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#Main Objective:
The main objective is to develop student's knowledge of their subject step by step very quickly and attractively through a mobile phone game. We also hope to the game will enhance the student's willingness and knowledge of the subject step by step to understand the level of intelligence of the weaker students and adapt them to the respective levels.
#Main Research questions:
• This platform will use by many kinds of users. By giving them more common tasks will not be more effective in the learning process. To avoid this the platform must recognize the individual user and their Intelligence level.
• The User Experience will not be the same as the more common learning platforms that are available online.
• Abating number of Students Interested in Science subjects.
#Individual research question:
G.H.K Hasaranga(IT18206142)-
• Limitations with Mobile UX Design
• How flashcards helps for game design?
• How to create User Interface with more interactively?
• Game design methods
• What is Gamification and how does it use for game design
Walgama H.W.G.S(IT18226560)-
• How to AR objects, move, resize, and see from various perspectives in a fun way
• How to Touch gestures system in AR to link each object correctly.
• How to Visualizing Planes & Placing Objects?
• How to integrate each AR object together?
• To App, how to create low-fidelity 3D models?
• How to create the AR objects at the game's level of hardness?
Peramune P.A.C.S(IT18258318)-
• Why create intellectual analysis system?
• How to gather the user data?
• Should we use machine learning?
• Is using system like this in mobile application is possible?
Sanjitha L.L.S(It18221060)-
• Do Online games tend to focus on theory rather than practice?
• Is difficult it for this game to go viral or between people?
• Do Typical e-learning games only focus on education part?
#Individual Objectives,
G.H.K Hasaranga(IT18206142)-
• Creating interfaces to present subject content, questions, and solutions in a way that students can grasp quickly and in an engaging way.
• All interfaces should be simple and low-fidelity design models so that the mobile device can process and handle them easily.
• All components should be very clear and unique design in the game. The game should be interactive for students and support material can provide new concepts to continues the step for the game.
Walgama H.W.G.S(IT18226560)-
• Identify how effectively the Augmented reality technology is used in this subject and determine what work has already been done and how to involve students in an effective way in an augmented reality educational game.
• Identify the Augmented reality how helps making the game more interactive and allowing users to focus more on practicing instead of just theory.
• Adds virtual subject's objects to the real world and gives students the opportunity to train their skills using physical devices to connect each object correctly.
• Researching about the way of connecting AR parts in mobile devices and how to select in each model and use easy commands for handling interface.
Peramune P.A.C.S(IT18258318)-
• Develop a questionnaire to measure the intelligence level of students. Then can decide the students' behaviors, knowledge in the subject. Using these details, the app can arrange the game levels and hardness in the game.
• Staircase-like levels. It means that the student is working through the game one step at a time, and if he or she gives a wrong response, his level drops; if the answer is correct, his level rises.
• All levels have a hardness value. it depends on the student's knowledge and what the value is the student playing on right now.
Sanjitha L.L.S(It18221060)-
• Identify the weaknesses of the students in the subject and create facilities for each student to adapt the stages of the game and its contents accordingly.
• Create a simple score system that can go too far in the game and get levels and achieve all the knowledge of chemistry.
• We can provide students the confidence in the subject from the first step to the last step of the end.
• In the scores system, researching how we categorize chemistry subjects into levels. Like a beginner, intermediate and advanced.
• Researching what method that we must use to achieve that.
• Researching how unique our scores system could be apart from other educational games.
• Researching psychological methods to engage with students from the first stage to the last stage.
#Technologies to be used:
• Programming languages (C#)
• Firebase
• Adobe Illustrator
• Adobe XD
• Unity
• Blender
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