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The main objective is to develop student's knowledge of their subject step by step very quickly and attractively through a mobile phone game. We also hope to the game will enhance the student's willingness and knowledge of the subject step by step to understand the level of intelligence of the weaker students and adapt them to the respective levels.
**Main Research questions:**
This platform will use by many kinds of users. By giving them more common tasks will not be more effective in the learning process. To avoid this the platform must recognize the individual user and their Intelligence level.
The User Experience will not be the same as the more common learning platforms that are available online.
Abating number of Students Interested in Science subjects.
* This platform will use by many kinds of users. By giving them more common tasks will not be more effective in the learning process. To avoid this the platform must recognize the individual user and their Intelligence level.
* The User Experience will not be the same as the more common learning platforms that are available online.
* Abating number of Students Interested in Science subjects.
**Individual research question:**
*G.H.K Hasaranga(IT18206142)- *
• Limitations with Mobile UX Design
• How flashcards helps for game design?
• How to create User Interface with more interactively?
• Game design methods
• What is Gamification and how does it use for game design
* Limitations with Mobile UX Design
* How flashcards helps for game design?
* How to create User Interface with more interactively?
* Game design methods
* What is Gamification and how does it use for game design
*Walgama H.W.G.S(IT18226560)-*
• How to AR objects, move, resize, and see from various perspectives in a fun way
• How to Touch gestures system in AR to link each object correctly.
• How to Visualizing Planes & Placing Objects?
• How to integrate each AR object together?
• To App, how to create low-fidelity 3D models?
• How to create the AR objects at the game's level of hardness?
* How to AR objects, move, resize, and see from various perspectives in a fun way
* How to Touch gestures system in AR to link each object correctly.
* How to Visualizing Planes & Placing Objects?
* How to integrate each AR object together?
* To App, how to create low-fidelity 3D models?
* How to create the AR objects at the game's level of hardness?
*Peramune P.A.C.S(IT18258318)-*
• Why create intellectual analysis system?
• How to gather the user data?
• Should we use machine learning?
• Is using system like this in mobile application is possible?
* Why create intellectual analysis system?
* How to gather the user data?
* Should we use machine learning?
* Is using system like this in mobile application is possible?
*Sanjitha L.L.S(It18221060)-*
• Do Online games tend to focus on theory rather than practice?
• Is difficult it for this game to go viral or between people?
• Do Typical e-learning games only focus on education part?
* Do Online games tend to focus on theory rather than practice?
* Is difficult it for this game to go viral or between people?
* Do Typical e-learning games only focus on education part?
**Individual Objectives,**
*G.H.K Hasaranga(IT18206142)-*
• Creating interfaces to present subject content, questions, and solutions in a way that students can grasp quickly and in an engaging way.
• All interfaces should be simple and low-fidelity design models so that the mobile device can process and handle them easily.
• All components should be very clear and unique design in the game. The game should be interactive for students and support material can provide new concepts to continues the step for the game.
* Creating interfaces to present subject content, questions, and solutions in a way that students can grasp quickly and in an engaging way.
* All interfaces should be simple and low-fidelity design models so that the mobile device can process and handle them easily.
* All components should be very clear and unique design in the game. The game should be interactive for students and support material can provide new concepts to continues the step for the game.
*Walgama H.W.G.S(IT18226560)-*
• Design interfaces to handle things so that users learning AR and using it appropriately can manage AR objects, move, resize, and see from various perspectives in a fun way.
• Adds virtual objects using subject materials to the real world and gives students the opportunity to train their skills using a Touch gestures system in Augmented reality to link each object correctly.
• All interfaces should be basic, low-fidelity design models that can be readily processed and handled by the mobile device.
• All augmented reality elements in the game should have a clear and distinct design. The game is should more dynamic, allowing gamers to concentrate more on practice rather than theory and engaging with augmented reality content, and give new concepts to keep the game moving forward for the students.
* Design interfaces to handle things so that users learning AR and using it appropriately can manage AR objects, move, resize, and see from various perspectives in a fun way.
* Adds virtual objects using subject materials to the real world and gives students the opportunity to train their skills using a Touch gestures system in Augmented reality to link each object correctly.
* All interfaces should be basic, low-fidelity design models that can be readily processed and handled by the mobile device.
* All augmented reality elements in the game should have a clear and distinct design. The game is should more dynamic, allowing gamers to concentrate more on practice rather than theory and engaging with augmented reality content, and give new concepts to keep the game moving forward for the students.
*Peramune P.A.C.S(IT18258318)-*
• Develop a questionnaire to measure the intelligence level of students. Then can decide the students' behaviors, knowledge in the subject. Using these details, the app can arrange the game levels and hardness in the game.
• Staircase-like levels. It means that the student is working through the game one step at a time, and if he or she gives a wrong response, his level drops; if the answer is correct, his level rises.
• All levels have a hardness value. it depends on the student's knowledge and what the value is the student playing on right now.
* Develop a questionnaire to measure the intelligence level of students. Then can decide the students' behaviors, knowledge in the subject. Using these details, the app can arrange the game levels and hardness in the game.
* Staircase-like levels. It means that the student is working through the game one step at a time, and if he or she gives a wrong response, his level drops; if the answer is correct, his level rises.
* All levels have a hardness value. it depends on the student's knowledge and what the value is the student playing on right now.
*Sanjitha L.L.S(It18221060)*-
• Identify the weaknesses of the students in the subject and create facilities for each student to adapt the stages of the game and its contents accordingly.
• Create a simple score system that can go too far in the game and get levels and achieve all the knowledge of chemistry.
• We can provide students the confidence in the subject from the first step to the last step of the end.
• In the scores system, researching how we categorize chemistry subjects into levels. Like a beginner, intermediate and advanced.
• Researching what method that we must use to achieve that.
• Researching how unique our scores system could be apart from other educational games.
• Researching psychological methods to engage with students from the first stage to the last stage.
* Identify the weaknesses of the students in the subject and create facilities for each student to adapt the stages of the game and its contents accordingly.
* Create a simple score system that can go too far in the game and get levels and achieve all the knowledge of chemistry.
* We can provide students the confidence in the subject from the first step to the last step of the end.
* In the scores system, researching how we categorize chemistry subjects into levels. Like a beginner, intermediate and advanced.
* Researching what method that we must use to achieve that.
* Researching how unique our scores system could be apart from other educational games.
* Researching psychological methods to engage with students from the first stage to the last stage.
**Technologies to be used:**
Programming languages (C#)
Firebase
Adobe Illustrator
Adobe XD
Unity
Blender
* Programming languages (C#)
* Firebase
* Adobe Illustrator
* Adobe XD
* Unity
* Blender
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