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2023-24-005
EmidWife-New
Commits
d542574b
Commit
d542574b
authored
May 15, 2024
by
Malsha Jayakody
Browse files
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Browse Files
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game design
parent
92092c6d
Changes
11
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11 changed files
with
2546 additions
and
0 deletions
+2546
-0
src/constants/colors.js
src/constants/colors.js
+10
-0
src/screens/home/game/GameLevelPage.js
src/screens/home/game/GameLevelPage.js
+113
-0
src/screens/home/game/MainDetailsFormInSinhala.js
src/screens/home/game/MainDetailsFormInSinhala.js
+344
-0
src/screens/home/game/QuestionsInEnglish.js
src/screens/home/game/QuestionsInEnglish.js
+311
-0
src/screens/home/game/QuestionsInShinhala.js
src/screens/home/game/QuestionsInShinhala.js
+309
-0
src/screens/home/game/QuizOptions.js
src/screens/home/game/QuizOptions.js
+148
-0
src/screens/home/game/QuizScore.js
src/screens/home/game/QuizScore.js
+218
-0
src/screens/home/game/WelcomeGame.js
src/screens/home/game/WelcomeGame.js
+107
-0
src/screens/home/game/game01/GameLevel0.js
src/screens/home/game/game01/GameLevel0.js
+347
-0
src/screens/home/game/game01/GameLevel3.js
src/screens/home/game/game01/GameLevel3.js
+327
-0
src/screens/home/game/game01/GameLevel5.js
src/screens/home/game/game01/GameLevel5.js
+312
-0
No files found.
src/constants/colors.js
View file @
d542574b
...
...
@@ -9,4 +9,14 @@ export default {
gray
:
'
#666666
'
,
grayLight
:
'
#ccc
'
,
black
:
'
#0a0a0a
'
,
navyBlue
:
'
#000080
'
,
purple
:
'
#DFCCFB
'
,
light_purple
:
'
#D9ACF5
'
,
dark_purple
:
'
#BEADFA
'
,
pink
:
'
#EF9595
'
,
normal_purple
:
'
#80558C
'
,
rose
:
'
#FFACC7
'
,
pastalBlue
:
'
#D2E9E9
'
,
purple_new
:
'
#AC87C5
'
,
pink_new
:
'
#FF8080
'
,
};
src/screens/home/game/GameLevelPage.js
0 → 100644
View file @
d542574b
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
GameLevelPage
=
({
route
,
navigation
})
=>
{
const
{
predictedGameLevel
}
=
route
.
params
;
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
{
predictedGameLevel
}
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
CHOOSE_GAME
,
{
predictedGameLevel
})
}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
GameLevelPage
;
src/screens/home/game/MainDetailsFormInSinhala.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuestionsInEnglish.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuestionsInShinhala.js
0 → 100644
View file @
d542574b
This diff is collapsed.
Click to expand it.
src/screens/home/game/QuizOptions.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
ScrollView
,
ImageBackground
,
Text
,
Image
,
View
,
StyleSheet
,
TouchableOpacity
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
QuizOptionsPage
=
({
navigation
})
=>
{
return
(
<>
<
View
style
=
{{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
}}
>
<
Image
source
=
{{
uri
:
'
https://www.cdc.gov/reproductivehealth/features/maternal-depression/images/feature-maternal-health-depression-2021.png?_=20351
'
,
}}
style
=
{{
width
:
450
,
height
:
400
}}
resizeMode
=
"
contain
"
/>
<
/View
>
<
View
style
=
{
styles
.
bottomView
}
>
<
View
style
=
{{
padding
:
25
}}
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
}}
>
<
Text
style
=
{{
display
:
'
flex
'
,
color
:
'
#DC143C
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
}}
>
The
Edinburgh
Postnatal
Depression
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
&
nbsp
;
Scale
(
EDPS
)
<
/Text
>
<
/View
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
padding
:
10
,
}}
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
14
,
fontWeight
:
'
bold
'
,
textAlign
:
'
justify
'
,
}}
>
The
questionnaire
below
is
called
the
Edinburgh
Postnatal
Depression
Scale
(
EDPS
)
The
EDPS
was
developed
to
identify
women
who
may
have
postpartum
depression
.
Each
answer
is
given
a
score
of
0
to
3
.
The
maximum
score
is
30
.
<
/Text
>
<
/View
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
}}
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
marginTop
:
40
,
textAlign
:
'
justify
'
,
}}
>
Select
Your
Prefered
Option
to
Answer
<
/Text
>
<
/View
>
<
View
style
=
{{
marginTop
:
40
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
pink_new
,
height
:
50
,
marginBottom
:
20
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_MAIN_DETAILS
)}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
}}
>
English
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{{
marginTop
:
7
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
pink_new
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
MainDetailsFormInSinhala
)
}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
20
,
fontWeight
:
'
bold
'
}}
>
සිංහල
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/
>
);
};
const
styles
=
StyleSheet
.
create
({
brandViewText
:
{
color
:
'
#F7A4A4
'
,
fontSize
:
40
,
fontWeight
:
'
bold
'
,
},
bottomView
:
{
flex
:
2
,
backgroundColor
:
'
#FFE6EB
'
,
},
});
export
default
QuizOptionsPage
;
src/screens/home/game/QuizScore.js
0 → 100644
View file @
d542574b
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
ImageBackground
,
Text
,
ActivityIndicator
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
import
axios
from
'
axios
'
;
import
{
gameLevelPredict
}
from
'
../../../services/games
'
;
const
QuizScoreDisplayPage
=
({
route
,
navigation
})
=>
{
// const {score} = route.params;
const
{
formData
}
=
route
.
params
||
{
formData
:
{},
};
const
[
isLoading
,
setIsLoading
]
=
useState
(
true
);
useEffect
(()
=>
{
// Simulate a loading process, e.g., fetching data
const
timer
=
setTimeout
(()
=>
{
setIsLoading
(
false
);
},
2000
);
// 2000 milliseconds = 2 seconds
return
()
=>
clearTimeout
(
timer
);
// Clean up the timer
},
[]);
const
handleChooseGamePress
=
async
()
=>
{
let
musicFields
=
{
music_name_a
:
0
,
music_name_b
:
0
,
music_name_c
:
0
,
music_name_d
:
0
,
music_name_e
:
0
,
music_name_f
:
0
,
};
// Generate a random index to set one music name field to 1
const
musicKeys
=
Object
.
keys
(
musicFields
);
const
randomIndex
=
Math
.
floor
(
Math
.
random
()
*
musicKeys
.
length
);
musicFields
[
musicKeys
[
randomIndex
]]
=
1
;
console
.
log
(
musicFields
,
'
musicFields
'
);
try
{
const
response
=
await
gameLevelPredict
(
formData
.
age
,
// Assuming formData contains 'age'
formData
.
depression_level
,
// Passed from previous screen
formData
.
previous_child_birth_experiences
,
// Assuming formData contains 'previous_child_birth_experiences'
formData
.
marital_status_divorced
,
// Assuming formData contains boolean values for these fields
formData
.
marital_status_married
,
formData
.
marital_status_single
,
formData
.
family_background_bad
,
formData
.
family_background_good
,
formData
.
family_background_normal
,
musicFields
.
music_name_a
,
musicFields
.
music_name_b
,
musicFields
.
music_name_c
,
musicFields
.
music_name_d
,
musicFields
.
music_name_e
,
musicFields
.
music_name_f
,
);
console
.
log
(
formData
.
age
,
'
age
'
);
console
.
log
(
formData
.
depression_level
,
'
depression_level
'
);
console
.
log
(
formData
.
previous_child_birth_experiences
,
'
previous_child_birth_experiences
'
,
);
console
.
log
(
formData
.
marital_status_divorced
,
'
marital_status_divorced
'
);
console
.
log
(
formData
.
marital_status_married
,
'
marital_status_married
'
);
console
.
log
(
formData
.
marital_status_single
,
'
marital_status_single
'
);
console
.
log
(
formData
.
family_background_bad
,
'
family_background_bad
'
);
console
.
log
(
formData
.
family_background_good
,
'
family_background_good
'
);
console
.
log
(
formData
.
family_background_normal
,
'
family_background_normal
'
,
);
console
.
log
(
musicFields
.
music_name_a
,
'
a
'
);
console
.
log
(
musicFields
.
music_name_b
,
'
b
'
);
console
.
log
(
musicFields
.
music_name_c
,
'
c
'
);
console
.
log
(
musicFields
.
music_name_d
,
'
d
'
);
console
.
log
(
musicFields
.
music_name_e
,
'
e
'
);
console
.
log
(
musicFields
.
music_name_f
,
'
f
'
);
if
(
response
&&
response
.
data
&&
response
.
data
.
prediction
)
{
console
.
log
(
'
API call successful with response:
'
,
response
.
data
);
const
predictedGameLevel
=
parseInt
(
response
.
data
.
prediction
.
match
(
/
\d
+/
)[
0
],
10
,
);
navigation
.
navigate
(
ROUTES
.
GameLevelPage
,
{
predictedGameLevel
});
}
else
{
console
.
error
(
'
API call failed with response:
'
,
response
.
data
);
}
}
catch
(
error
)
{
console
.
error
(
'
API call encountered an error:
'
,
error
);
}
};
return
(
<>
{
isLoading
?
(
<
View
style
=
{
styles
.
loaderContainer
}
>
<
ActivityIndicator
size
=
{
150
}
color
=
{
COLORS
.
dark_purple
}
/
>
<
/View
>
)
:
(
<
ImageBackground
source
=
{
IMGS
.
game_img_5
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Depression
Level
<
/Text
>
<
View
style
=
{
styles
.
mainCircle
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
{
formData
.
depression_level
}
/3
0
<
/Text
>
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
bottomContainer
}
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{
handleChooseGamePress
}
>
{
/* onPress={() => navigation.navigate(ROUTES.Level01Instructions)}> */
}
<
Text
bold
medium
center
style
=
{
styles
.
buttonText
}
>
Check
Your
Gaming
Level
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/ImageBackground
>
)}
<
/
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
height
:
50
,
},
backgroundImage
:
{
flex
:
1
,
width
:
'
79%
'
,
height
:
'
80%
'
,
},
circle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
100
,
backgroundColor
:
'
#FF9494
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
marginTop
:
3
,
},
mainCircle
:
{
width
:
210
,
height
:
210
,
borderRadius
:
125
,
backgroundColor
:
'
#FFD1D1
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#DE3163
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
1.84
,
elevation
:
5
,
marginTop
:
330
,
marginLeft
:
210
,
},
scoreText
:
{
color
:
'
#fff
'
,
fontSize
:
40
,
},
mainText
:
{
color
:
'
#000
'
,
fontSize
:
22
,
marginBottom
:
30
,
fontWeight
:
'
bold
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
marginTop
:
22
,
},
button
:
{
backgroundColor
:
'
#1572A1
'
,
height
:
50
,
marginBottom
:
90
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
marginHorizontal
:
160
,
borderRadius
:
14
,
width
:
350
,
marginLeft
:
250
,
elevation
:
10
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
17
,
},
bottomContainer
:
{
flex
:
1
,
justifyContent
:
'
flex-end
'
,
alignItems
:
'
center
'
,
backgroundColor
:
'
#9AD0EC
'
,
borderTopLeftRadius
:
65
,
borderTopRightRadius
:
165
,
width
:
500
,
},
loaderContainer
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
QuizScoreDisplayPage
;
src/screens/home/game/WelcomeGame.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
Image
,
TouchableOpacity
,
Text
,
View
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
Button
from
'
../../../components/Button
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../constants
'
;
const
WelcomePageGame
=
({
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
COLORS
.
purple
,
COLORS
.
white
]}
>
<
View
>
<
View
>
<
Image
source
=
{
IMGS
.
game_img_1
}
style
=
{{
height
:
400
,
width
:
210
,
borderRadius
:
20
,
position
:
'
absolute
'
,
top
:
2
,
left
:
2
,
transform
:
[
{
translateX
:
50
},
{
translateY
:
50
},
{
rotate
:
'
-15deg
'
},
],
}}
/
>
<
/View
>
<
View
style
=
{{
paddingHorizontal
:
22
,
position
:
'
absolute
'
,
top
:
450
,
width
:
'
100%
'
,
}}
>
<
Text
style
=
{{
fontSize
:
48
,
color
:
COLORS
.
black
,
fontWeight
:
'
bold
'
,
}}
>
Let
'
s Get
</Text>
<Text
style={{
fontSize: 48,
color: COLORS.black,
fontWeight:
'
bold
'
,
}}>
Started...
</Text>
<View style={{marginVertical: 20}}>
<Text
style={{
fontSize: 16,
color: COLORS.black,
fontWeight:
'
bold
'
,
marginVertical: 20,
}}>
Enjoy every single moment.
</Text>
<Text
style={{
fontSize: 16,
color: COLORS.black,
fontWeight:
'
bold
'
,
}}>
Bad moments don
'
t
make
bad
mamas
.
<
/Text
>
<
/View
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
purple_new
,
borderColor
:
COLORS
.
purple_new
,
height
:
50
,
marginBottom
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
'
100%
'
,
zIndex
:
3
,
elevation
:
10
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
24
,
fontWeight
:
'
bold
'
}}
>
Start
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/LinearGradient
>
);
};
export
default
WelcomePageGame
;
src/screens/home/game/game01/GameLevel0.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
3
;
const
CandyTypes
=
[
'
🤰
'
,
'
🍼
'
,
'
👶
'
];
const
GameLevel0
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
20
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_a.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(60); // Reset time to 60 seconds
setSelectedCandy
(
null
);
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
25
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level03
);
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
25
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
function
handlePress
(
row
,
col
)
{
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
}
function
isBoardClear
()
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
if
(
board
[
row
][
col
]
!==
null
)
{
return
false
;
}
}
}
return
true
;
}
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_6
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#097969
"
style
=
{{
marginBottom
:
10
}}
/
>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
25
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
90
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#804674
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
board
:
{
width
:
250
,
height
:
250
,
backgroundColor
:
'
#CCCCFF
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
overflow
:
'
hidden
'
,
// borderRadius: 25,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
,
},
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
2
,
},
candyText
:
{
fontSize
:
30
,
textAlign
:
'
center
'
,
textAlignVertical
:
'
center
'
,
includeFontPadding
:
false
,
flex
:
1
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
});
export
default
GameLevel0
;
src/screens/home/game/game01/GameLevel3.js
0 → 100644
View file @
d542574b
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Alert
,
Button
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
BoardSize
=
8
;
const
CandyTypes
=
[
'
🤰
'
,
'
🥦
'
,
'
🐶
'
,
'
🍧
'
,
'
🍉
'
,
'
🍄
'
,
'
🍬
'
,
'
👶
'
,
'
🚫
'
];
const
WinningScore
=
75
;
const
InitialTime
=
60
;
const
CandyCrushGameLevel03
=
({
navigation
})
=>
{
const
[
board
,
setBoard
]
=
useState
(
createBoard
());
const
[
score
,
setScore
]
=
useState
(
0
);
const
[
timeLeft
,
setTimeLeft
]
=
useState
(
60
);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_d.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
useEffect
(()
=>
{
const
timer
=
setInterval
(()
=>
{
setTimeLeft
(
prev
=>
(
prev
>
0
?
prev
-
1
:
0
));
},
1000
);
return
()
=>
clearInterval
(
timer
);
},
[]);
useEffect
(()
=>
{
if
(
timeLeft
===
0
&&
score
>=
75
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
`Time is up! You win!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
// Navigate to different screens based on the score
// if (score >= 50) {
navigation
.
navigate
(
ROUTES
.
Level04
);
// } else {
// navigation.navigate("Candy Crush");
// }
},
},
],
);
}
else
if
(
timeLeft
===
0
&&
score
<
75
)
{
Alert
.
alert
(
'
Game Over
'
,
`Time is up! You lose!
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
// Navigate to different screens based on the score
// if (score >= 50) {
// navigation.navigate("GameLevel03");
// } else {
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
// }
},
},
],
);
}
},
[
timeLeft
,
score
,
navigation
]);
function
createBoard
()
{
const
newBoard
=
[];
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
const
newRow
=
[];
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
newRow
.
push
(
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)]);
}
newBoard
.
push
(
newRow
);
}
return
newBoard
;
}
const
resetGame
=
()
=>
{
setBoard
(
createBoard
());
// setScore(0);
// setTimeLeft(InitialTime);
setSelectedCandy
(
null
);
};
const
handlePress
=
(
row
,
col
)
=>
{
if
(
board
[
row
][
col
]
===
'
🚫
'
)
return
;
// Prevent pressing the "🚫" emoji
if
(
selectedCandy
)
{
const
[
selectedRow
,
selectedCol
]
=
selectedCandy
;
const
dx
=
Math
.
abs
(
selectedRow
-
row
);
const
dy
=
Math
.
abs
(
selectedCol
-
col
);
if
((
dx
===
1
&&
dy
===
0
)
||
(
dx
===
0
&&
dy
===
1
))
{
// Adjacent candy selected
const
newBoard
=
JSON
.
parse
(
JSON
.
stringify
(
board
));
// Deep clone the board
[
newBoard
[
selectedRow
][
selectedCol
],
newBoard
[
row
][
col
]]
=
[
newBoard
[
row
][
col
],
newBoard
[
selectedRow
][
selectedCol
],
];
if
(
checkForMatch
(
newBoard
))
{
setBoard
(
newBoard
);
}
}
setSelectedCandy
(
null
);
}
else
{
setSelectedCandy
([
row
,
col
]);
}
};
function
checkForMatch
(
board
)
{
const
toClear
=
[];
// Check for horizontal matches
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
for
(
let
col
=
0
;
col
<
BoardSize
-
2
;
col
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
][
col
+
1
]
&&
candy
===
board
[
row
][
col
+
2
]
)
{
toClear
.
push
([
row
,
col
],
[
row
,
col
+
1
],
[
row
,
col
+
2
]);
}
}
}
// Check for vertical matches
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
-
2
;
row
++
)
{
const
candy
=
board
[
row
][
col
];
if
(
candy
&&
candy
===
board
[
row
+
1
][
col
]
&&
candy
===
board
[
row
+
2
][
col
]
)
{
toClear
.
push
([
row
,
col
],
[
row
+
1
,
col
],
[
row
+
2
,
col
]);
}
}
}
if
(
toClear
.
length
===
0
)
return
false
;
// No matches found
// Clear matched candies
let
points
=
0
;
toClear
.
forEach
(([
row
,
col
])
=>
{
if
(
board
[
row
][
col
]
!==
null
)
{
points
+=
5
;
// Assuming each candy gives 5 points
board
[
row
][
col
]
=
null
;
}
});
setScore
(
prevScore
=>
prevScore
+
points
);
// Make candies fall down
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
let
shift
=
0
;
for
(
let
row
=
BoardSize
-
1
;
row
>=
0
;
row
--
)
{
if
(
board
[
row
][
col
]
===
null
)
{
shift
++
;
}
else
if
(
shift
>
0
)
{
board
[
row
+
shift
][
col
]
=
board
[
row
][
col
];
board
[
row
][
col
]
=
null
;
}
}
}
// Refill the board
for
(
let
col
=
0
;
col
<
BoardSize
;
col
++
)
{
for
(
let
row
=
0
;
row
<
BoardSize
;
row
++
)
{
if
(
board
[
row
][
col
]
===
null
)
{
board
[
row
][
col
]
=
CandyTypes
[
Math
.
floor
(
Math
.
random
()
*
CandyTypes
.
length
)];
}
}
}
return
true
;
// Matches were found and cleared
}
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_8
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
40
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
12
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#702963
"
/>
<
Text
style
=
{
styles
.
text
}
>
Winning
Score
:
75
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Score
:
{
score
}
<
/Text
>
<
Text
style
=
{
styles
.
text
}
>
Time
Left
:
{
timeLeft
}
s
<
/Text
>
<
View
style
=
{
styles
.
board
}
>
{
board
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
rowIndex
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
candy
,
colIndex
)
=>
(
<
TouchableOpacity
key
=
{
colIndex
}
style
=
{
styles
.
candy
}
onPress
=
{()
=>
handlePress
(
rowIndex
,
colIndex
)}
>
<
Text
style
=
{
styles
.
candyText
}
>
{
candy
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
))}
<
/View
>
<
View
style
=
{{
marginTop
:
60
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#702963
'
,
height
:
50
,
marginBottom
:
60
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
320
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Exit
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
text
:
{
color
:
'
black
'
,
marginBottom
:
5
,
fontWeight
:
'
bold
'
,
fontSize
:
16
,
},
board
:
{
width
:
380
,
height
:
400
,
backgroundColor
:
'
#191970
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
candy
:
{
flex
:
1
,
aspectRatio
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderColor
:
'
white
'
,
borderWidth
:
1
,
borderRadius
:
4
,
},
candyText
:
{
fontSize
:
30
,
},
});
export
default
CandyCrushGameLevel03
;
src/screens/home/game/game01/GameLevel5.js
0 → 100644
View file @
d542574b
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Image
,
StyleSheet
,
Alert
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
rockImage
=
IMGS
.
game_img_10
;
const
paperImage
=
IMGS
.
game_img_11
;
const
scissorsImage
=
IMGS
.
game_img_12
;
const
choices
=
{
rock
:
rockImage
,
paper
:
paperImage
,
scissors
:
scissorsImage
,
};
const
getChoiceImage
=
choice
=>
{
return
choices
[
choice
];
};
const
GameLevel5
=
({
navigation
})
=>
{
const
[
playerChoice
,
setPlayerChoice
]
=
useState
(
null
);
const
[
computerChoice
,
setComputerChoice
]
=
useState
(
null
);
const
[
result
,
setResult
]
=
useState
(
''
);
const
[
points
,
setPoints
]
=
useState
(
0
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_f.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
useEffect
(()
=>
{
if
(
points
>=
200
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
'
You have won the game!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Level06
);
},
},
]);
setPoints
(
0
);
}
},
[
points
]);
const
play
=
choice
=>
{
const
computer
=
getRandomChoice
();
const
result
=
getWinner
(
choice
,
computer
);
setPlayerChoice
(
choice
);
setComputerChoice
(
computer
);
setResult
(
result
);
if
(
result
===
'
You Win!
'
)
{
setPoints
(
currentPoints
=>
{
const
updatedPoints
=
currentPoints
+
10
;
return
updatedPoints
;
});
}
};
useEffect
(()
=>
{
console
.
log
(
`Points updated:
${
points
}
`
);
},
[
points
]);
const
getRandomChoice
=
()
=>
{
const
keys
=
Object
.
keys
(
choices
);
const
randomIndex
=
Math
.
floor
(
Math
.
random
()
*
keys
.
length
);
return
keys
[
randomIndex
];
};
const
getWinner
=
(
player
,
computer
)
=>
{
if
(
player
===
computer
)
return
'
Draw
'
;
if
(
(
player
===
'
rock
'
&&
computer
===
'
scissors
'
)
||
(
player
===
'
paper
'
&&
computer
===
'
rock
'
)
||
(
player
===
'
scissors
'
&&
computer
===
'
paper
'
)
)
{
return
'
You Win!
'
;
}
else
{
return
'
Computer Wins!
'
;
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_9
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
10
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
2
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
// marginTop: 4,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Text
style
=
{
styles
.
headerText
}
>
Rock
Paper
Scissors
<
/Text
>
<
View
style
=
{
styles
.
new
}
>
<
Text
style
=
{
styles
.
resultText
}
>
Result
:
{
result
?
result
:
'
-
'
}
<
/Text
>
<
Text
style
=
{
styles
.
pointsText
}
>
Points
:
{
points
}
<
/Text
>
<
/View
>
<
View
colors
=
{[
'
#9D50BB
'
,
'
#6E48AA
'
]}
style
=
{
styles
.
gradient
}
>
<
View
style
=
{
styles
.
resultContainer
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
Computer
<
/Text
>
{
computerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
computerChoice
)}
style
=
{
styles
.
choiceImage
}
/
>
)}
<
/View
>
<
Text
style
=
{
styles
.
resultText
}
>
VS
<
/Text
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
You
<
/Text
>
{
playerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
playerChoice
)}
style
=
{
styles
.
choiceImage
}
/
>
)}
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
choicesContainer
}
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
rock
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
rockImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
paper
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
paperImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
scissors
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
scissorsImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
gradient
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
space-around
'
,
padding
:
30
,
// backgroundColor: 'black',
},
headerText
:
{
fontSize
:
30
,
color
:
'
#9400D3
'
,
fontWeight
:
'
bold
'
,
// marginTop: 3,
marginBottom
:
20
,
},
choicesContainer
:
{
flexDirection
:
'
row
'
,
alignItems
:
'
center
'
,
},
choiceButton
:
{
margin
:
10
,
padding
:
10
,
},
choiceImage
:
{
width
:
100
,
height
:
100
,
},
resultContainer
:
{
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
resultText
:
{
fontSize
:
24
,
color
:
'
black
'
,
fontWeight
:
'
bold
'
,
marginTop
:
1
,
},
playerText
:
{
fontSize
:
16
,
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginTop
:
20
,
marginBottom
:
15
,
},
pointsText
:
{
fontSize
:
20
,
fontWeight
:
'
bold
'
,
color
:
'
black
'
,
// Make sure this color is visible on your background
// add other styles to position your points text if necessary
},
circle
:
{
width
:
160
,
height
:
160
,
borderRadius
:
105
,
backgroundColor
:
'
#553C8B
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#6F2DA8
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
1.84
,
elevation
:
5
,
},
square
:
{
width
:
100
,
height
:
100
,
borderRadius
:
20
,
backgroundColor
:
'
#CCC1FF
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
marginRight
:
10
,
marginBottom
:
42
,
marginTop
:
22
,
},
mainsquare
:
{
width
:
200
,
height
:
250
,
borderRadius
:
20
,
backgroundColor
:
'
#E8ADAA
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
},
new
:
{
backgroundColor
:
'
#F6A7BA
'
,
width
:
'
80%
'
,
display
:
'
flex
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
height
:
100
,
borderRadius
:
30
,
},
});
export
default
GameLevel5
;
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