
.
log
(
'
data1
'
,
value
.
data
);
console
.
log
(
'
data1
'
,
value
.
data
);
if
(
value
.
data
.
success
===
true
)
{
if
(
value
.
data
.
success
===
true
)
{
await
AsyncStorage
.
setItem
(
'
userData
'
,
JSON
.
stringify
(
value
.
data
.
data
));
await
AsyncStorage
.
setItem
(
'
userData
'
,
JSON
.
stringify
(
value
.
data
.
data
));
// After successful login
await
AsyncStorage
.
setItem
(
'
userEmail
'
,
value
.
data
.
data
.
email
);
console
.
log
(
'
data
'
);
console
.
log
(
'
data
'
);
}
}
return
value
;
return
value
;
...
@@ -33,6 +35,7 @@ export let signup = async (name, password, email, age, week) => {
...
@@ -33,6 +35,7 @@ export let signup = async (name, password, email, age, week) => {
console
.
log
(
'
data1
'
,
value
.
data
);
console
.
log
(
'
data1
'
,
value
.
data
);
if
(
value
.
data
.
success
===
true
)
{
if
(
value
.
data
.
success
===
true
)
{
await
AsyncStorage
.
setItem
(
'
userData
'
,
JSON
.
stringify
(
value
.
data
.
data
));
await
AsyncStorage
.
setItem
(
'
userData
'
,
JSON
.
stringify
(
value
.
data
.
data
));
await
AsyncStorage
.
setItem
(
'
userEmail
'
,
email
);
console
.
log
(
'
data
'
);
console
.
log
(
'
data
'
);
}
}
return
value
;
return
value
;
...
@@ -42,27 +45,31 @@ export let signup = async (name, password, email, age, week) => {
...
@@ -42,27 +45,31 @@ export let signup = async (name, password, email, age, week) => {
};
};
// getUserDetails API Call
// getUserDetails API Call
// export const getUserDetails = async email => {
export
const
getUserDetails
=
async
()
=>
{
// try {
try
{
// const token = await AsyncStorage.getItem('userToken'); // Assuming you store token after login
const
email
=
await
AsyncStorage
.
getItem
(
'
userEmail
'
);
// let response = await axios.get(
console
.
log
(
email
,
'
email
'
);
// `${BASE_PATH}/user-details?email=${encodeURIComponent(email)}`,
if
(
!
email
)
throw
new
Error
(
'
Email not found in storage
'
);
// {
// headers: {
const
token
=
await
AsyncStorage
.
getItem
(
'
userToken
'
);
// Assuming you store token after login
// Authorization: `Bearer ${token}`, // Assuming you use Bearer token for authentication
let
response
=
await
axios
.
post
(
// },
BASE_PATH
+
`/user-details?email=
${
encodeURIComponent
(
email
)}
`
,
// },
{
// );
headers
:
{
// console.log('userDetails', response.data);
Authorization
:
`Bearer
${
token
}
`
,
// Assuming you use Bearer token for authentication
// if (response.data.success === true) {
},
// await AsyncStorage.setItem(
},
// 'userDetails',
);
// JSON.stringify(response.data.data),
console
.
log
(
'
userDetails___1
'
,
response
.
data
);
// );
if
(
response
.
data
.
success
===
true
)
{
// }
await
AsyncStorage
.
setItem
(
// return response.data;
'
userDetails
'
,
// } catch (error) {
JSON
.
stringify
(
response
.
data
.
data
),
// console.error('Failed to fetch user details', error);
);
// throw error; // You might want to handle this differently depending on your error handling strategy
}
// }
return
response
.
data
;
// };
}
catch
(
error
)
{
console
.
error
(
'
Failed to fetch user details
'
,
error
);
throw
error
;
// You might want to handle this differently depending on your error handling strategy
}
};
src/services/games/index.js
View file @
34405083
import
axios
from
'
axios
'
;
import
axios
from
'
axios
'
;
// const BASE_PATH = 'http://10.0.2.2:8000';
// const BASE_PATH = 'http://10.0.2.2:8000';
const
BASE_PATH
=
'
http://172.104.34.100:8000
'
;
const
BASE_PATH
=
'
http://172.104.34.100:8000
'
;
import
AsyncStorage
from
'
@react-native-async-storage/async-storage
'
;
//initialize payment API Call
//initialize payment API Call
export
let
gameLevelPredict
=
async
(
export
let
gameLevelPredict
=
async
(
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment