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21_22-J 38
21_22-J 38
Commits
ce9405ab
Commit
ce9405ab
authored
May 01, 2022
by
Neranga K.T.
Browse files
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parent
3e113650
Changes
28
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28 changed files
with
2023 additions
and
7 deletions
+2023
-7
frontend/src/constants/Countdown.js
frontend/src/constants/Countdown.js
+3
-3
frontend/src/constants/Levels.js
frontend/src/constants/Levels.js
+2
-2
frontend/src/router/router.js
frontend/src/router/router.js
+72
-0
frontend/src/screen/memory/MediumLevelStart.js
frontend/src/screen/memory/MediumLevelStart.js
+2
-2
frontend/src/screen/memory/advance/GameScreenFive.js
frontend/src/screen/memory/advance/GameScreenFive.js
+69
-0
frontend/src/screen/memory/advance/GameScreenFiveAll.js
frontend/src/screen/memory/advance/GameScreenFiveAll.js
+90
-0
frontend/src/screen/memory/advance/GameScreenFour.js
frontend/src/screen/memory/advance/GameScreenFour.js
+75
-0
frontend/src/screen/memory/advance/GameScreenFourAll.js
frontend/src/screen/memory/advance/GameScreenFourAll.js
+90
-0
frontend/src/screen/memory/advance/GameScreenOne.js
frontend/src/screen/memory/advance/GameScreenOne.js
+84
-0
frontend/src/screen/memory/advance/GameScreenOneAll.js
frontend/src/screen/memory/advance/GameScreenOneAll.js
+89
-0
frontend/src/screen/memory/advance/GameScreenSix.js
frontend/src/screen/memory/advance/GameScreenSix.js
+69
-0
frontend/src/screen/memory/advance/GameScreenSixAll.js
frontend/src/screen/memory/advance/GameScreenSixAll.js
+90
-0
frontend/src/screen/memory/advance/GameScreenThree.js
frontend/src/screen/memory/advance/GameScreenThree.js
+69
-0
frontend/src/screen/memory/advance/GameScreenThreeAll.js
frontend/src/screen/memory/advance/GameScreenThreeAll.js
+90
-0
frontend/src/screen/memory/advance/GameScreenTwo.js
frontend/src/screen/memory/advance/GameScreenTwo.js
+69
-0
frontend/src/screen/memory/advance/GameScreenTwoAll.js
frontend/src/screen/memory/advance/GameScreenTwoAll.js
+91
-0
frontend/src/screen/memory/medium/MediumGameScreenFive.js
frontend/src/screen/memory/medium/MediumGameScreenFive.js
+69
-0
frontend/src/screen/memory/medium/MediumGameScreenFiveAll.js
frontend/src/screen/memory/medium/MediumGameScreenFiveAll.js
+90
-0
frontend/src/screen/memory/medium/MediumGameScreenFour.js
frontend/src/screen/memory/medium/MediumGameScreenFour.js
+69
-0
frontend/src/screen/memory/medium/MediumGameScreenFourAll.js
frontend/src/screen/memory/medium/MediumGameScreenFourAll.js
+90
-0
frontend/src/screen/memory/medium/MediumGameScreenOne.js
frontend/src/screen/memory/medium/MediumGameScreenOne.js
+84
-0
frontend/src/screen/memory/medium/MediumGameScreenOneAll.js
frontend/src/screen/memory/medium/MediumGameScreenOneAll.js
+89
-0
frontend/src/screen/memory/medium/MediumGameScreenSix.js
frontend/src/screen/memory/medium/MediumGameScreenSix.js
+69
-0
frontend/src/screen/memory/medium/MediumGameScreenSixAll.js
frontend/src/screen/memory/medium/MediumGameScreenSixAll.js
+90
-0
frontend/src/screen/memory/medium/MediumGameScreenThree.js
frontend/src/screen/memory/medium/MediumGameScreenThree.js
+69
-0
frontend/src/screen/memory/medium/MediumGameScreenThreeAll.js
...tend/src/screen/memory/medium/MediumGameScreenThreeAll.js
+90
-0
frontend/src/screen/memory/medium/MediumGameScreenTwo.js
frontend/src/screen/memory/medium/MediumGameScreenTwo.js
+69
-0
frontend/src/screen/memory/medium/MediumGameScreenTwoAll.js
frontend/src/screen/memory/medium/MediumGameScreenTwoAll.js
+91
-0
No files found.
frontend/src/constants/Countdown.js
View file @
ce9405ab
export
default
{
elementry
:
5
,
average
:
3
,
hard
:
3
elementry
:
7
,
medium
:
5
,
advance
:
2
}
\ No newline at end of file
frontend/src/constants/Levels.js
View file @
ce9405ab
export
default
{
elementry
:
'
elementry_level
'
,
level2
:
'
level_two
'
,
level3
:
'
level_three
'
medium
:
'
medium_level
'
,
advance
:
'
advance_level
'
}
\ No newline at end of file
frontend/src/router/router.js
View file @
ce9405ab
...
...
@@ -39,6 +39,18 @@ import GameScreenFive from '../screen/memory/elementry/GameScreenFive';
import
GameScreenFiveAll
from
'
../screen/memory/elementry/GameScreenFiveAll
'
;
import
GameScreenSix
from
'
../screen/memory/elementry/GameScreenSix
'
;
import
GameScreenSixAll
from
'
../screen/memory/elementry/GameScreenSixAll
'
;
import
MediumGameScreenOne
from
'
../screen/memory/medium/MediumGameScreenOne
'
;
import
MediumGameScreenOneAll
from
'
../screen/memory/medium/MediumGameScreenOneAll
'
;
import
MediumGameScreenTwo
from
'
../screen/memory/medium/MediumGameScreenTwo
'
;
import
MediumGameScreenTwoAll
from
'
../screen/memory/medium/MediumGameScreenTwoAll
'
;
import
MediumGameScreenThree
from
'
../screen/memory/medium/MediumGameScreenThree
'
;
import
MediumGameScreenThreeAll
from
'
../screen/memory/medium/MediumGameScreenThreeAll
'
;
import
MediumGameScreenFour
from
'
../screen/memory/medium/MediumGameScreenFour
'
;
import
MediumGameScreenFourAll
from
'
../screen/memory/medium/MediumGameScreenFourAll
'
;
import
MediumGameScreenFive
from
'
../screen/memory/medium/MediumGameScreenFive
'
;
import
MediumGameScreenFiveAll
from
'
../screen/memory/medium/MediumGameScreenFiveAll
'
;
import
MediumGameScreenSix
from
'
../screen/memory/medium/MediumGameScreenSix
'
;
import
MediumGameScreenSixAll
from
'
../screen/memory/medium/MediumGameScreenSixAll
'
;
import
GameOverScreen
from
'
../screen/memory/GameOverScreen
'
;
import
MemoryResult
from
'
../screen/memory/MemoryResult
'
;
import
GameLevel
from
'
../screen/memory/GameLevel
'
;
...
...
@@ -290,6 +302,66 @@ const AppRouter = () => {
headerTintColor
:
'
white
'
,
headerStyle
:
{
backgroundColor
:
Colors
.
primary
},
}}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenOne
"
component
=
{
MediumGameScreenOne
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenOneAll
"
component
=
{
MediumGameScreenOneAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenTwo
"
component
=
{
MediumGameScreenTwo
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenTwoAll
"
component
=
{
MediumGameScreenTwoAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenThree
"
component
=
{
MediumGameScreenThree
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenThreeAll
"
component
=
{
MediumGameScreenThreeAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenFour
"
component
=
{
MediumGameScreenFour
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenFourAll
"
component
=
{
MediumGameScreenFourAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenFive
"
component
=
{
MediumGameScreenFive
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenFiveAll
"
component
=
{
MediumGameScreenFiveAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenSix
"
component
=
{
MediumGameScreenSix
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
name
=
"
MediumGameScreenSixAll
"
component
=
{
MediumGameScreenSixAll
}
/
>
<
Stack
.
Screen
options
=
{{
headerShown
:
false
}}
...
...
frontend/src/screen/memory/MediumLevelStart.js
View file @
ce9405ab
import
React
from
'
react
'
;
import
{
Text
,
View
,
StyleSheet
,
Button
}
from
'
react-native
'
;
const
MediumLevelStart
=
()
=>
{
const
MediumLevelStart
=
(
{
navigation
}
)
=>
{
return
(
<
View
style
=
{
styles
.
screen
}
>
<
Text
>
Medium
Level
<
/Text
>
<
Button
title
=
'
Start
'
onPress
=
{()
=>
{}}
/
>
<
Button
title
=
'
Start
'
onPress
=
{()
=>
{
navigation
.
navigate
(
'
MediumGameScreenOne
'
)
}}
/
>
<
/View
>
);
}
...
...
frontend/src/screen/memory/advance/GameScreenFive.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenFive
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenFiveAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
Text
style
=
{
styles
.
imageText
}
>
Fish
-
මාළුවා
<
/Text
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenFive
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenFiveAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN5
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenFiveAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenFiveAll
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenFour.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenFour
=
({
navigation
})
=>
{
useEffect
(()
=>
{
setTimeout
(
()
=>
{
navigation
.
navigate
(
'
GameScreenFourAll
'
);
},
5000
);
});
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Car
-
කාරය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenFourAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenFour
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenFourAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN4
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenFourAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenFourAll
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenOne.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
BackHandler
}
from
'
react-native
'
;
import
Header
from
'
../../../component/memory/Header
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
Levels
from
'
../../../constants/Levels
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenOne
=
({
navigation
})
=>
{
// useEffect(()=>{
// const backHandler = BackHandler.addEventListener('hardwareBackPress', () => true)
// return () => backHandler.remove()
// },[]);
const
dispatch
=
useDispatch
();
useEffect
(()
=>
{
dispatch
(
memoryActions
.
setGameLevel
(
Levels
.
elementry
))
})
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/1/elmain.jpeg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenOneAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenOne
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenOneAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useEffect
,
useState
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useSelector
,
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN1
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenOneAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenOneAll
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenSix.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenSix
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenSixAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenSix
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenSixAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN6
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenSixAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenSixAll
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenThree.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenThree
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Flower
-
මල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenThreeAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenThree
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenThreeAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN3
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenThreeAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenThreeAll
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenTwo.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenTwo
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Ball
-
බෝලය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenTwoAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
GameScreenTwo
;
\ No newline at end of file
frontend/src/screen/memory/advance/GameScreenTwoAll.js
0 → 100755
View file @
ce9405ab
import
{
NavigationContainer
}
from
'
@react-navigation/native
'
;
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN2
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenTwoAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
GameScreenTwoAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenFive.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenFive
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenFiveAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
Text
style
=
{
styles
.
imageText
}
>
Fish
-
මාළුවා
<
/Text
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenFive
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenFiveAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN5
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenFiveAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
MediumGameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenFiveAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenFour.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenFour
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Car
-
කාරය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenFourAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenFour
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenFourAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN4
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenFourAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
MediumGameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenFourAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenOne.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
BackHandler
}
from
'
react-native
'
;
import
Header
from
'
../../../component/memory/Header
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
Levels
from
'
../../../constants/Levels
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenOne
=
({
navigation
})
=>
{
// useEffect(()=>{
// const backHandler = BackHandler.addEventListener('hardwareBackPress', () => true)
// return () => backHandler.remove()
// },[]);
const
dispatch
=
useDispatch
();
useEffect
(()
=>
{
dispatch
(
memoryActions
.
setGameLevel
(
Levels
.
medium
))
})
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/1/elmain.jpeg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenOneAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenOne
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenOneAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useEffect
,
useState
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useSelector
,
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN1
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenOneAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
MediumGameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenOneAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenSix.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenSix
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenSixAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenSix
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenSixAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN6
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenSixAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenSixAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenThree.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenThree
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Flower
-
මල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenThreeAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenThree
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenThreeAll.js
0 → 100755
View file @
ce9405ab
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN3
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenThreeAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
MediumGameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenThreeAll
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenTwo.js
0 → 100755
View file @
ce9405ab
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
MediumGameScreenTwo
=
({
navigation
})
=>
{
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
Image
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball1-main.jpg
'
)}
style
=
{
styles
.
image
}
/
>
<
/View
>
<
Text
style
=
{
styles
.
imageText
}
>
Ball
-
බෝලය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
Countdown
.
medium
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
MediumGameScreenTwoAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
digitTxtStyle
=
{{
color
:
'
#1CC625
'
}}
timeLabelStyle
=
{{
color
:
'
red
'
,
fontWeight
:
'
bold
'
}}
separatorStyle
=
{{
color
:
'
#1CC625
'
}}
timeToShow
=
{[
'
S
'
]}
timeLabels
=
{{
s
:
'
Seconds
'
}}
style
=
{
styles
.
counter
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
sreen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageContainer
:
{
width
:
'
80%
'
,
height
:
300
,
borderColor
:
'
black
'
,
borderWidth
:
2
,
overflow
:
'
hidden
'
,
marginTop
:
30
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
},
imageText
:
{
fontSize
:
24
,
fontWeight
:
'
bold
'
,
marginTop
:
30
},
counter
:
{
marginTop
:
30
}
});
export
default
MediumGameScreenTwo
;
\ No newline at end of file
frontend/src/screen/memory/medium/MediumGameScreenTwoAll.js
0 → 100755
View file @
ce9405ab
import
{
NavigationContainer
}
from
'
@react-navigation/native
'
;
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN2
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
MediumGameScreenTwoAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
const
[
timerOn
,
setTimeOn
]
=
useState
(
true
);
useEffect
(()
=>
{
let
interval
=
null
;
if
(
timerOn
){
interval
=
setInterval
(()
=>
{
setTime
(
prevTime
=>
prevTime
+
20
)
},
10
)
}
else
{
clearInterval
(
interval
);
}
return
()
=>
clearInterval
(
interval
);
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
MediumGameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
const
styles
=
StyleSheet
.
create
({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
,
},
imageItem
:
{
width
:
'
48%
'
,
height
:
165
,
margin
:
5
,
borderWidth
:
1
,
borderColor
:
'
black
'
,
borderRadius
:
10
,
shadowColor
:
'
black
'
,
shadowOpacity
:
0.26
,
shadowOffset
:
{
width
:
0
,
height
:
2
},
shadowRadius
:
10
,
elevation
:
8
,
overflow
:
'
hidden
'
},
imageContainer
:
{
flexDirection
:
'
row
'
,
width
:
'
100%
'
},
image
:
{
width
:
'
100%
'
,
height
:
'
100%
'
}
});
export
default
MediumGameScreenTwoAll
;
\ No newline at end of file
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