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2023-24-005
EmidWife-New
Commits
a15c65e7
Commit
a15c65e7
authored
May 15, 2024
by
Malsha Jayakody
Browse files
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Browse Files
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Plain Diff
implement ramaining game levels with background music
parent
d542574b
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23 changed files
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-0
src/screens/home/game/game01/GameLevel04.js
src/screens/home/game/game01/GameLevel04.js
+392
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src/screens/home/game/game01/GameLevel6.js
src/screens/home/game/game01/GameLevel6.js
+363
-0
src/screens/home/game/game01/Level01Instructions.js
src/screens/home/game/game01/Level01Instructions.js
+165
-0
src/screens/home/game/game01/progress/Level01.js
src/screens/home/game/game01/progress/Level01.js
+109
-0
src/screens/home/game/game01/progress/Level02.js
src/screens/home/game/game01/progress/Level02.js
+109
-0
src/screens/home/game/game01/progress/Level03.js
src/screens/home/game/game01/progress/Level03.js
+109
-0
src/screens/home/game/game01/progress/Level04.js
src/screens/home/game/game01/progress/Level04.js
+109
-0
src/screens/home/game/game01/progress/Level05.js
src/screens/home/game/game01/progress/Level05.js
+110
-0
src/screens/home/game/game01/progress/Level06.js
src/screens/home/game/game01/progress/Level06.js
+109
-0
src/screens/home/game/game02/level01.js
src/screens/home/game/game02/level01.js
+389
-0
src/screens/home/game/game02/level02.js
src/screens/home/game/game02/level02.js
+309
-0
src/screens/home/game/game02/level03.js
src/screens/home/game/game02/level03.js
+324
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src/screens/home/game/game02/level04.js
src/screens/home/game/game02/level04.js
+302
-0
src/screens/home/game/game02/level05.js
src/screens/home/game/game02/level05.js
+302
-0
src/screens/home/game/game02/level06.js
src/screens/home/game/game02/level06.js
+305
-0
src/screens/home/game/game02/level07.js
src/screens/home/game/game02/level07.js
+299
-0
src/screens/home/game/game02/progress/Level01.js
src/screens/home/game/game02/progress/Level01.js
+109
-0
src/screens/home/game/game02/progress/Level02.js
src/screens/home/game/game02/progress/Level02.js
+111
-0
src/screens/home/game/game02/progress/Level03.js
src/screens/home/game/game02/progress/Level03.js
+109
-0
src/screens/home/game/game02/progress/Level04.js
src/screens/home/game/game02/progress/Level04.js
+111
-0
src/screens/home/game/game02/progress/Level05.js
src/screens/home/game/game02/progress/Level05.js
+110
-0
src/screens/home/game/game02/progress/Level06.js
src/screens/home/game/game02/progress/Level06.js
+110
-0
src/services/games/index.js
src/services/games/index.js
+46
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No files found.
src/screens/home/game/game01/GameLevel04.js
0 → 100644
View file @
a15c65e7
This diff is collapsed.
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src/screens/home/game/game01/GameLevel6.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Image
,
StyleSheet
,
Alert
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
babyImage
=
IMGS
.
game_img_13
;
const
cartImage
=
IMGS
.
game_img_14
;
const
shoes
=
IMGS
.
game_img_16
;
const
cloth
=
IMGS
.
game_img_17
;
const
choices
=
{
babyImage
:
babyImage
,
cartImage
:
cartImage
,
shoes
:
shoes
,
cloth
:
cloth
,
};
const
getChoiceImage
=
choice
=>
{
return
choices
[
choice
];
};
const
GameLevel6
=
()
=>
{
const
[
playerChoice
,
setPlayerChoice
]
=
useState
(
null
);
const
[
computerChoice
,
setComputerChoice
]
=
useState
(
null
);
const
[
computerChoice2
,
setComputerChoice2
]
=
useState
(
null
);
const
[
computerChoice3
,
setComputerChoice3
]
=
useState
(
null
);
const
[
result
,
setResult
]
=
useState
(
''
);
const
[
points
,
setPoints
]
=
useState
(
0
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_f.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
useEffect
(()
=>
{
if
(
points
>=
200
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳
'
,
'
You have won the game!
'
);
setPoints
(
0
);
}
},
[
points
]);
const
play
=
choice
=>
{
const
computer
=
getRandomChoice
();
const
computerChoice2
=
getRandomChoice
();
const
computerChoice3
=
getRandomChoice
();
const
result
=
getWinner
(
choice
,
computer
,
computerChoice2
,
computerChoice3
,
);
setPlayerChoice
(
choice
);
setComputerChoice
(
computer
);
setComputerChoice2
(
computerChoice2
);
setComputerChoice3
(
computerChoice3
);
setResult
(
result
);
if
(
result
===
'
You Win!
'
)
{
setPoints
(
currentPoints
=>
{
const
updatedPoints
=
currentPoints
+
10
;
return
updatedPoints
;
});
}
};
useEffect
(()
=>
{
console
.
log
(
`Points updated:
${
points
}
`
);
},
[
points
]);
const
getRandomChoice
=
()
=>
{
const
keys
=
Object
.
keys
(
choices
);
const
randomIndex
=
Math
.
floor
(
Math
.
random
()
*
keys
.
length
);
return
keys
[
randomIndex
];
};
const
getWinner
=
(
player
,
computer1
,
computer2
,
computer3
)
=>
{
const
choices
=
[
player
,
computer1
,
computer2
,
computer3
];
const
winConditions
=
{
babyImage
:
'
babyImage
'
,
cartImage
:
'
cartImage
'
,
shoes
:
'
shoes
'
,
cloth
:
'
cloth
'
,
};
let
playerWins
=
0
;
let
computerWins
=
{
computer1
:
0
,
computer2
:
0
,
computer3
:
0
};
choices
.
forEach
((
choice
,
index
)
=>
{
for
(
let
i
=
0
;
i
<
choices
.
length
;
i
++
)
{
if
(
i
!==
index
)
{
if
(
winConditions
[
choice
]
===
choices
[
i
])
{
if
(
index
===
0
)
{
playerWins
+=
1
;
}
else
{
computerWins
[
`computer
${
index
}
`
]
+=
1
;
}
}
}
}
});
// Evaluate overall result
if
(
playerWins
>
0
)
{
return
'
You Win!
'
;
}
else
if
(
Object
.
values
(
computerWins
).
some
(
val
=>
val
>
0
))
{
return
'
Computer Wins!
'
;
}
else
{
return
'
Draw
'
;
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_15
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
10
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
// marginBottom: 2,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
colors
=
{[
'
#9D50BB
'
,
'
#6E48AA
'
]}
style
=
{
styles
.
gradient
}
>
{
/* <Text style={styles.headerText}>Rock Paper Scissors</Text> */
}
<
View
style
=
{
styles
.
resultContainer
}
>
<
View
style
=
{
styles
.
rowContainer
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
Player
01
<
/Text
>
{
computerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
computerChoice
)}
style
=
{
styles
.
selectImage
}
/
>
)}
<
/View
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
Player
02
<
/Text
>
{
playerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
computerChoice2
)}
style
=
{
styles
.
selectImage
}
/
>
)}
<
/View
>
<
/View
>
<
Text
style
=
{
styles
.
resultText
}
>
VS
<
/Text
>
<
View
style
=
{
styles
.
rowContainer
}
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
Player
03
<
/Text
>
{
playerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
computerChoice3
)}
style
=
{
styles
.
selectImage
}
/
>
)}
<
/View
>
<
View
style
=
{
styles
.
circle
}
>
<
Text
style
=
{
styles
.
playerText
}
>
You
<
/Text
>
{
playerChoice
&&
(
<
Image
source
=
{
getChoiceImage
(
playerChoice
)}
style
=
{
styles
.
selectImage
}
/
>
)}
<
/View
>
<
/View
>
<
Text
style
=
{
styles
.
resultText
}
>
Result
:
{
result
}
<
/Text
>
<
Text
style
=
{
styles
.
pointsText
}
>
Points
:
{
points
}
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
choicesContainer
}
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
babyImage
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
babyImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
cart
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
cartImage
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
cloth
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
cloth
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
square
}
>
<
TouchableOpacity
onPress
=
{()
=>
play
(
'
shoes
'
)}
style
=
{
styles
.
choiceButton
}
>
<
Image
source
=
{
shoes
}
style
=
{
styles
.
choiceImage
}
/
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
gradient
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
space-around
'
,
padding
:
10
,
},
headerText
:
{
fontSize
:
30
,
color
:
'
#9400D3
'
,
fontWeight
:
'
bold
'
,
marginTop
:
10
,
},
choicesContainer
:
{
flexDirection
:
'
row
'
,
alignItems
:
'
center
'
,
},
rowContainer
:
{
flexDirection
:
'
row
'
,
alignItems
:
'
center
'
,
},
choiceButton
:
{
margin
:
10
,
padding
:
10
,
},
choiceImage
:
{
width
:
60
,
height
:
60
,
},
selectImage
:
{
width
:
100
,
height
:
100
,
},
resultContainer
:
{
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
resultText
:
{
fontSize
:
24
,
color
:
'
black
'
,
fontWeight
:
'
bold
'
,
marginTop
:
10
,
},
playerText
:
{
fontSize
:
16
,
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginTop
:
20
,
marginBottom
:
15
,
},
pointsText
:
{
fontSize
:
20
,
fontWeight
:
'
bold
'
,
color
:
'
black
'
,
// Make sure this color is visible on your background
// add other styles to position your points text if necessary
},
circle
:
{
width
:
160
,
height
:
170
,
borderRadius
:
85
,
backgroundColor
:
'
#000033
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#6F2DA8
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
1.84
,
elevation
:
5
,
margin
:
20
,
},
square
:
{
width
:
80
,
height
:
80
,
borderRadius
:
20
,
backgroundColor
:
'
#54BAB9
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
gap
:
85
,
margin
:
7
,
marginBottom
:
56
,
},
mainsquare
:
{
width
:
200
,
height
:
250
,
borderRadius
:
20
,
backgroundColor
:
'
#E8ADAA
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
shadowColor
:
'
#CCCCFF
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
2
,
elevation
:
5
,
},
});
export
default
GameLevel6
;
src/screens/home/game/game01/Level01Instructions.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
from
'
react
'
;
import
{
ScrollView
,
ImageBackground
,
Text
,
View
,
StyleSheet
,
TouchableOpacity
,
}
from
'
react-native
'
;
import
{
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
const
Level01InstructionsPage
=
({
navigation
})
=>
{
return
(
<>
<
ScrollView
style
=
{
styles
.
container
}
>
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
COLORS
.
white
,
COLORS
.
light_purple
]}
>
{
/* <View style={{ backgroundColor: "#FFDFDD", height: '100%' }}> */
}
<
View
style
=
{{
padding
:
25
}}
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
}}
>
<
Text
style
=
{{
display
:
'
flex
'
,
color
:
'
#000080
'
,
fontSize
:
28
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
marginTop
:
35
,
}}
>
INSTRUCTIONS
<
/Text
>
<
/View
>
<
View
style
=
{{
justifyContent
:
'
center
'
,
padding
:
10
,
}}
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
30
,
}}
>
01
.
You
can
match
same
candy
types
more
than
three
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
02
.
After
matching
same
type
candy
types
,
those
are
removed
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
03
.
According
to
your
matching
,
you
can
get
a
score
for
that
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
04
.
You
can
get
an
any
score
in
the
give
time
period
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
05
.
The
game
will
be
given
winning
score
automatically
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
06
.
If
you
get
a
highest
score
more
than
winning
score
,
You
can
win
the
game
.
<
/Text
>
<
Text
style
=
{{
color
:
'
black
'
,
fontSize
:
16
,
// fontWeight: "bold",
textAlign
:
'
justify
'
,
marginTop
:
20
,
}}
>
07
.
If
you
cannot
find
same
cand
types
,
you
can
click
refresh
button
to
refresh
the
board
.
(
Your
score
and
remaining
time
period
will
not
change
.)
<
/Text
>
<
/View
>
<
View
style
=
{{
marginTop
:
40
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
'
#A685E2
'
,
height
:
50
,
marginBottom
:
20
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
// marginHorizontal: 25,
borderRadius
:
16
,
width
:
'
100%
'
,
}}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel0
)}
>
<
Text
bold
medium
center
style
=
{{
color
:
'
white
'
,
fontSize
:
22
,
fontWeight
:
'
bold
'
,
}}
>
Play
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
{
/* </View> */
}
<
/View
>
<
/LinearGradient
>
<
/ScrollView
>
<
/
>
);
};
const
styles
=
StyleSheet
.
create
({
brandViewText
:
{
color
:
'
#F5A8A8
'
,
fontSize
:
40
,
fontWeight
:
'
bold
'
,
},
});
export
default
Level01InstructionsPage
;
src/screens/home/game/game01/progress/Level01.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Level01
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
1
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel0
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level01
;
src/screens/home/game/game01/progress/Level02.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Level02
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
2
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel1
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level02
;
src/screens/home/game/game01/progress/Level03.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Level03
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
3
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel2
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level03
;
src/screens/home/game/game01/progress/Level04.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Level04
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
5
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel4
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level04
;
src/screens/home/game/game01/progress/Level05.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
import
GameLevel5
from
'
../GameLevel5
'
;
const
Level05
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
4
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel3
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level05
;
src/screens/home/game/game01/progress/Level06.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Level06
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
3
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
GameLevel3
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Level06
;
src/screens/home/game/game02/level01.js
0 → 100644
View file @
a15c65e7
/* eslint-disable prettier/prettier */
/* eslint-disable react-native/no-inline-styles */
// Import statements
import
React
,
{
useState
,
useRef
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
Image
,
Alert
,
ScrollView
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
Game02Level01
=
({
navigation
,
route
})
=>
{
const
[
budget
,
setBudget
]
=
useState
(
5000
);
// Starting budget
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
healthyCost
,
setHealthyCost
]
=
useState
(
0
);
const
[
unhealthyCost
,
setUnhealthyCost
]
=
useState
(
0
);
const
cartIcon
=
IMGS
.
game_img_18
;
const
[
cartVisible
,
setCartVisible
]
=
useState
(
false
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_a.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
openCart
=
()
=>
{
setCartVisible
(
true
);
};
// Dummy data for items
const
items
=
[
{
id
:
1
,
name
:
'
Spinach
'
,
cost
:
150
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_19
,
},
{
id
:
2
,
name
:
'
Candy
'
,
cost
:
150
,
type
:
'
unhealthy
'
,
image
:
IMGS
.
game_img_20
,
},
{
id
:
3
,
name
:
'
Carrot
'
,
cost
:
250
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_21
,
},
{
id
:
4
,
name
:
'
French Fries
'
,
cost
:
140
,
type
:
'
unhealthy
'
,
image
:
IMGS
.
game_img_22
,
},
{
id
:
5
,
name
:
'
Tomato
'
,
cost
:
130
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_23
,
},
{
id
:
6
,
name
:
'
Doughnut
'
,
cost
:
100
,
type
:
'
unhealthy
'
,
image
:
IMGS
.
game_img_24
,
},
{
id
:
7
,
name
:
'
Fruits
'
,
cost
:
250
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_25
,
},
{
id
:
8
,
name
:
'
Eggs
'
,
cost
:
80
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_26
,
},
{
id
:
9
,
name
:
'
Milk
'
,
cost
:
200
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_27
,
},
{
id
:
10
,
name
:
'
Water
'
,
cost
:
150
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_28
,
},
{
id
:
11
,
name
:
'
Hot dogs
'
,
cost
:
150
,
type
:
'
unhealthy
'
,
image
:
IMGS
.
game_img_29
,
},
{
id
:
12
,
name
:
'
Oats
'
,
cost
:
300
,
type
:
'
healthy
'
,
image
:
IMGS
.
game_img_30
,
},
];
const
collectItem
=
item
=>
{
if
(
budget
-
item
.
cost
>=
0
)
{
setBudget
(
budget
-
item
.
cost
);
setCollectedItems
([...
collectedItems
,
item
]);
if
(
item
.
type
===
'
healthy
'
)
{
setHealthyCost
(
prevCost
=>
prevCost
+
item
.
cost
);
}
else
{
setUnhealthyCost
(
prevCost
=>
prevCost
+
item
.
cost
);
}
// Use a setTimeout to ensure state updates have been applied before check
setTimeout
(()
=>
{
if
(
unhealthyCost
>
2000
)
{
Alert
.
alert
(
'
Game lost!
'
,
'
Choose healthier foods. 🍇🍌🍉🥬🥕🍒
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
else
if
(
healthyCost
>
2000
)
{
Alert
.
alert
(
'
Game won!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel03
);
},
},
]);
}
},
0
);
}
else
{
Alert
.
alert
(
'
Not enough budget
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
CHOOSE_GAME
);
},
},
]);
}
};
return
(
<
ScrollView
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
rack
}
>
<
View
style
=
{
styles
.
mainSquare
}
>
<
View
style
=
{
styles
.
main
}
>
<
Text
style
=
{
styles
.
budgetText
}
>
Budget
:
Rs
:{
budget
}
<
/Text
>
<
/View
>
<
View
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
View
style
=
{
styles
.
itemsContainer
}
>
{
items
.
map
(
item
=>
(
<
TouchableOpacity
key
=
{
item
.
id
}
style
=
{
styles
.
item
}
onPress
=
{()
=>
collectItem
(
item
)}
>
<
Image
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
<
Text
style
=
{
styles
.
itemText
}
>
{
item
.
name
}
<
/Text
>
<
Text
style
=
{
styles
.
itemText
}
>
Rs
:{
item
.
cost
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
<
View
style
=
{
styles
.
two
}
>
<
View
style
=
{
styles
.
one
}
>
<
Text
style
=
{
styles
.
budgetText
}
>
Healthy
Foods
Cost
:
Rs
:{
healthyCost
}
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
one
}
>
<
Text
style
=
{
styles
.
budgetText
}
>
Unhealthy
Foods
Cost
:
Rs
:{
unhealthyCost
}
<
/Text
>
<
/View
>
<
/View
>
<
View
>
<
TouchableOpacity
onPress
=
{
openCart
}
style
=
{
styles
.
cartIconContainer
}
>
<
Image
source
=
{
cartIcon
}
style
=
{
styles
.
cartIcon
}
/
>
<
View
style
=
{
styles
.
cartItemCountContainer
}
>
<
Text
style
=
{
styles
.
cartItemCountText
}
>
{
collectedItems
.
length
}
<
/Text
>
<
/View
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/ScrollView
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
backgroundColor
:
'
#f0f0f0
'
,
},
rack
:
{
padding
:
20
,
backgroundColor
:
'
#380000
'
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
,
},
height
:
844
,
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
5
,
},
budgetText
:
{
display
:
'
flex
'
,
justifyContent
:
'
center
'
,
color
:
'
white
'
,
alignItems
:
'
center
'
,
margin
:
10
,
},
itemsContainer
:
{
flexDirection
:
'
row
'
,
flexWrap
:
'
wrap
'
,
justifyContent
:
'
space-around
'
,
},
item
:
{
width
:
'
20%
'
,
padding
:
6
,
margin
:
'
1%
'
,
borderWidth
:
1
,
borderColor
:
'
#ccc
'
,
backgroundColor
:
'
#fff
'
,
borderRadius
:
10
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
1
,
},
shadowOpacity
:
0.22
,
shadowRadius
:
2.22
,
elevation
:
3
,
alignItems
:
'
center
'
,
},
itemImage
:
{
width
:
50
,
height
:
50
,
marginBottom
:
5
,
},
main
:
{
width
:
180
,
height
:
40
,
marginBottom
:
1
,
backgroundColor
:
'
#6633CC
'
,
borderRadius
:
10
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
alignContent
:
'
flex-start
'
,
marginTop
:
8
,
},
mainSquare
:
{
width
:
'
100%
'
,
height
:
60
,
marginBottom
:
10
,
display
:
'
flex
'
,
alignContent
:
'
center
'
,
flexDirection
:
'
row
'
,
flexWrap
:
'
wrap
'
,
justifyContent
:
'
space-around
'
,
},
one
:
{
width
:
250
,
height
:
40
,
marginBottom
:
15
,
backgroundColor
:
'
#FF3399
'
,
borderRadius
:
10
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
alignContent
:
'
center
'
,
},
two
:
{
width
:
130
,
height
:
30
,
margin
:
5
,
borderRadius
:
10
,
marginLeft
:
70
,
flexDirection
:
'
column
'
,
alignItems
:
'
center
'
,
},
cartIconContainer
:
{
position
:
'
absolute
'
,
top
:
10
,
right
:
50
,
zIndex
:
1
,
},
cartIcon
:
{
width
:
230
,
height
:
230
,
// marginTop: 1,
left
:
50
,
},
cartItemCountContainer
:
{
position
:
'
absolute
'
,
right
:
130
,
top
:
83
,
backgroundColor
:
'
#666699
'
,
borderRadius
:
45
,
width
:
50
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
zIndex
:
1
,
},
cartItemCountText
:
{
color
:
'
white
'
,
},
itemText
:
{
color
:
'
black
'
,
},
});
export
default
Game02Level01
;
src/screens/home/game/game02/level02.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
StyleSheet
,
ScrollView
,
Alert
,
Image
,
Button
,
}
from
'
react-native
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
// Dummy data for baby gear items
const
babyGearItems
=
[
{
id
:
1
,
image
:
IMGS
.
game_img_38
,
cost
:
1200
,
essential
:
false
},
{
id
:
2
,
image
:
IMGS
.
game_img_32
,
cost
:
500
,
essential
:
true
},
{
id
:
3
,
image
:
IMGS
.
game_img_31
,
cost
:
800
,
essential
:
true
},
{
id
:
4
,
image
:
IMGS
.
game_img_34
,
cost
:
200
,
essential
:
true
},
{
id
:
5
,
image
:
IMGS
.
game_img_37
,
cost
:
350
,
essential
:
false
},
{
id
:
6
,
image
:
IMGS
.
game_img_36
,
cost
:
200
,
essential
:
true
},
{
id
:
7
,
image
:
IMGS
.
game_img_35
,
cost
:
450
,
essential
:
true
},
{
id
:
8
,
image
:
IMGS
.
game_img_33
,
cost
:
700
,
essential
:
true
},
{
id
:
9
,
image
:
IMGS
.
game_img_39
,
cost
:
900
,
essential
:
false
},
{
id
:
10
,
image
:
IMGS
.
game_img_40
,
cost
:
300
,
essential
:
true
},
{
id
:
11
,
image
:
IMGS
.
game_img_41
,
cost
:
950
,
essential
:
false
},
{
id
:
12
,
image
:
IMGS
.
game_img_42
,
cost
:
150
,
essential
:
true
},
];
const
CravingsPuzzleGame02Level02
=
({
navigation
})
=>
{
const
initialBudget
=
10000
;
const
[
budget
,
setBudget
]
=
useState
(
10000
);
// Starting budget
const
[
purchasedItems
,
setPurchasedItems
]
=
useState
([]);
const
cartIcon
=
IMGS
.
game_img_18
;
const
[
cartVisible
,
setCartVisible
]
=
useState
(
false
);
const
[
healthyCost
,
setHealthyCost
]
=
useState
(
0
);
const
[
unhealthyCost
,
setUnhealthyCost
]
=
useState
(
0
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_b.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
// backgroundMusic.current.setNumberOfLoops(-1);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
openCart
=
()
=>
{
setCartVisible
(
true
);
};
const
resetGame
=
()
=>
{
setBudget
(
initialBudget
);
// Reset budget to initial
setPurchasedItems
([]);
// Clear purchased items
setHealthyCost
(
0
);
// Reset healthy cost counter
setUnhealthyCost
(
0
);
// Reset unhealthy cost counter
};
const
purchaseItem
=
item
=>
{
if
(
budget
-
item
.
cost
>=
0
)
{
setBudget
(
budget
-
item
.
cost
);
setPurchasedItems
([...
purchasedItems
,
item
]);
if
(
item
.
essential
===
true
)
{
setHealthyCost
(
prevCost
=>
prevCost
+
item
.
cost
);
}
else
{
setUnhealthyCost
(
prevCost
=>
prevCost
+
item
.
cost
);
}
setTimeout
(()
=>
{
if
(
unhealthyCost
>
2000
)
{
Alert
.
alert
(
'
Game lost!
'
,
'
Choose essintial items!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
else
if
(
healthyCost
>
2000
)
{
Alert
.
alert
(
'
Game won!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel06
);
},
},
]);
}
},
0
);
}
else
{
Alert
.
alert
(
'
Not enough budget
'
);
}
setBudget
(
currentBudget
=>
currentBudget
-
item
.
cost
);
setPurchasedItems
(
currentItems
=>
[...
currentItems
,
item
]);
};
return
(
<
ScrollView
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainSquare
}
>
<
View
style
=
{
styles
.
budgetContainer
}
>
<
Text
style
=
{
styles
.
budgetText
}
>
Budget
:
Rs
{
budget
}
<
/Text
>
<
Button
title
=
"
Refresh
"
onPress
=
{
resetGame
}
color
=
"
#DE3163
"
/>
<
/View
>
<
View
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
Text
style
=
{
styles
.
new
}
>
Select
necessary
items
for
a
baby
<
/Text
>
<
View
style
=
{
styles
.
itemsContainer
}
>
{
babyGearItems
.
map
(
item
=>
(
<
TouchableOpacity
key
=
{
item
.
id
}
style
=
{
styles
.
item
}
onPress
=
{()
=>
purchaseItem
(
item
)}
>
<
Image
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
<
Text
style
=
{
styles
.
itemText
}
>
Rs
{
item
.
cost
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
View
style
=
{
styles
.
two
}
>
<
View
style
=
{
styles
.
one
}
>
<
Text
style
=
{
styles
.
budgetNewText
}
>
Healthy
Foods
Cost
:
Rs
:{
healthyCost
}
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
one
}
>
<
Text
style
=
{
styles
.
budgetNewText
}
>
Unhealthy
Foods
Cost
:
Rs
:{
unhealthyCost
}
<
/Text
>
<
/View
>
<
/View
>
<
View
>
<
TouchableOpacity
onPress
=
{
openCart
}
style
=
{
styles
.
cartIconContainer
}
>
<
Image
source
=
{
cartIcon
}
style
=
{
styles
.
cartIcon
}
/
>
<
View
style
=
{
styles
.
cartItemCountContainer
}
>
<
Text
style
=
{
styles
.
cartItemCountText
}
>
{
purchasedItems
.
length
}
<
/Text
>
<
/View
>
<
/TouchableOpacity
>
<
/View
>
<
/View
>
<
/ScrollView
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
},
budgetText
:
{
fontSize
:
18
,
fontWeight
:
'
bold
'
,
backgroundColor
:
'
black
'
,
color
:
'
white
'
,
padding
:
10
,
width
:
200
,
marginRight
:
10
,
marginTop
:
2
,
},
new
:
{
fontSize
:
15
,
fontWeight
:
'
bold
'
,
backgroundColor
:
'
#6633CC
'
,
color
:
'
white
'
,
padding
:
5
,
},
itemsContainer
:
{
flexDirection
:
'
row
'
,
flexWrap
:
'
wrap
'
,
justifyContent
:
'
space-around
'
,
backgroundColor
:
'
#380000
'
,
height
:
800
,
},
budgetContainer
:
{
flexDirection
:
'
row
'
,
// flexWrap: 'wrap',
// justifyContent: 'space-around',
},
itemImage
:
{
width
:
60
,
height
:
70
,
marginBottom
:
5
,
},
item
:
{
width
:
'
20%
'
,
height
:
'
15%
'
,
backgroundColor
:
'
#f9f9f9
'
,
padding
:
8
,
alignItems
:
'
center
'
,
margin
:
5
,
borderRadius
:
10
,
shadowColor
:
'
#000
'
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowOpacity
:
0.25
,
shadowRadius
:
3.84
,
elevation
:
5
,
},
itemText
:
{
fontSize
:
14
,
color
:
'
black
'
,
},
cartIconContainer
:
{
position
:
'
absolute
'
,
top
:
50
,
right
:
1
,
zIndex
:
1
,
},
cartIcon
:
{
width
:
230
,
height
:
230
,
// marginTop: 10,
// left: 50,
},
cartItemCountContainer
:
{
position
:
'
absolute
'
,
// right: 130,
top
:
82
,
backgroundColor
:
'
#666699
'
,
borderRadius
:
45
,
width
:
50
,
height
:
50
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
zIndex
:
1
,
},
cartItemCountText
:
{
color
:
'
white
'
,
},
one
:
{
width
:
250
,
height
:
50
,
// marginBottom: 15,
// backgroundColor: '#FF3399',
// borderRadius: 10,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
alignContent
:
'
center
'
,
},
mainSquare
:
{
width
:
'
100%
'
,
height
:
60
,
marginBottom
:
10
,
display
:
'
flex
'
,
alignContent
:
'
center
'
,
flexDirection
:
'
row
'
,
flexWrap
:
'
wrap
'
,
justifyContent
:
'
space-around
'
,
marginTop
:
5
,
},
budgetNewText
:
{
fontSize
:
15
,
fontWeight
:
'
bold
'
,
backgroundColor
:
'
rgba(255, 255, 255, 0.5)
'
,
color
:
'
black
'
,
padding
:
10
,
width
:
280
,
zIndex
:
2
,
marginTop
:
2
,
borderRadius
:
10
,
display
:
'
flex
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
});
export
default
CravingsPuzzleGame02Level02
;
src/screens/home/game/game02/level03.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
Image
,
TouchableOpacity
,
StyleSheet
,
Alert
,
}
from
'
react-native
'
;
import
{
IMGS
,
ROUTES
,
COLORS
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
// A simple array of names, meanings, and origins for demonstration
const
namesData
=
[
{
name
:
'
Yasas
'
,
meaning
:
'
Fame, Glory
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Ashan
'
,
meaning
:
'
Eternal, Immortal
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nirmala
'
,
meaning
:
'
Pure, Clean
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Tharaka
'
,
meaning
:
'
Star
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Lakshmi
'
,
meaning
:
'
Fortune, Wealth
'
,
origin
:
'
Sinhalese/Tamil
'
,
},
{
name
:
'
Anjali
'
,
meaning
:
'
Gift, Offering
'
,
origin
:
'
Sinhalese/Tamil
'
,
},
{
name
:
'
Kumara
'
,
meaning
:
'
Prince
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Suren
'
,
meaning
:
'
Wise
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Vihanga
'
,
meaning
:
'
Bird
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Aruni
'
,
meaning
:
'
Dawn
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Bhagya
'
,
meaning
:
'
Luck, Fortune
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Ruwan
'
,
meaning
:
'
Gold
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nilani
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Asha
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Malsha
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Kasuni
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Kasun
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Avarjana
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nadeesha
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nimesha
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Mihiranga
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Maheshika
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Sasvi
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Sameera
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Budara
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Vinuki
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Kyron
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Ramesh
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Hansa
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Hansi
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nipun
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Dinithi
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Geethmi
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Chathuni
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Mahela
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Ravindu
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Sahan
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Tharushi
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Sanduni
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Sachini
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Pawani
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Pasan
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Kumari
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Kasun
'
,
meaning
:
'
Moon
'
,
origin
:
'
Sinhalese
'
},
{
name
:
'
Nila
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Mohomad
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Kathrina
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Umar
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
{
name
:
'
Fathima
'
,
meaning
:
'
Moon
'
,
origin
:
'
Tamil
'
},
];
const
PuzzleGame02Level03
=
({
navigation
})
=>
{
const
letters
=
[
'
A
'
,
'
B
'
,
'
C
'
,
'
D
'
,
'
E
'
,
'
F
'
,
'
G
'
,
'
H
'
,
'
I
'
,
'
J
'
,
'
K
'
,
'
L
'
,
'
M
'
,
'
N
'
,
'
O
'
,
'
P
'
,
'
Q
'
,
'
R
'
,
'
S
'
,
'
T
'
,
'
U
'
,
'
V
'
,
'
W
'
,
'
X
'
,
'
Y
'
,
'
Z
'
,
];
const
[
guess
,
setGuess
]
=
useState
([]);
const
[
nameInfo
,
setNameInfo
]
=
useState
(
null
);
const
babyImage
=
IMGS
.
game_img_13
;
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_c.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
// backgroundMusic.current.setNumberOfLoops(-1);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
checkGuess
=
()
=>
{
const
guessString
=
guess
.
join
(
''
);
const
nameEntry
=
namesData
.
find
(
entry
=>
entry
.
name
.
toLowerCase
()
===
guessString
.
toLowerCase
(),
);
if
(
nameEntry
)
{
setNameInfo
(
nameEntry
);
Alert
.
alert
(
'
Correct!
'
,
`You've guessed a name:
${
nameEntry
.
name
}
`
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel01
);
},
},
]);
setGuess
([]);
}
else
{
Alert
.
alert
(
'
Try Again
'
,
"
That's not a match. Keep trying!
"
);
setGuess
([]);
setNameInfo
(
null
);
}
};
const
addLetterToGuess
=
letter
=>
{
setGuess
([...
guess
,
letter
]);
};
const
resetGame
=
()
=>
{
setGuess
([]);
setNameInfo
(
null
);
};
return
(
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginBottom
:
10
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
// marginTop: 1,
marginLeft
:
300
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
Text
style
=
{
styles
.
instructions
}
>
Suggest
a
name
for
your
baby
!<
/Text
>
<
View
>
<
Image
source
=
{
babyImage
}
style
=
{
styles
.
babyImage
}
/
>
<
/View
>
<
TouchableOpacity
onPress
=
{
resetGame
}
style
=
{
styles
.
button
}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Refresh
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
itemcContainer
}
>
<
View
style
=
{
styles
.
lettersContainer
}
>
{
letters
.
map
((
letter
,
index
)
=>
(
<
TouchableOpacity
key
=
{
index
}
style
=
{
styles
.
letterBox
}
onPress
=
{()
=>
addLetterToGuess
(
letter
)}
>
<
Text
style
=
{
styles
.
letterText
}
>
{
letter
}
<
/Text
>
<
/TouchableOpacity
>
))}
<
/View
>
<
/View
>
<
Text
style
=
{
styles
.
guessText
}
>
Current
Guess
<
/Text
>
<
View
style
=
{
styles
.
currentGuess
}
>
<
Text
style
=
{
styles
.
guessText
}
>
{
guess
.
join
(
''
)}
<
/Text
>
<
/View
>
<
TouchableOpacity
onPress
=
{
checkGuess
}
style
=
{
styles
.
button
}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Submit
Guess
<
/Text
>
<
/TouchableOpacity
>
{
nameInfo
&&
(
<
View
style
=
{
styles
.
infoContainer
}
>
<
Text
style
=
{
styles
.
nameText
}
>
Name
:
{
nameInfo
.
name
}
<
/Text
>
{
/* <Text style={styles.detailText}>Meaning: {nameInfo.meaning}</Text> */
}
<
Text
style
=
{
styles
.
detailText
}
>
Origin
:
{
nameInfo
.
origin
}
<
/Text
>
<
/View
>
)}
<
/View
>
);
};
const
styles
=
StyleSheet
.
create
({
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
padding
:
20
,
backgroundColor
:
'
#32AFA9
'
,
},
itemcContainer
:
{
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
// padding: 2,
// backgroundColor: '#33CCCC',
},
instructions
:
{
marginBottom
:
5
,
fontSize
:
22
,
color
:
'
black
'
,
fontWeight
:
'
bold
'
,
},
input
:
{
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
width
:
'
80%
'
,
padding
:
10
,
marginBottom
:
20
,
color
:
'
black
'
,
},
button
:
{
backgroundColor
:
'
#660033
'
,
padding
:
10
,
borderRadius
:
5
,
},
buttonText
:
{
color
:
'
#fff
'
,
fontWeight
:
'
bold
'
,
},
infoContainer
:
{
marginTop
:
20
,
marginBottom
:
70
,
},
nameText
:
{
fontSize
:
20
,
fontWeight
:
'
bold
'
,
color
:
'
black
'
,
marginBottom
:
10
,
},
detailText
:
{
fontSize
:
16
,
color
:
'
black
'
,
fontWeight
:
'
bold
'
,
},
lettersContainer
:
{
flexDirection
:
'
row
'
,
flexWrap
:
'
wrap
'
,
justifyContent
:
'
center
'
,
marginBottom
:
20
,
},
letterBox
:
{
width
:
40
,
height
:
45
,
backgroundColor
:
'
#003366
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
margin
:
5
,
borderRadius
:
5
,
},
letterText
:
{
fontSize
:
20
,
fontWeight
:
'
bold
'
,
color
:
'
white
'
,
},
guessText
:
{
fontSize
:
20
,
marginBottom
:
10
,
fontWeight
:
'
bold
'
,
color
:
'
#CC0066
'
,
},
currentGuess
:
{
fontSize
:
16
,
fontWeight
:
'
bold
'
,
borderColor
:
'
blue
'
,
},
babyImage
:
{
width
:
80
,
height
:
100
,
marginBottom
:
10
,
marginTop
:
5
,
},
});
export
default
PuzzleGame02Level03
;
src/screens/home/game/game02/level04.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
5
;
// 5x5 grid
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level04
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
2
,
y
:
3
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
0
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
1
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_37
},
{
x
:
4
,
y
:
2
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
]);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_d.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
setCollectedItems
(
currentItems
=>
[...
currentItems
,
`
${
x
}
,
${
y
}
`
]);
// Use position as a unique identifier
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if two baby items have been collected
if
(
collectedItems
.
length
+
1
>=
2
)
{
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel02
);
},
},
]);
}
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
};
const
resetGame
=
()
=>
{
setPlayerPosition
({
x
:
0
,
y
:
0
});
// Reset player position to the starting point
setCollectedItems
([]);
// Clear collected items
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_44
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
350
,
height
:
350
,
borderWidth
:
2
,
marginBottom
:
20
,
backgroundColor
:
'
#354259
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
// marginBottom: 75,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
35
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
15
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
200
,
},
buttonRight
:
{
right
:
70
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level04
;
src/screens/home/game/game02/level05.js
0 → 100644
View file @
a15c65e7
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
7
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level05
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
2
,
y
:
3
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
0
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
5
,
y
:
6
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
1
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_37
},
{
x
:
4
,
y
:
4
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
{
x
:
6
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
]);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_e.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
setCollectedItems
(
currentItems
=>
[...
currentItems
,
`
${
x
}
,
${
y
}
`
]);
// Use position as a unique identifier
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if two baby items have been collected
if
(
collectedItems
.
length
+
1
>=
3
)
{
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel04
);
},
},
]);
}
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
};
const
resetGame
=
()
=>
{
setPlayerPosition
({
x
:
0
,
y
:
0
});
setCollectedItems
([]);
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
370
,
height
:
370
,
borderWidth
:
2
,
marginBottom
:
20
,
backgroundColor
:
'
#003333
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#046582
'
,
// marginBottom: 75,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
35
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
15
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
200
,
},
buttonRight
:
{
right
:
70
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level05
;
src/screens/home/game/game02/level06.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
7
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level06
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
2
,
y
:
3
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
0
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
5
,
y
:
6
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
{
x
:
3
,
y
:
0
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_33
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
1
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_24
},
{
x
:
4
,
y
:
4
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
{
x
:
6
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
{
x
:
2
,
y
:
5
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_29
},
]);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_e.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
setCollectedItems
(
currentItems
=>
[...
currentItems
,
`
${
x
}
,
${
y
}
`
]);
// Use position as a unique identifier
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if two baby items have been collected
if
(
collectedItems
.
length
+
1
>=
4
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳! You won the game.
'
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
Game02ProgressLevel05
);
},
},
]);
}
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
};
const
resetGame
=
()
=>
{
setPlayerPosition
({
x
:
0
,
y
:
0
});
setCollectedItems
([]);
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
370
,
height
:
370
,
borderWidth
:
2
,
marginBottom
:
20
,
backgroundColor
:
'
#003333
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
// marginBottom: 75,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
35
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
15
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
200
,
},
buttonRight
:
{
right
:
70
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level06
;
src/screens/home/game/game02/level07.js
0 → 100644
View file @
a15c65e7
/* eslint-disable react-native/no-inline-styles */
import
React
,
{
useState
,
useEffect
,
useRef
}
from
'
react
'
;
import
{
View
,
Text
,
TouchableOpacity
,
Alert
,
StyleSheet
,
Image
,
ImageBackground
,
}
from
'
react-native
'
;
import
{
IMGS
,
COLORS
,
ROUTES
}
from
'
../../../../constants
'
;
import
Sound
from
'
react-native-sound
'
;
const
gridSize
=
9
;
const
initialBoard
=
Array
(
gridSize
).
fill
(
Array
(
gridSize
).
fill
(
null
));
// Create a 5x5 grid
const
Game02Level07
=
({
navigation
})
=>
{
const
[
playerPosition
,
setPlayerPosition
]
=
useState
({
x
:
0
,
y
:
0
});
const
player
=
IMGS
.
game_img_43
;
const
[
collectedItems
,
setCollectedItems
]
=
useState
([]);
const
[
babyItems
,
setBabyItems
]
=
useState
([
{
x
:
3
,
y
:
7
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_17
},
{
x
:
8
,
y
:
4
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_36
},
{
x
:
1
,
y
:
2
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_16
},
{
x
:
4
,
y
:
0
,
type
:
'
babyItem
'
,
image
:
IMGS
.
game_img_33
},
]);
const
[
ladyItems
,
setLadyItems
]
=
useState
([
{
x
:
8
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_24
},
{
x
:
4
,
y
:
3
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_39
},
{
x
:
6
,
y
:
1
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_38
},
{
x
:
2
,
y
:
7
,
type
:
'
ladyItem
'
,
image
:
IMGS
.
game_img_29
},
]);
const
[
selectedCandy
,
setSelectedCandy
]
=
useState
(
null
);
const
backgroundMusic
=
useRef
(
null
);
const
[
isMuted
,
setIsMuted
]
=
useState
(
false
);
useEffect
(()
=>
{
backgroundMusic
.
current
=
new
Sound
(
require
(
'
../../../../assets/audios/music_name_e.mp3
'
),
error
=>
{
if
(
error
)
{
console
.
log
(
'
Failed to load the sound
'
,
error
);
return
;
}
// Play the music as soon as the component mounts and loop indefinitely
backgroundMusic
.
current
.
play
();
backgroundMusic
.
current
.
setNumberOfLoops
(
-
1
);
},
);
return
()
=>
backgroundMusic
.
current
.
release
();
// Release the audio player resource when the component unmounts
},
[]);
const
toggleMute
=
()
=>
{
setIsMuted
(
!
isMuted
);
// Make sure backgroundMusic.current is not null
if
(
backgroundMusic
.
current
)
{
if
(
isMuted
)
{
backgroundMusic
.
current
.
setVolume
(
1.0
);
}
else
{
backgroundMusic
.
current
.
setVolume
(
0.0
);
}
}
};
const
movePlayer
=
direction
=>
{
let
newX
=
playerPosition
.
x
;
let
newY
=
playerPosition
.
y
;
switch
(
direction
)
{
case
'
up
'
:
newY
=
Math
.
max
(
0
,
playerPosition
.
y
-
1
);
break
;
case
'
down
'
:
newY
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
y
+
1
);
break
;
case
'
left
'
:
newX
=
Math
.
max
(
0
,
playerPosition
.
x
-
1
);
break
;
case
'
right
'
:
newX
=
Math
.
min
(
gridSize
-
1
,
playerPosition
.
x
+
1
);
break
;
}
setPlayerPosition
({
x
:
newX
,
y
:
newY
});
checkForItem
(
newX
,
newY
);
};
const
resetGame
=
()
=>
{
setPlayerPosition
({
x
:
0
,
y
:
0
});
setCollectedItems
([]);
};
const
checkForItem
=
(
x
,
y
)
=>
{
const
foundBabyItemIndex
=
babyItems
.
findIndex
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
,
);
const
foundLadyItem
=
ladyItems
.
find
(
item
=>
item
.
x
===
x
&&
item
.
y
===
y
);
if
(
foundBabyItemIndex
!==
-
1
)
{
setCollectedItems
(
currentItems
=>
[...
currentItems
,
`
${
x
}
,
${
y
}
`
]);
// Use position as a unique identifier
Alert
.
alert
(
'
Good job!
'
,
'
You found a baby item!
'
);
// Remove the found baby item from the array to prevent recounting
const
newBabyItems
=
[...
babyItems
];
newBabyItems
.
splice
(
foundBabyItemIndex
,
1
);
setBabyItems
(
newBabyItems
);
// Check if two baby items have been collected
if
(
collectedItems
.
length
+
1
>=
4
)
{
Alert
.
alert
(
'
Congratulations 🥳🥳! You won the game.
'
);
}
}
else
if
(
foundLadyItem
)
{
Alert
.
alert
(
'
Oops!
'
,
"
This is a lady's item. Try again!
"
,
[
{
text
:
'
OK
'
,
onPress
:
()
=>
{
navigation
.
navigate
(
ROUTES
.
GAME_QUIZ_OPTIONS
);
},
},
]);
}
};
return
(
<
ImageBackground
source
=
{
IMGS
.
game_img_45
}
style
=
{
styles
.
backgroundImage
}
resizeMode
=
"
cover
"
>
<
View
style
=
{{
marginTop
:
1
}}
>
<
TouchableOpacity
style
=
{{
backgroundColor
:
COLORS
.
white
,
borderColor
:
COLORS
.
white
,
height
:
60
,
marginLeft
:
300
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
borderRadius
:
14
,
width
:
50
,
marginTop
:
8
,
}}
onPress
=
{
toggleMute
}
>
<
Text
medium
center
style
=
{{
color
:
'
black
'
,
fontSize
:
30
,
fontWeight
:
'
bold
'
}}
>
{
isMuted
?
'
🔇
'
:
'
🔊
'
}
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
container
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Select
Suitable
Baby
Items
<
/Text
>
<
View
style
=
{
styles
.
gameBoard
}
>
{
initialBoard
.
map
((
row
,
rowIndex
)
=>
(
<
View
key
=
{
`row-
${
rowIndex
}
`
}
style
=
{
styles
.
row
}
>
{
row
.
map
((
cell
,
cellIndex
)
=>
(
<
View
key
=
{
`cell-
${
cellIndex
}
`
}
style
=
{
styles
.
cell
}
>
{
playerPosition
.
x
===
cellIndex
&&
playerPosition
.
y
===
rowIndex
&&
(
<
Image
source
=
{
player
}
style
=
{
styles
.
playerImage
}
/
>
)}
{
babyItems
.
concat
(
ladyItems
).
map
((
item
,
index
)
=>
{
const
itemKey
=
`
${
item
.
x
}
,
${
item
.
y
}
`
;
if
(
item
.
x
===
cellIndex
&&
item
.
y
===
rowIndex
&&
!
collectedItems
.
includes
(
itemKey
)
)
{
return
(
<
Image
key
=
{
index
}
source
=
{
item
.
image
}
style
=
{
styles
.
itemImage
}
/
>
);
}
return
null
;
})}
<
/View
>
))}
<
/View
>
))}
<
/View
>
{
/* Up Button */
}
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
up
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonUp
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔼
<
/Text
>
<
/TouchableOpacity
>
<
View
style
=
{
styles
.
controls
}
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
right
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonLeft
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
▶️
<
/Text
>
<
/TouchableOpacity
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
left
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonRight
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
◀️
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
TouchableOpacity
onPress
=
{()
=>
movePlayer
(
'
down
'
)}
style
=
{[
styles
.
button
,
styles
.
buttonDown
]}
>
<
Text
style
=
{
styles
.
buttonText
}
>
🔽
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/ImageBackground
>
);
};
const
styles
=
StyleSheet
.
create
({
backgroundImage
:
{
flex
:
1
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
gameBoard
:
{
width
:
370
,
height
:
420
,
borderWidth
:
2
,
marginBottom
:
10
,
backgroundColor
:
'
#003333
'
,
borderColor
:
'
white
'
,
},
row
:
{
flex
:
1
,
flexDirection
:
'
row
'
,
},
cell
:
{
flex
:
1
,
borderWidth
:
1
,
borderColor
:
'
#ddd
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
player
:
{
backgroundColor
:
'
#add8e6
'
,
},
controls
:
{
flexDirection
:
'
row
'
,
justifyContent
:
'
space-between
'
,
width
:
'
50%
'
,
},
button
:
{
padding
:
10
,
backgroundColor
:
'
#056676
'
,
// marginBottom: 15,
},
playerImage
:
{
width
:
'
100%
'
,
// Adjust as needed
height
:
'
100%
'
,
// Adjust as needed
resizeMode
:
'
contain
'
,
// This ensures the image scales correctly within the cell
},
itemImage
:
{
width
:
'
80%
'
,
// Adjust based on your cell size
height
:
'
80%
'
,
resizeMode
:
'
contain
'
,
},
buttonText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontWeight
:
'
bold
'
,
marginBottom
:
25
,
fontSize
:
22
,
backgroundColor
:
'
#990033
'
,
width
:
'
100%
'
,
padding
:
10
,
borderRadius
:
20
,
},
buttonUp
:
{
top
:
1
,
},
buttonLeft
:
{
left
:
200
,
},
buttonRight
:
{
right
:
70
,
},
buttonDown
:
{
bottom
:
1
,
},
});
export
default
Game02Level07
;
src/screens/home/game/game02/progress/Level01.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel01
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
1
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level01
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel01
;
src/screens/home/game/game02/progress/Level02.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel02
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
2
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
CravingsPuzzleGame02Level02
)
}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel02
;
src/screens/home/game/game02/progress/Level03.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel03
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
3
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
PuzzleGame02Level03
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel03
;
src/screens/home/game/game02/progress/Level04.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel04
=
({
route
,
navigation
})
=>
{
// const {predictedGameLevel} = route.params;
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
4
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level04
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel04
;
src/screens/home/game/game02/progress/Level05.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel05
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
5
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level05
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel05
;
src/screens/home/game/game02/progress/Level06.js
0 → 100644
View file @
a15c65e7
import
React
from
'
react
'
;
import
{
View
,
StyleSheet
,
TouchableOpacity
,
Text
}
from
'
react-native
'
;
import
LinearGradient
from
'
react-native-linear-gradient
'
;
import
{
COLORS
,
IMGS
,
ROUTES
}
from
'
../../../../../constants
'
;
const
Game02ProgressLevel06
=
({
route
,
navigation
})
=>
{
return
(
<
LinearGradient
style
=
{{
flex
:
1
,
}}
colors
=
{[
'
#D9EDBF
'
,
'
#FFD3B5
'
,
COLORS
.
white
,
'
#E8D3FF
'
,
'
#DAF1F9
'
,
'
#F6DFEB
'
,
]}
start
=
{{
x
:
0.0
,
y
:
0.0
}}
end
=
{{
x
:
1.0
,
y
:
1.0
}}
>
<
View
style
=
{
styles
.
container
}
>
<
View
style
=
{
styles
.
mainContainer
}
>
<
Text
style
=
{
styles
.
mainText
}
>
Your
Gaming
Level
<
/Text
>
<
/View
>
<
View
style
=
{
styles
.
diamondContainer
}
>
<
View
style
=
{
styles
.
innerCircle
}
>
<
Text
style
=
{
styles
.
scoreText
}
>
7
<
/Text
>
<
/View
>
<
/View
>
<
TouchableOpacity
style
=
{
styles
.
button
}
onPress
=
{()
=>
navigation
.
navigate
(
ROUTES
.
Game02Level07
)}
>
<
Text
style
=
{
styles
.
buttonText
}
>
Choose
a
Game
<
/Text
>
<
/TouchableOpacity
>
<
/View
>
<
/LinearGradient
>
);
};
const
styles
=
StyleSheet
.
create
({
gradientBackground
:
{
flex
:
1
,
},
container
:
{
flex
:
1
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
},
diamondContainer
:
{
width
:
250
,
height
:
250
,
transform
:
[{
rotate
:
'
45deg
'
}],
backgroundColor
:
'
#e76f51
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
elevation
:
10
,
borderRadius
:
20
,
},
innerCircle
:
{
width
:
180
,
height
:
180
,
borderRadius
:
90
,
backgroundColor
:
'
#f4a261
'
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
transform
:
[{
rotate
:
'
-45deg
'
}],
elevation
:
50
,
},
scoreText
:
{
color
:
'
#ffffff
'
,
fontSize
:
100
,
fontWeight
:
'
bold
'
,
},
mainText
:
{
color
:
'
white
'
,
fontSize
:
25
,
fontWeight
:
'
bold
'
,
position
:
'
absolute
'
,
},
button
:
{
backgroundColor
:
'
#f4a261
'
,
top
:
150
,
borderRadius
:
10
,
elevation
:
5
,
width
:
'
90%
'
,
justifyContent
:
'
center
'
,
alignItems
:
'
center
'
,
display
:
'
flex
'
,
height
:
50
,
},
buttonText
:
{
color
:
'
white
'
,
fontSize
:
18
,
fontWeight
:
'
bold
'
,
},
mainContainer
:
{
elevation
:
80
,
alignItems
:
'
center
'
,
justifyContent
:
'
center
'
,
display
:
'
flex
'
,
backgroundColor
:
'
#f4a261
'
,
height
:
50
,
width
:
'
100%
'
,
bottom
:
200
,
},
});
export
default
Game02ProgressLevel06
;
src/services/games/index.js
0 → 100644
View file @
a15c65e7
import
axios
from
'
axios
'
;
// const BASE_PATH = 'http://10.0.2.2:8000';
const
BASE_PATH
=
'
http://172.104.34.100:8000/
'
;
import
AsyncStorage
from
'
@react-native-async-storage/async-storage
'
;
//initialize payment API Call
export
let
gameLevelPredict
=
async
(
age
,
depression_level
,
previous_child_birth_experiences
,
marital_status_divorced
,
marital_status_married
,
marital_status_single
,
family_background_bad
,
family_background_good
,
family_background_normal
,
music_name_a
,
music_name_b
,
music_name_c
,
music_name_d
,
music_name_e
,
music_name_f
,
)
=>
{
try
{
let
value
=
await
axios
.
post
(
BASE_PATH
+
'
/predict/
'
,
{
age
:
age
,
depression_level
:
depression_level
,
previous_child_birth_experiences
:
previous_child_birth_experiences
,
marital_status_divorced
:
marital_status_divorced
,
marital_status_married
:
marital_status_married
,
marital_status_single
:
marital_status_single
,
family_background_bad
:
family_background_bad
,
family_background_good
:
family_background_good
,
family_background_normal
:
family_background_normal
,
music_name_a
:
music_name_a
,
music_name_b
:
music_name_b
,
music_name_c
:
music_name_c
,
music_name_d
:
music_name_d
,
music_name_e
:
music_name_e
,
music_name_f
:
music_name_f
,
});
return
value
;
}
catch
(
error
)
{
return
error
;
}
};
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