Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
E
EmidWife-New
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
2023-24-005
EmidWife-New
Commits
d542574b
Commit
d542574b
authored
May 15, 2024
by
Malsha Jayakody
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
game design
parent
92092c6d
Changes
11
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
2546 additions
and
0 deletions
+2546
-0
src/constants/colors.js
src/constants/colors.js
+10
-0
src/screens/home/game/GameLevelPage.js
src/screens/home/game/GameLevelPage.js
+113
-0
src/screens/home/game/MainDetailsFormInSinhala.js
src/screens/home/game/MainDetailsFormInSinhala.js
+344
-0
src/screens/home/game/QuestionsInEnglish.js
src/screens/home/game/QuestionsInEnglish.js
+311
-0
src/screens/home/game/QuestionsInShinhala.js
src/screens/home/game/QuestionsInShinhala.js
+309
-0
src/screens/home/game/QuizOptions.js
src/screens/home/game/QuizOptions.js
+148
-0
src/screens/home/game/QuizScore.js
src/screens/home/game/QuizScore.js
+218
-0
src/screens/home/game/WelcomeGame.js
src/screens/home/game/WelcomeGame.js
+107
-0
src/screens/home/game/game01/GameLevel0.js
src/screens/home/game/game01/GameLevel0.js
+347
-0
src/screens/home/game/game01/GameLevel3.js
src/screens/home/game/game01/GameLevel3.js
+327
-0
src/screens/home/game/game01/GameLevel5.js
src/screens/home/game/game01/GameLevel5.js
+312
-0
No files found.
src/constants/colors.js
View file @
d542574b
...
@@ -9,4 +9,14 @@ export default {
...
@@ -9,4 +9,14 @@ export default {
gray
:
'
#666666
'
,
gray
:
'
#666666
'
,
grayLight
:
'
#ccc
'
,
grayLight
:
'
#ccc
'
,
black
:
'
#0a0a0a
'
,
black
:
'
#0a0a0a
'
,
navyBlue
:
'
#000080
'
,
purple
:
'
#DFCCFB
'
,
light_purple
:
'
#D9ACF5
'
,
dark_purple
:
'
#BEADFA
'
,
pink
:
'
#EF9595
'
,
normal_purple
:
'
#80558C
'
,
rose
:
'
#FFACC7
'
,
pastalBlue
:
'
#D2E9E9
'
,
purple_new
:
'
#AC87C5
'
,
pink_new
:
'
#FF8080
'
,
};
};
src/screens/home/game/GameLevelPage.js
0 → 100644
View file @
d542574b
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
GameLevelPage
=
({
route
,
navigation
})
=>
{
const
{
predictedGameLevel
}
=
route
.
params
;
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
{
predictedGameLevel
}
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
CHOOSE_GAME
,
{
predictedGameLevel
})
}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
GameLevelPage
;
src/screens/home/game/MainDetailsFormInSinhala.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuestionsInEnglish.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuestionsInShinhala.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuizOptions.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
ScrollView
,
ImageBackground
,
Text
,
Image
,
View
,
StyleSheet
,
TouchableOpacity
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
QuizOptionsPage
=
({
navigation
})
=>
{
return
(
<>
<
View
style
=
{{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
}}
>
<
Image
source
=
{{
uri
:
'
https://www.cdc.gov/reproductivehealth/features/maternal-depression/images/feature-maternal-health-depression-2021.png?_=20351
'
,
}}
style
=
{{
width
:
450
,
height
:
400
}}
resizeMode
=
"
contain
"
/>
<
/View
>
<
View
style
=
{
styles
.
bottomView
}
>
<
View
style
=
{{
padding
:
25
}}
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
}}
>
<
Text
style
=
{{
display
:
'
flex
'
,
color
:
'
#DC143C
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
}}
>
The
Edinburgh
Postnatal
Depression
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
Scale
(
EDPS
)
<
/Text
>
<
/View
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
padding
:
10
,
}}
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
14
,
fontWeight
:
'
bold
'
,
textAlign
:
'
justify
'
,
}}
>
The
questionnaire
below
is
called
the
Edinburgh
Postnatal
Depression
Scale
(
EDPS
)
The
EDPS
was
developed
to
identify
women
who
may
have
postpartum
depression
.
Each
answer
is
given
a
score
of
0
to
3
.
The
maximum
score
is
30
.
<
/Text
>
<
/View
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
}}
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
marginTop
:
40
,
textAlign
:
'
justify
'
,
}}
>
Select
Your
Prefered
Option
to
Answer
<
/Text
>
<
/View
>
<
View
style
=
{{
marginTop
:
40
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
pink_new
,
height
:
50
,
marginBottom
:
20
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_MAIN_DETAILS
)}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
}}
>
English
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{{
marginTop
:
7
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
pink_new
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
MainDetailsFormInSinhala
)
}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
}}
>
සිංහල
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/
>
);
};
const
styles
=
StyleSheet
.
create
({
brandViewText
:
{
color
:
'
#F7A4A4
'
,
fontSize
:
40
,
fontWeight
:
'
bold
'
,
},
bottomView
:
{
flex
:
2
,
backgroundColor
:
'
#FFE6EB
'
,
},
});
export
default
QuizOptionsPage
;
src/screens/home/game/QuizScore.js
0 → 100644
View file @
d542574b
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
ImageBackground
,
Text
,
ActivityIndicator
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
import
axios
from
'
axios
'
;
import
{
gameLevelPredict
}
from
'
../../../services/games
'
;
const
QuizScoreDisplayPage
=
({
route
,
navigation
})
=>
{
// const {score} = route.params;
const
{
formData
}
=
route
.
params
||
{
formData
:
{},
};
const
[
isLoading
,
setIsLoading
]
=
useState
(
true
);
useEffect
(()
=>
{
// Simulate a loading process, e.g., fetching data
const
timer
=
setTimeout
(()
=>
{
setIsLoading
(
false
);
},
2000
);
// 2000 milliseconds = 2 seconds
return
()
=>
clearTimeout
(
timer
);
// Clean up the timer
},
[]);
const
handleChooseGamePress
=
async
()
=>
{
let
musicFields
=
{
music_name_a
:
0
,
music_name_b
:
0
,
music_name_c
:
0
,
music_name_d
:
0
,
music_name_e
:
0
,
music_name_f
:
0
,
};
// Generate a random index to set one music name field to 1
const
musicKeys
=
Object
.
keys
(
musicFields
);
const
randomIndex
=
Math
.
floor
(
Math
.
random
()
*
musicKeys
.
length
);
musicFields
[
musicKeys
[
randomIndex
]]
=
1
;
console
.
log
(
musicFields
,
'
musicFields
'
);
try
{
const
response
=
await
gameLevelPredict
(
formData
.
age
,
// Assuming formData contains 'age'
formData
.
depression_level
,
// Passed from previous screen
formData
.
previous_child_birth_experiences
,
// Assuming formData contains 'previous_child_birth_experiences'
formData
.
marital_status_divorced
,
// Assuming formData contains boolean values for these fields
formData
.
marital_status_married
,
formData
.
marital_status_single
,
formData
.
family_background_bad
,
formData
.
family_background_good
,
formData
.
family_background_normal
,
musicFields
.
music_name_a
,
musicFields
.
music_name_b
,
musicFields
.
music_name_c
,
musicFields
.
music_name_d
,
musicFields
.
music_name_e
,
musicFields
.
music_name_f
,
);
console
.
log
(
formData
.
age
,
'
age
'
);
console
.
log
(
formData
.
depression_level
,
'
depression_level
'
);
console
.
log
(
formData
.
previous_child_birth_experiences
,
'
previous_child_birth_experiences
'
,
);
console
.
log
(
formData
.
marital_status_divorced
,
'
marital_status_divorced
'
);
console
.
log
(
formData
.
marital_status_married
,
'
marital_status_married
'
);
console
.
log
(
formData
.
marital_status_single
,
'
marital_status_single
'
);
console
.
log
(
formData
.
family_background_bad
,
'
family_background_bad
'
);
console
.
log
(
formData
.
family_background_good
,
'
family_background_good
'
);
console
.
log
(
formData
.
family_background_normal
,
'
family_background_normal
'
,
);
console
.
log
(
musicFields
.
music_name_a
,
'
a
'
);
console
.
log
(
musicFields
.
music_name_b
,
'
b
'
);
console
.
log
(
musicFields
.
music_name_c
,
'
c
'
);
console
.
log
(
musicFields
.
music_name_d
,
'
d
'
);
console
.
log
(
musicFields
.
music_name_e
,
'
e
'
);
console
.
log
(
musicFields
.
music_name_f
,
'
f
'
);
if
(
response
&&
response
.
data
&&
response
.
data
.
prediction
)
{
console
.
log
(
'
API call successful with response:
'
,
response
.
data
);
const
predictedGameLevel
=
parseInt
(
response
.
data
.
prediction
.
match
(
/
\d
+/
)[
0
],
10
,
);
navigation
.
navigate
(
ROUTES
.
GameLevelPage
,
{
predictedGameLevel
});
}
else
{
console
.
error
(
'
API call failed with response:
'
,
response
.
data
);
}
}
catch
(
error
)
{
console
.
error
(
'
API call encountered an error:
'
,
error
);
}
};
return
(
<>
{
isLoading
?
(
<
View
style
=
{
styles
.
loaderContainer
}
>
<
ActivityIndicator
size
=
{
150
}
color
=
{
COLORS
.
dark_purple
}
/
>
<
/View
>
)
:
(
<
ImageBackground
source
=
{
IMGS
.
game_img_5
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Depression
Level
<
/Text
>
<
View
style
=
{
styles
.
mainCircle
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
{
formData
.
depression_level
}
/3
0
<
/Text
>
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
bottomContainer
}
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{
handleChooseGamePress
}
>
{
/* onPress={() => navigation.navigate(ROUTES.Level01Instructions)}> */
}
<
Text
bold
medium
center
style
=
{
styles
.
buttonText
}
>
Check
Your
Gaming
Level
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/ImageBackground
>
)}
<
/
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
height
:
50
,
},
backgroundImage
:
{
flex
:
1
,
width
:
'
79%
'
,
height
:
'
80%
'
,
},
circle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
100
,
backgroundColor
:
'
#FF9494
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
marginTop
:
3
,
},
mainCircle
:
{
width
:
210
,
height
:
210
,
borderRadius
:
125
,
backgroundColor
:
'
#FFD1D1
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#DE3163
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
1.84
,
elevation
:
5
,
marginTop
:
330
,
marginLeft
:
210
,
},
scoreText
:
{
color
:
'
#fff
'
,
fontSize
:
40
,
},
mainText
:
{
color
:
'
#000
'
,
fontSize
:
22
,
marginBottom
:
30
,
fontWeight
:
'
bold
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
marginTop
:
22
,
},
button
:
{
backgroundColor
:
'
#1572A1
'
,
height
:
50
,
marginBottom
:
90
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
marginHorizontal
:
160
,
borderRadius
:
14
,
width
:
350
,
marginLeft
:
250
,
elevation
:
10
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
17
,
},
bottomContainer
:
{
flex
:
1
,
justifyContent
:
'
flex-end
'
,
alignItems
:
'
center
'
,
backgroundColor
:
'
#9AD0EC
'
,
borderTopLeftRadius
:
65
,
borderTopRightRadius
:
165
,
width
:
500
,
},
loaderContainer
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
QuizScoreDisplayPage
;
src/screens/home/game/WelcomeGame.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
Image
,
TouchableOpacity
,
Text
,
View
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
Button
from
'
../../../components/Button
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
WelcomePageGame
=
({
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
COLORS
.
purple
,
COLORS
.
white
]}
>
<
View
>
<
View
>
<
Image
source
=
{
IMGS
.
game_img_1
}
style
=
{{
height
:
400
,
width
:
210
,
borderRadius
:
20
,
position
:
'
absolute
'
,
top
:
2
,
left
:
2
,
transform
:
[
{
translateX
:
50
},
{
translateY
:
50
},
{
rotate
:
'
-15deg
'
},
],
}}
/
>
<
/View
>
<
View
style
=
{{
paddingHorizontal
:
22
,
position
:
'
absolute
'
,
top
:
450
,
width
:
'
100%
'
,
}}
>
<
Text
style
=
{{
fontSize
:
48
,
color
:
COLORS
.
black
,
fontWeight
:
'
bold
'
,
}}
>
Let
'
s Get
</Text>
<Text
style={{
fontSize: 48,
color: COLORS.black,
fontWeight:
'
bold
'
,
}}>
Started...
</Text>
<View style={{marginVertical: 20}}>
<Text
style={{
fontSize: 16,
color: COLORS.black,
fontWeight:
'
bold
'
,
marginVertical: 20,
}}>
Enjoy every single moment.
</Text>
<Text
style={{
fontSize: 16,
color: COLORS.black,
fontWeight:
'
bold
'
,
}}>
Bad moments don
'
t
make
bad
mamas
.
<
/Text
>
<
/View
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
purple_new
,
borderColor
:
COLORS
.
purple_new
,
height
:
50
,
marginBottom
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
zIndex
:
3
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
24
,
fontWeight
:
'
bold
'
}}
>
Start
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/LinearGradient
>
);
};
export
default
WelcomePageGame
;
src/screens/home/game/game01/GameLevel0.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
3
;
const
CandyTypes
=
[
'
🤰
'
,
'
🍼
'
,
'
👶
'
];
const
GameLevel0
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
20
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_a.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(60); // Reset time to 60 seconds
setSelectedCandy
(
null
);
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
25
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level03
);
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
25
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
function
handlePress
(
row
,
col
)
{
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
}
function
isBoardClear
()
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
if
(
board
[
row
][
col
]
!==
null
)
{
return
false
;
}
}
}
return
true
;
}
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_6
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#097969
"
style
=
{{
marginBottom
:
10
}}
/
>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
25
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
90
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#804674
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
board
:
{
width
:
250
,
height
:
250
,
backgroundColor
:
'
#CCCCFF
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
overflow
:
'
hidden
'
,
// borderRadius: 25,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
,
},
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
2
,
},
candyText
:
{
fontSize
:
30
,
textAlign
:
'
center
'
,
textAlignVertical
:
'
center
'
,
includeFontPadding
:
false
,
flex
:
1
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
GameLevel0
;
src/screens/home/game/game01/GameLevel3.js
0 → 100644
View file @
d542574b
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
8
;
const
CandyTypes
=
[
'
🤰
'
,
'
🥦
'
,
'
🐶
'
,
'
🍧
'
,
'
🍉
'
,
'
🍄
'
,
'
🍬
'
,
'
👶
'
,
'
🚫
'
];
const
WinningScore
=
75
;
const
InitialTime
=
60
;
const
CandyCrushGameLevel03
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
60
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_d.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
75
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
// Navigate to different screens based on the score
// if (score >= 50) {
navigation
.
navigate
(
ROUTES
.
Level04
);
// } else {
// navigation.navigate("Candy Crush");
// }
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
75
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
// Navigate to different screens based on the score
// if (score >= 50) {
// navigation.navigate("GameLevel03");
// } else {
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
// }
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(InitialTime);
setSelectedCandy
(
null
);
};
const
handlePress
=
(
row
,
col
)
=>
{
if
(
board
[
row
][
col
]
===
'
🚫
'
)
return
;
// Prevent pressing the "🚫" emoji
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
};
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_8
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#702963
"
/>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
75
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
60
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#702963
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
board
:
{
width
:
380
,
height
:
400
,
backgroundColor
:
'
#191970
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
},
candyText
:
{
fontSize
:
30
,
},
});
export
default
CandyCrushGameLevel03
;
src/screens/home/game/game01/GameLevel5.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Image
,
StyleSheet
,
Alert
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
rockImage
=
IMGS
.
game_img_10
;
const
paperImage
=
IMGS
.
game_img_11
;
const
scissorsImage
=
IMGS
.
game_img_12
;
const
choices
=
{
rock
:
rockImage
,
paper
:
paperImage
,
scissors
:
scissorsImage
,
};
const
getChoiceImage
=
choice
=>
{
return
choices
[
choice
];
};
const
GameLevel5
=
({
navigation
})
=>
{
const
[
playerChoice
,
setPlayerChoice
]
=
useState
(
null
);
const
[
computerChoice
,
setComputerChoice
]
=
useState
(
null
);
const
[
result
,
setResult
]
=
useState
(
''
);
const
[
points
,
setPoints
]
=
useState
(
0
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_f.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
useEffect
(()
=>
{
if
(
points
>=
200
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
'
You have won the game!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level06
);
},
},
]);
setPoints
(
0
);
}
},
[
points
]);
const
play
=
choice
=>
{
const
computer
=
getRandomChoice
();
const
result
=
getWinner
(
choice
,
computer
);
setPlayerChoice
(
choice
);
setComputerChoice
(
computer
);
setResult
(
result
);
if
(
result
===
'
You Win!
'
)
{
setPoints
(
currentPoints
=>
{
const
updatedPoints
=
currentPoints
+
10
;
return
updatedPoints
;
});
}
};
useEffect
(()
=>
{
console
.
log
(
`Points updated:
${
points
}
`
);
},
[
points
]);
const
getRandomChoice
=
()
=>
{
const
keys
=
Object
.
keys
(
choices
);
const
randomIndex
=
Math
.
floor
(
Math
.
random
()
*
keys
.
length
);
return
keys
[
randomIndex
];
};
const
getWinner
=
(
player
,
computer
)
=>
{
if
(
player
===
computer
)
return
'
Draw
'
;
if
(
(
player
===
'
rock
'
&&
computer
===
'
scissors
'
)
||
(
player
===
'
paper
'
&&
computer
===
'
rock
'
)
||
(
player
===
'
scissors
'
&&
computer
===
'
paper
'
)
)
{
return
'
You Win!
'
;
}
else
{
return
'
Computer Wins!
'
;
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_9
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
10
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
2
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
// marginTop: 4,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Text
style
=
{
styles
.
headerText
}
>
Rock
Paper
Scissors
<
/Text
>
<
View
style
=
{
styles
.
new
}
>
<
Text
style
=
{
styles
.
resultText
}
>
Result
:
{
result
?
result
:
'
-
'
}
<
/Text
>
<
Text
style
=
{
styles
.
pointsText
}
>
Points
:
{
points
}
<
/Text
>
<
/View
>
<
View
colors
=
{[
'
#9D50BB
'
,
'
#6E48AA
'
]}
style
=
{
styles
.
gradient
}
>
<
View
style
=
{
styles
.
resultContainer
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
Computer
<
/Text
>
{
computerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
computerChoice
)}
style
=
{
styles
.
choiceImage
}
/
>
)}
<
/View
>
<
Text
style
=
{
styles
.
resultText
}
>
VS
<
/Text
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
You
<
/Text
>
{
playerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
playerChoice
)}
style
=
{
styles
.
choiceImage
}
/
>
)}
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
choicesContainer
}
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
rock
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
rockImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
paper
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
paperImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
scissors
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
scissorsImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
gradient
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
space-around
'
,
padding
:
30
,
// backgroundColor: 'black',
},
headerText
:
{
fontSize
:
30
,
color
:
'
#9400D3
'
,
fontWeight
:
'
bold
'
,
// marginTop: 3,
marginBottom
:
20
,
},
choicesContainer
:
{
flexDirection
:
'
row
'
,
alignItems
:
'
center
'
,
},
choiceButton
:
{
margin
:
10
,
padding
:
10
,
},
choiceImage
:
{
width
:
100
,
height
:
100
,
},
resultContainer
:
{
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
resultText
:
{
fontSize
:
24
,
color
:
'
black
'
,
fontWeight
:
'
bold
'
,
marginTop
:
1
,
},
playerText
:
{
fontSize
:
16
,
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginTop
:
20
,
marginBottom
:
15
,
},
pointsText
:
{
fontSize
:
20
,
fontWeight
:
'
bold
'
,
color
:
'
black
'
,
// Make sure this color is visible on your background
// add other styles to position your points text if necessary
},
circle
:
{
width
:
160
,
height
:
160
,
borderRadius
:
105
,
backgroundColor
:
'
#553C8B
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#6F2DA8
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
1.84
,
elevation
:
5
,
},
square
:
{
width
:
100
,
height
:
100
,
borderRadius
:
20
,
backgroundColor
:
'
#CCC1FF
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
marginRight
:
10
,
marginBottom
:
42
,
marginTop
:
22
,
},
mainsquare
:
{
width
:
200
,
height
:
250
,
borderRadius
:
20
,
backgroundColor
:
'
#E8ADAA
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
},
new
:
{
backgroundColor
:
'
#F6A7BA
'
,
width
:
'
80%
'
,
display
:
'
flex
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
height
:
100
,
borderRadius
:
30
,
},
});
export
default
GameLevel5
;
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment