Commit 31f5eab9 authored by Neranga K.T.'s avatar Neranga K.T.

.

parent 08e9c528
export default {
elementry: 'elementry_level',
level2: 'level_two',
level3: 'level_three'
}
\ No newline at end of file
......@@ -149,7 +149,7 @@ const Login = () => {
</View>
<View style={styles.form_input}>
<TouchableOpacity onPress={ submitForm } style={styles.btn}>
<TouchableOpacity onPress={ ()=>{navigation.navigate("Start");}} style={styles.btn}>
<Text style={styles.btn_text}>
Sign In
</Text>
......
......@@ -8,10 +8,13 @@ const GameOverScreen = ({navigation}) => {
const dispatch = useDispatch();
const passedLevel = useSelector(state=>state.memory.gameLevel);
const passedData = useSelector(state=>state.memory.memoryData);
const passedTime = useSelector(state=>state.time.screenTime);
console.log(passedData);
console.log(passedTime);
console.log(passedLevel);
let totalTime = 0;
......@@ -27,9 +30,10 @@ const GameOverScreen = ({navigation}) => {
console.log(seconds);
const [data, setData] = useState([]);
// const [level, setLevel] = useState('');
const [loading, setIsLoading] = useState(true);
let disorderLevel;
let disorderLevel;
let resultText;
const gameData = {
......@@ -48,6 +52,7 @@ const GameOverScreen = ({navigation}) => {
})
.then(resp => resp.json())
.then(data=>{
console.log('level :', data.results[0].level);
setData(data.results[0].level)
setIsLoading(false)
})
......@@ -62,7 +67,26 @@ const GameOverScreen = ({navigation}) => {
disorderLevel = 'low'
}
const insertData = () => {
fetch('http://192.168.8.170:5000/add', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
name: 'child 1',
age: '5',
game_level: passedLevel,
time_duration: seconds,
result: disorderLevel
})
})
.then(resp => resp.json())
.catch(error => console.log(error))
}
if(!loading){
insertData();
resultText=(
<Text style={styles.resultText}>
<Text>Child's disorder level is </Text> <Text style={styles.highlight}>{disorderLevel}</Text>
......
......@@ -2,6 +2,9 @@ import React, {useState, useEffect} from 'react';
import {View, Text, StyleSheet, Image, BackHandler} from 'react-native';
import Header from '../../../component/memory/Header';
import CountDown from 'react-native-countdown-component';
import {useDispatch} from 'react-redux';
import * as memoryActions from '../../../store/actions/memory';
import Levels from '../../../constants/Levels';
const GameScreenOne = ({navigation}) => {
......@@ -10,6 +13,12 @@ const GameScreenOne = ({navigation}) => {
// return () => backHandler.remove()
// },[]);
const dispatch = useDispatch();
useEffect(()=>{
dispatch(memoryActions.setGameLevel(Levels.elementry))
})
return(
<View style={styles.sreen}>
<Text></Text>
......
export const SET_ANSWERS = 'SET_ANSWERS';
export const SET_TIME = 'SET_TIME';
export const CLEAR_DATA = 'CLEAR_DATA';
export const SET_GAME_LEVEL = 'SET_GAME_LEVEL';
export const setGameLevel = (level) => {
return {type: SET_GAME_LEVEL, level: level}
}
export const setAnswers = (data) => {
return {type: SET_ANSWERS, data: data}
......
import { CLEAR_DATA, SET_ANSWERS, SET_TIME } from "../actions/memory";
import { CLEAR_DATA, SET_ANSWERS, SET_GAME_LEVEL, SET_TIME } from "../actions/memory";
const initialState = {
gameLevel: null,
memoryData: {},
screenTime: {}
}
const memoryReducer = (state=initialState, action) => {
switch(action.type){
case SET_GAME_LEVEL:
const level = action.level;
return{
...state,
gameLevel: level
}
case SET_ANSWERS:
const addedAnswer = action.data;
const question = addedAnswer.question;
......@@ -31,7 +40,8 @@ const memoryReducer = (state=initialState, action) => {
return{
...state,
memoryData: {},
screenTime: {}
screenTime: {},
gameLevel: null
}
default:
......
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