# **20_21-J09 - Activity-based virtual learning platform for the primary education sector (ItelJr)**
MAIN OBJECTIVE
***MAIN OBJECTIVE***
This research aims at designing, developing and evaluating a comprehensive gamebased e-learning solution incorporating educational game creation and learning analytics for teachers and game enactment for
students with analytics fitting to the primary education sector.
MAIN RESEARCH PROBLEMS
**MAIN RESEARCH PROBLEMS****
1.Consequently, almost all of the higher education students have their specific learning material system. Despite most primary students (Grade 1- Grade 5) do not have their educational materials management platform.
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5.Most of those numerous learning platforms may not provide an appropriate User interfaces to the student and instructor level. There seems to be no distinction between the instructor model and the student framework whether they are participating in the system or the platform.
With this reason, as students enroll the system, those who might not wish to learn through this system.
INDIVIDUAL RESEARCH QUESTIONS
**INDIVIDUAL RESEARCH QUESTIONS**
IT17142656 - Madushanka R M J
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IT17176798 - Dilhara N B
INDIVIDUAL OBJECTIVES
***INDIVIDUAL OBJECTIVES***
IT17142656 - Madushanka R M J
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IT17176798 - Dilhara N B
SOLUTIONS PROPOSED
***SOLUTIONS PROPOSED***
Stakeholders of this system will be:
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feeble, teachers can provide additional activities, student consulting, etc. We can use data mining techniques to use different characteristics to evaluate the performance of students operation.
INDIVIDUAL COMPONENTS
***INDIVIDUAL COMPONENTS***
IT17142656 - Madushanka R M J - Teacher’s configurable interaction through the system by creating gamed based activities, lessons: