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2023-24-005
EmidWife-New
Commits
92092c6d
Commit
92092c6d
authored
May 15, 2024
by
Malsha Jayakody
Browse files
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game UI implementation
parent
cc87e799
Changes
8
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8 changed files
with
1494 additions
and
1 deletion
+1494
-1
src/components/RadioButton.js
src/components/RadioButton.js
+43
-0
src/constants/imgs.js
src/constants/imgs.js
+48
-0
src/constants/routes.js
src/constants/routes.js
+45
-1
src/navigations/GameNavigator.js
src/navigations/GameNavigator.js
+151
-0
src/screens/home/game/ChooseGame.js
src/screens/home/game/ChooseGame.js
+163
-0
src/screens/home/game/MainDetailsForm.js
src/screens/home/game/MainDetailsForm.js
+344
-0
src/screens/home/game/game01/GameLevel1.js
src/screens/home/game/game01/GameLevel1.js
+347
-0
src/screens/home/game/game01/GameLevel2.js
src/screens/home/game/game01/GameLevel2.js
+353
-0
No files found.
src/components/RadioButton.js
0 → 100644
View file @
92092c6d
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
}
from
'
react-native
'
;
const
RadioButton
=
({
label
,
selected
,
onPress
,
textColor
})
=>
(
<
TouchableOpacity
onPress
=
{
onPress
}
>
<
View
style
=
{{
flexDirection
:
'
row
'
,
alignItems
:
'
center
'
}}
>
<
View
style
=
{{
width
:
20
,
height
:
20
,
borderRadius
:
10
,
borderWidth
:
2
,
borderColor
:
selected
?
'
#0047AB
'
:
'
gray
'
,
marginRight
:
10
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
}}
>
{
selected
&&
(
<
View
style
=
{{
width
:
10
,
height
:
10
,
borderRadius
:
5
,
backgroundColor
:
'
black
'
,
}}
/
>
)}
<
/View
>
<
Text
style
=
{{
color
:
'
#0047AB
'
,
fontSize
:
15
,
fontWeight
:
'
bold
'
,
color
:
textColor
||
'
#000
'
,
}}
>
{
label
}
<
/Text
>
<
/View
>
<
/TouchableOpacity
>
);
export
default
RadioButton
;
src/constants/imgs.js
View file @
92092c6d
...
...
@@ -5,4 +5,52 @@ export default {
ex_2
:
require
(
'
../assets/ex_2.jpg
'
),
ex_3
:
require
(
'
../assets/ex_3.jpg
'
),
ex_4
:
require
(
'
../assets/ex_4.jpg
'
),
//games
game_img_1
:
require
(
'
../assets/game_img_1.png
'
),
game_img_2
:
require
(
'
../assets/game_img_2.png
'
),
game_img_3
:
require
(
'
../assets/Game01.jpg
'
),
game_img_4
:
require
(
'
../assets/Game02.jpg
'
),
game_img_5
:
require
(
'
../assets/score_background.png
'
),
game_img_6
:
require
(
'
../assets/gameBackground.jpg
'
),
game_img_7
:
require
(
'
../assets/Game02background.jpg
'
),
game_img_8
:
require
(
'
../assets/game03background.jpg
'
),
game_img_9
:
require
(
'
../assets/rockpapergame.jpeg
'
),
game_img_10
:
require
(
'
../assets/rock.png
'
),
game_img_11
:
require
(
'
../assets/paper.png
'
),
game_img_12
:
require
(
'
../assets/scissors.png
'
),
game_img_13
:
require
(
'
../assets/baby.png
'
),
game_img_14
:
require
(
'
../assets/cart.png
'
),
game_img_15
:
require
(
'
../assets/background06.jpeg
'
),
game_img_16
:
require
(
'
../assets/shoes.png
'
),
game_img_17
:
require
(
'
../assets/cloths.png
'
),
game_img_18
:
require
(
'
../assets/shoppingCart.png
'
),
game_img_19
:
require
(
'
../assets/games/Spinach.png
'
),
game_img_20
:
require
(
'
../assets/games/Candy.png
'
),
game_img_21
:
require
(
'
../assets/games/Carrot.png
'
),
game_img_22
:
require
(
'
../assets/games/FrenchFries.png
'
),
game_img_23
:
require
(
'
../assets/games/Tomato.png
'
),
game_img_24
:
require
(
'
../assets/games/Doughnut.png
'
),
game_img_25
:
require
(
'
../assets/games/Fruits.png
'
),
game_img_26
:
require
(
'
../assets/games/Eggs.png
'
),
game_img_27
:
require
(
'
../assets/games/Milk.png
'
),
game_img_28
:
require
(
'
../assets/games/Water.png
'
),
game_img_29
:
require
(
'
../assets/games/Hotdogs.png
'
),
game_img_30
:
require
(
'
../assets/games/Oats.png
'
),
game_img_31
:
require
(
'
../assets/games/level0201.png
'
),
game_img_32
:
require
(
'
../assets/games/level0202.png
'
),
game_img_33
:
require
(
'
../assets/games/level0203.png
'
),
game_img_34
:
require
(
'
../assets/games/level0204.png
'
),
game_img_35
:
require
(
'
../assets/games/level0205.png
'
),
game_img_36
:
require
(
'
../assets/games/level0206.png
'
),
game_img_37
:
require
(
'
../assets/games/level0207.png
'
),
game_img_38
:
require
(
'
../assets/games/level0208.png
'
),
game_img_39
:
require
(
'
../assets/games/level0209.png
'
),
game_img_40
:
require
(
'
../assets/games/level0210.png
'
),
game_img_41
:
require
(
'
../assets/games/level0211.png
'
),
game_img_42
:
require
(
'
../assets/games/level0212.png
'
),
game_img_43
:
require
(
'
../assets/games/baby02.png
'
),
game_img_44
:
require
(
'
../assets/games/game02Backgroundnew.jpeg
'
),
game_img_45
:
require
(
'
../assets/games/game02Backgroundnew02.jpeg
'
),
};
src/constants/routes.js
View file @
92092c6d
...
...
@@ -22,5 +22,49 @@ export default {
EXERCISE_MAIN_MENU
:
'
Exercise_Home_Menu
'
,
EXERCISE_VIEW
:
'
Exercise_View
'
,
EXERCISE_ACTION_VIEW
:
'
Exercise_ACTION_View
'
,
EXERCISE_PROGRESS
:
'
Exercise_PROGRESS
'
EXERCISE_PROGRESS
:
'
Exercise_PROGRESS
'
,
//GAMES
GAME_HOME
:
'
Game_Home
'
,
GAME_WELCOME
:
'
Game_Welcome
'
,
GAME_FORM
:
'
Game_Form
'
,
GAME_MAIN_MENU
:
'
Game_Home_Menu
'
,
GAME_VIEW
:
'
Game_View
'
,
GAME_QUIZ_OPTIONS
:
'
Game_Quiz_Options
'
,
GAME_QUIZ_IN_ENGLISH
:
'
Game_Quiz_In_English
'
,
GAME_QUIZ_IN_SINHALA
:
'
Game_Quiz_In_Sinhala
'
,
GAME_MAIN_DETAILS
:
'
Main_Details_Form
'
,
QUIZ_SCORE
:
'
Quiz_Score
'
,
CHOOSE_GAME
:
'
Choose_Game
'
,
Level01Instructions
:
'
Level01Instructions
'
,
GameLevel1
:
'
GameLevel1
'
,
GameLevel2
:
'
GameLevel2
'
,
GameLevel3
:
'
GameLevel3
'
,
GameLevel4
:
'
GameLevel4
'
,
GameLevel5
:
'
GameLevel5
'
,
GameLevel6
:
'
GameLevel6
'
,
GameLevel0
:
'
GameLevel0
'
,
Game02Level01
:
'
Game02Level01
'
,
CravingsPuzzleGame02Level02
:
'
CravingsPuzzleGame02Level02
'
,
PuzzleGame02Level03
:
'
PuzzleGame02Level03
'
,
Game02Level04
:
'
Game02Level04
'
,
Game02Level05
:
'
Game02Level05
'
,
Game02Level06
:
'
Game02Level06
'
,
Game02Level07
:
'
Game02Level07
'
,
GameLevelPage
:
'
GameLevelPage
'
,
MainDetailsFormInSinhala
:
'
MainDetailsFormInSinhala
'
,
Level01
:
'
Level01
'
,
Level02
:
'
Level02
'
,
Level03
:
'
Level03
'
,
Level04
:
'
Level04
'
,
Level05
:
'
Level05
'
,
Level06
:
'
Level06
'
,
Game02ProgressLevel01
:
'
Game02ProgressLevel01
'
,
Game02ProgressLevel02
:
'
Game02ProgressLevel02
'
,
Game02ProgressLevel03
:
'
Game02ProgressLevel03
'
,
Game02ProgressLevel04
:
'
Game02ProgressLevel04
'
,
Game02ProgressLevel05
:
'
Game02ProgressLevel05
'
,
Game02ProgressLevel06
:
'
Game02ProgressLevel06
'
,
};
src/navigations/GameNavigator.js
0 → 100644
View file @
92092c6d
import
React
from
'
react
'
;
import
{
createStackNavigator
}
from
'
@react-navigation/stack
'
;
import
WelcomeExercise
from
'
../screens/home/exercise/WelcomeExercise
'
;
import
HealthFormExercise
from
'
../screens/home/exercise/HealthFormExercise
'
;
import
MainMenuExercise
from
'
../screens/home/exercise/MainMenuExercise
'
;
import
ExerciseView
from
'
../screens/home/exercise/ExerciseView
'
;
import
{
COLORS
,
ROUTES
}
from
'
../constants
'
;
import
WelcomePageGame
from
'
../screens/home/game/WelcomeGame
'
;
import
QuizOptionsPage
from
'
../screens/home/game/QuizOptions
'
;
import
QuestionInEnglishPage
from
'
../screens/home/game/QuestionsInEnglish
'
;
import
QuestionInSinhalaPage
from
'
../screens/home/game/QuestionsInShinhala
'
;
import
MainDetailsForm
from
'
../screens/home/game/MainDetailsForm
'
;
import
QuizScoreDisplayPage
from
'
../screens/home/game/QuizScore
'
;
import
ChooseGame
from
'
../screens/home/game/ChooseGame
'
;
import
Level01InstructionsPage
from
'
../screens/home/game/game01/Level01Instructions
'
;
import
GameLevel1
from
'
../screens/home/game/game01/GameLevel1
'
;
import
CandyCrushGameLevel02
from
'
../screens/home/game/game01/GameLevel2
'
;
import
CandyCrushGameLevel03
from
'
../screens/home/game/game01/GameLevel3
'
;
import
CandyCrushGameLevel04
from
'
../screens/home/game/game01/GameLevel04
'
;
import
GameLevel5
from
'
../screens/home/game/game01/GameLevel5
'
;
import
GameLevel6
from
'
../screens/home/game/game01/GameLevel6
'
;
import
GameLevel0
from
'
../screens/home/game/game01/GameLevel0
'
;
import
Game02Level01
from
'
../screens/home/game/game02/level01
'
;
import
CravingsPuzzleGame02Level02
from
'
../screens/home/game/game02/level02
'
;
import
PuzzleGame02Level03
from
'
../screens/home/game/game02/level03
'
;
import
Game02Level04
from
'
../screens/home/game/game02/level04
'
;
import
Game02Level05
from
'
../screens/home/game/game02/level05
'
;
import
Game02Level06
from
'
../screens/home/game/game02/level06
'
;
import
Game02Level07
from
'
../screens/home/game/game02/level07
'
;
import
GameLevelPage
from
'
../screens/home/game/GameLevelPage
'
;
import
MainDetailsFormInSinhala
from
'
../screens/home/game/MainDetailsFormInSinhala
'
;
import
Level01
from
'
../screens/home/game/game01/progress/Level01
'
;
import
Level02
from
'
../screens/home/game/game01/progress/Level02
'
;
import
Level03
from
'
../screens/home/game/game01/progress/Level03
'
;
import
Level04
from
'
../screens/home/game/game01/progress/Level04
'
;
import
Level05
from
'
../screens/home/game/game01/progress/Level05
'
;
import
Level06
from
'
../screens/home/game/game01/progress/Level06
'
;
import
Game02ProgressLevel01
from
'
../screens/home/game/game02/progress/Level01
'
;
import
Game02ProgressLevel02
from
'
../screens/home/game/game02/progress/Level02
'
;
import
Game02ProgressLevel03
from
'
../screens/home/game/game02/progress/Level03
'
;
import
Game02ProgressLevel04
from
'
../screens/home/game/game02/progress/Level04
'
;
import
Game02ProgressLevel05
from
'
../screens/home/game/game02/progress/Level05
'
;
import
Game02ProgressLevel06
from
'
../screens/home/game/game02/progress/Level06
'
;
const
Stack
=
createStackNavigator
();
function
GameNavigator
()
{
return
(
<
Stack
.
Navigator
screenOptions
=
{{
headerBackTitleVisible
:
false
,
headerShown
:
false
,
}}
initialRouteName
=
{
ROUTES
.
EXERCISE_MAIN_MENU
}
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_WELCOME
}
component
=
{
WelcomePageGame
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_QUIZ_OPTIONS
}
component
=
{
QuizOptionsPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_QUIZ_IN_ENGLISH
}
component
=
{
QuestionInEnglishPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_QUIZ_IN_SINHALA
}
component
=
{
QuestionInSinhalaPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_FORM
}
component
=
{
HealthFormExercise
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_MAIN_MENU
}
component
=
{
MainMenuExercise
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_VIEW
}
component
=
{
ExerciseView
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
QUIZ_SCORE
}
component
=
{
QuizScoreDisplayPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
CHOOSE_GAME
}
component
=
{
ChooseGame
}
/
>
{
/* {/* <Stack.Screen name={ROUTES.CHOOSE_GAME} component={ChooseGame} /> */
}
{
/* <Stack.Screen name={ROUTES.CHOOSE_GAME} component={ChooseGame} />
<Stack.Screen name={ROUTES.CHOOSE_GAME} component={ChooseGame} /> */
}
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel1
}
component
=
{
GameLevel1
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel2
}
component
=
{
CandyCrushGameLevel02
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel3
}
component
=
{
CandyCrushGameLevel03
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel4
}
component
=
{
CandyCrushGameLevel04
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel5
}
component
=
{
GameLevel5
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel0
}
component
=
{
GameLevel0
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevel6
}
component
=
{
GameLevel6
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level01
}
component
=
{
Game02Level01
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
CravingsPuzzleGame02Level02
}
component
=
{
CravingsPuzzleGame02Level02
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
PuzzleGame02Level03
}
component
=
{
PuzzleGame02Level03
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level04
}
component
=
{
Game02Level04
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level01Instructions
}
component
=
{
Level01InstructionsPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level05
}
component
=
{
Game02Level05
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level06
}
component
=
{
Game02Level06
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02Level07
}
component
=
{
Game02Level07
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GAME_MAIN_DETAILS
}
component
=
{
MainDetailsForm
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
MainDetailsFormInSinhala
}
component
=
{
MainDetailsFormInSinhala
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
GameLevelPage
}
component
=
{
GameLevelPage
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level01
}
component
=
{
Level01
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level02
}
component
=
{
Level02
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level03
}
component
=
{
Level03
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level04
}
component
=
{
Level04
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level05
}
component
=
{
Level05
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Level06
}
component
=
{
Level06
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel01
}
component
=
{
Game02ProgressLevel01
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel02
}
component
=
{
Game02ProgressLevel02
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel03
}
component
=
{
Game02ProgressLevel03
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel04
}
component
=
{
Game02ProgressLevel04
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel05
}
component
=
{
Game02ProgressLevel05
}
/
>
<
Stack
.
Screen
name
=
{
ROUTES
.
Game02ProgressLevel06
}
component
=
{
Game02ProgressLevel06
}
/
>
<
/Stack.Navigator
>
);
}
export
default
GameNavigator
;
src/screens/home/game/ChooseGame.js
0 → 100644
View file @
92092c6d
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
ScrollView
,
ImageBackground
,
Dimensions
,
Text
,
View
,
StyleSheet
,
TouchableOpacity
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
ChooseGame
=
({
navigation
,
route
})
=>
{
const
{
predictedGameLevel
}
=
route
.
params
;
const
navigateBasedOnGameAndLevel
=
gameSelected
=>
{
const
gameLevelRoutes
=
gameSelected
===
'
MommysSweetMatch
'
?
{
0
:
ROUTES
.
GameLevel1
,
1
:
ROUTES
.
GameLevel0
,
2
:
ROUTES
.
GameLevel1
,
3
:
ROUTES
.
GameLevel2
,
4
:
ROUTES
.
GameLevel3
,
5
:
ROUTES
.
GameLevel4
,
6
:
ROUTES
.
GameLevel5
,
7
:
ROUTES
.
GameLevel6
,
8
:
ROUTES
.
GameLevel3
,
9
:
ROUTES
.
GameLevel4
,
}
:
{
0
:
ROUTES
.
PuzzleGame02Level03
,
1
:
ROUTES
.
Game02Level01
,
2
:
ROUTES
.
CravingsPuzzleGame02Level02
,
3
:
ROUTES
.
PuzzleGame02Level03
,
4
:
ROUTES
.
Game02Level04
,
5
:
ROUTES
.
Game02Level05
,
6
:
ROUTES
.
Game02Level06
,
7
:
ROUTES
.
Game02Level07
,
8
:
ROUTES
.
Game02Level04
,
9
:
ROUTES
.
Game02Level06
,
};
const
routeName
=
gameLevelRoutes
[
predictedGameLevel
];
if
(
routeName
)
{
navigation
.
navigate
(
routeName
);
}
else
{
console
.
error
(
'
Unexpected prediction value:
'
,
predictedGameLevel
);
}
};
return
(
<>
<
View
style
=
{
styles
.
bottomView
}
>
<
View
style
=
{{
padding
:
25
}}
>
<
View
style
=
{{
marginTop
:
40
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#260B8C
'
,
height
:
300
,
marginBottom
:
20
,
alignItems
:
'
center
'
,
marginHorizontal
:
10
,
borderRadius
:
24
,
width
:
340
,
}}
onPress
=
{()
=>
navigateBasedOnGameAndLevel
(
'
MommysSweetMatch
'
)}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
ImageBackground
source
=
{
IMGS
.
game_img_3
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{
styles
.
box
}
><
/View
>
<
Text
bold
medium
style
=
{{
color
:
'
black
'
,
fontSize
:
25
,
marginTop
:
-
45
,
marginLeft
:
20
,
fontWeight
:
'
bold
'
,
}}
>
Mommy
'
s Sweet Match
</Text>
</ImageBackground>
</View>
</View>
</TouchableOpacity>
</View>
<View style={{marginTop: 35}}>
<TouchableOpacity
style={{
backgroundColor:
'
#
260
B8C
'
,
height: 300,
justifyContent:
'
center
'
,
alignItems:
'
center
'
,
marginHorizontal: 10,
borderRadius: 24,
width: 340,
}}
onPress={() => navigateBasedOnGameAndLevel(
'
BumpBoutique
'
)}>
<ImageBackground
source={IMGS.game_img_4}
style={styles.backgroundImage}
resizeMode="cover">
<View style={styles.box}></View>
<Text
bold
medium
center
style={{
color:
'
black
'
,
fontSize: 25,
marginTop: -45,
marginLeft: 20,
fontWeight:
'
bold
'
,
}}>
Bump Boutique
</Text>
</ImageBackground>
</TouchableOpacity>
</View>
</View>
</View>
</>
);
};
const styles = StyleSheet.create({
brandViewText: {
color:
'
#
FFFFFF
'
,
fontSize: 40,
// fontWeight:
'
bold
'
,
},
bottomView: {
flex: 1.5,
backgroundColor:
'
#
FFFFFF
'
,
},
backgroundImage: {
flex: 1,
width: 340,
height: 300,
borderRadius: 50,
},
imageContainer: {
borderRadius: 24,
overflow:
'
hidden
'
,
width:
'
100
%
'
,
height:
'
100
%
'
,
},
box: {
backgroundColor:
'
white
'
,
height: 50,
marginTop: 250,
opacity: 0.5,
},
});
export default ChooseGame;
src/screens/home/game/MainDetailsForm.js
0 → 100644
View file @
92092c6d
This diff is collapsed.
Click to expand it.
src/screens/home/game/game01/GameLevel1.js
0 → 100644
View file @
92092c6d
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
5
;
const
CandyTypes
=
[
'
🤰
'
,
'
🍼
'
,
'
🍀
'
,
'
🧸
'
,
'
🎈
'
];
const
GameLevel1
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
30
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_b.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
// backgroundMusic.current.setNumberOfLoops(-1);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(60); // Reset time to 60 seconds
setSelectedCandy
(
null
);
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
50
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level02
);
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
50
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
function
handlePress
(
row
,
col
)
{
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
}
function
isBoardClear
()
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
if
(
board
[
row
][
col
]
!==
null
)
{
return
false
;
}
}
}
return
true
;
}
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_6
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#097969
"
style
=
{{
marginBottom
:
10
}}
/
>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
50
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
50
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#804674
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
board
:
{
width
:
350
,
height
:
350
,
backgroundColor
:
'
#E56E94
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
overflow
:
'
hidden
'
,
// borderRadius: 25,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
,
},
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
2
,
},
candyText
:
{
fontSize
:
30
,
textAlign
:
'
center
'
,
textAlignVertical
:
'
center
'
,
includeFontPadding
:
false
,
flex
:
1
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
GameLevel1
;
src/screens/home/game/game01/GameLevel2.js
0 → 100644
View file @
92092c6d
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
7
;
// Increased board size
const
CandyTypes
=
[
'
🤰
'
,
'
🍼
'
,
'
🌼
'
,
'
🧸
'
,
'
🤱
'
,
'
🍇
'
,
'
🍬
'
];
// Increased candy types
const
WinningScore
=
100
;
const
CandyCrushGameLevel02
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
50
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_c.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
// backgroundMusic.current.setNumberOfLoops(-1);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(60); // Reset time to 60 seconds
setSelectedCandy
(
null
);
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
55
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level03
);
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
55
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
// Navigate to different screens based on the score
// if (score >= 50) {
// navigation.navigate("GameLevel03");
// } else {
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
// }
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
function
handlePress
(
row
,
col
)
{
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
}
function
isBoardClear
()
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
if
(
board
[
row
][
col
]
!==
null
)
{
return
false
;
}
}
}
return
true
;
}
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_7
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#DE3163
"
style
=
{{
marginBottom
:
10
}}
/
>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
55
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
90
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#DE3163
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
backgroundColor
:
'
black
'
,
},
board
:
{
width
:
380
,
// Adjusted according to the new board size
height
:
400
,
// Adjusted according to the new board size
backgroundColor
:
'
#097969
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
,
},
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
2
,
},
candyText
:
{
fontSize
:
30
,
textAlign
:
'
center
'
,
textAlignVertical
:
'
center
'
,
includeFontPadding
:
false
,
flex
:
1
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
CandyCrushGameLevel02
;
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