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21_22-J 38
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21_22-J 38
21_22-J 38
Commits
d6c8e846
Commit
d6c8e846
authored
May 01, 2022
by
W.D.R.P. Sandeepa
Browse files
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Browse Files
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Merge branch 'master' of
http://gitlab.sliit.lk/21_22-j-38/21_22j-38
into it18218640
parents
af8b2e8e
73d032b1
Changes
20
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Showing
20 changed files
with
287 additions
and
360 deletions
+287
-360
backend/IT18256888/app.py
backend/IT18256888/app.py
+8
-7
frontend/package-lock.json
frontend/package-lock.json
+24
-144
frontend/src/constants/Countdown.js
frontend/src/constants/Countdown.js
+5
-0
frontend/src/constants/endpoint.js
frontend/src/constants/endpoint.js
+1
-0
frontend/src/memory/data/elementry-level.js
frontend/src/memory/data/elementry-level.js
+67
-0
frontend/src/memory/models/gamedataone.js
frontend/src/memory/models/gamedataone.js
+10
-0
frontend/src/router/router.js
frontend/src/router/router.js
+1
-1
frontend/src/screen/memory/GameOverScreen.js
frontend/src/screen/memory/GameOverScreen.js
+3
-2
frontend/src/screen/memory/elementry/GameScreenFive.js
frontend/src/screen/memory/elementry/GameScreenFive.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenFiveAll.js
frontend/src/screen/memory/elementry/GameScreenFiveAll.js
+26
-33
frontend/src/screen/memory/elementry/GameScreenFour.js
frontend/src/screen/memory/elementry/GameScreenFour.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenFourAll.js
frontend/src/screen/memory/elementry/GameScreenFourAll.js
+26
-33
frontend/src/screen/memory/elementry/GameScreenOne.js
frontend/src/screen/memory/elementry/GameScreenOne.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenOneAll.js
frontend/src/screen/memory/elementry/GameScreenOneAll.js
+26
-35
frontend/src/screen/memory/elementry/GameScreenSix.js
frontend/src/screen/memory/elementry/GameScreenSix.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenSixAll.js
frontend/src/screen/memory/elementry/GameScreenSixAll.js
+26
-33
frontend/src/screen/memory/elementry/GameScreenThree.js
frontend/src/screen/memory/elementry/GameScreenThree.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenThreeAll.js
frontend/src/screen/memory/elementry/GameScreenThreeAll.js
+26
-33
frontend/src/screen/memory/elementry/GameScreenTwo.js
frontend/src/screen/memory/elementry/GameScreenTwo.js
+2
-1
frontend/src/screen/memory/elementry/GameScreenTwoAll.js
frontend/src/screen/memory/elementry/GameScreenTwoAll.js
+26
-33
No files found.
backend/IT18256888/app.py
View file @
d6c8e846
...
...
@@ -60,13 +60,14 @@ def get_level():
results
=
[{
"level"
:
float
(
result
)}]
return
(
jsonify
(
results
=
results
))
userpass
=
'mysql://root:''@'
basedir
=
'127.0.0.1'
dbname
=
'/helply'
socket
=
'?unix_socket=/opt/lampp/var/mysql/mysql.sock'
dbname
=
dbname
+
socket
app
.
config
[
'SQLALCHEMY_DATABASE_URI'
]
=
userpass
+
basedir
+
dbname
# userpass = 'mysql://root:''@'
# basedir = '127.0.0.1'
# dbname = '/helply'
# socket = '?unix_socket=/opt/lampp/var/mysql/mysql.sock'
# dbname = dbname + socket
# app.config['SQLALCHEMY_DATABASE_URI'] = userpass + basedir + dbname
app
.
config
[
'SQLALCHEMY_DATABASE_URI'
]
=
'mysql://sql5488870:UylH12yrME@sql5.freesqldatabase.com/sql5488870'
app
.
config
[
'SQLALCHEMY_TRACK_MODIFICATIONS'
]
=
False
#DB Connection
...
...
frontend/package-lock.json
View file @
d6c8e846
This diff is collapsed.
Click to expand it.
frontend/src/constants/Countdown.js
0 → 100644
View file @
d6c8e846
export
default
{
elementry
:
5
,
average
:
3
,
hard
:
3
}
\ No newline at end of file
frontend/src/constants/endpoint.js
0 → 100644
View file @
d6c8e846
export
default
api
=
'
http://192.168.8.170:5000
'
\ No newline at end of file
frontend/src/memory/data/elementry-level.js
0 → 100644
View file @
d6c8e846
import
Gamedataone
from
'
../models/gamedataone
'
;
export
const
SCREEN1
=
[
new
Gamedataone
(
1
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el1.jpg
'
)),
new
Gamedataone
(
2
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el2.jpg
'
)),
new
Gamedataone
(
3
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el4.jpg
'
)),
new
Gamedataone
(
4
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el5.jpg
'
)),
new
Gamedataone
(
5
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el6.jpg
'
)),
new
Gamedataone
(
6
,
'
q1
'
,
1
,
require
(
'
../../memory/images/elementry/1/elmain.jpeg
'
)),
new
Gamedataone
(
7
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el7.jpg
'
)),
new
Gamedataone
(
8
,
'
q1
'
,
0
,
require
(
'
../../memory/images/elementry/1/el3.jpg
'
)),
];
export
const
SCREEN2
=
[
new
Gamedataone
(
1
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball8.jpg
'
)),
new
Gamedataone
(
2
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball2.jpg
'
)),
new
Gamedataone
(
3
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball3.jpg
'
)),
new
Gamedataone
(
4
,
'
q2
'
,
1
,
require
(
'
../../memory/images/elementry/2/el-ball1-main.jpg
'
)),
new
Gamedataone
(
5
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball4.jpg
'
)),
new
Gamedataone
(
6
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball5.jpg
'
)),
new
Gamedataone
(
7
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball6.jpg
'
)),
new
Gamedataone
(
8
,
'
q2
'
,
0
,
require
(
'
../../memory/images/elementry/2/el-ball7.jpg
'
)),
];
export
const
SCREEN3
=
[
new
Gamedataone
(
1
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo8.jpg
'
)),
new
Gamedataone
(
2
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo2.jpg
'
)),
new
Gamedataone
(
3
,
'
q3
'
,
1
,
require
(
'
../../memory/images/elementry/3/el-flo1-main.jpg
'
)),
new
Gamedataone
(
4
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo3.jpg
'
)),
new
Gamedataone
(
5
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo4.jpg
'
)),
new
Gamedataone
(
6
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo5.jpg
'
)),
new
Gamedataone
(
7
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo6.jpg
'
)),
new
Gamedataone
(
8
,
'
q3
'
,
0
,
require
(
'
../../memory/images/elementry/3/el-flo7.jpg
'
)),
];
export
const
SCREEN4
=
[
new
Gamedataone
(
1
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car8.jpg
'
)),
new
Gamedataone
(
2
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car2.jpg
'
)),
new
Gamedataone
(
3
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car3.jpg
'
)),
new
Gamedataone
(
4
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car4.jpg
'
)),
new
Gamedataone
(
5
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car5.jpg
'
)),
new
Gamedataone
(
6
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car6.jpg
'
)),
new
Gamedataone
(
7
,
'
q4
'
,
1
,
require
(
'
../../memory/images/elementry/4/el-car1-main.jpg
'
)),
new
Gamedataone
(
8
,
'
q4
'
,
0
,
require
(
'
../../memory/images/elementry/4/el-car7.jpg
'
)),
];
export
const
SCREEN5
=
[
new
Gamedataone
(
1
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish8.jpg
'
)),
new
Gamedataone
(
2
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish2.jpg
'
)),
new
Gamedataone
(
3
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish3.jpg
'
)),
new
Gamedataone
(
4
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish4.jpg
'
)),
new
Gamedataone
(
5
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish5.jpg
'
)),
new
Gamedataone
(
6
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish6.jpg
'
)),
new
Gamedataone
(
7
,
'
q5
'
,
0
,
require
(
'
../../memory/images/elementry/5/el-fish7.jpg
'
)),
new
Gamedataone
(
8
,
'
q5
'
,
1
,
require
(
'
../../memory/images/elementry/5/el-fish1-main.jpg
'
)),
];
export
const
SCREEN6
=
[
new
Gamedataone
(
1
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite6.jpg
'
)),
new
Gamedataone
(
2
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite2.jpg
'
)),
new
Gamedataone
(
3
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite3.jpg
'
)),
new
Gamedataone
(
4
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite4.jpg
'
)),
new
Gamedataone
(
5
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite5.jpg
'
)),
new
Gamedataone
(
6
,
'
q6
'
,
1
,
require
(
'
../../memory/images/elementry/6/el-kite1-main.jpg
'
)),
new
Gamedataone
(
7
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite7.jpg
'
)),
new
Gamedataone
(
8
,
'
q6
'
,
0
,
require
(
'
../../memory/images/elementry/6/el-kite8.jpg
'
)),
];
\ No newline at end of file
frontend/src/memory/models/gamedataone.js
0 → 100644
View file @
d6c8e846
class
Gamedataone
{
constructor
(
id
,
question
,
answer
,
source
){
this
.
id
=
id
,
this
.
question
=
question
,
this
.
answer
=
answer
,
this
.
source
=
source
}
}
export
default
Gamedataone
;
\ No newline at end of file
frontend/src/router/router.js
View file @
d6c8e846
...
...
@@ -7,7 +7,7 @@ import Home from '../screen/home';
import
Start
from
'
../screen/Start
'
;
import
Register
from
'
../screen/auth/Register
'
;
import
Login
from
'
../screen/auth/Login
'
;
import
Splash
from
'
../screen/splash/
S
plash
'
;
import
Splash
from
'
../screen/splash/
s
plash
'
;
import
Color
from
'
../screen/Color
'
;
import
Blue
from
'
../screen/activity/Blue
'
;
import
Blue2
from
'
../screen/activity/Blue2
'
;
...
...
frontend/src/screen/memory/GameOverScreen.js
View file @
d6c8e846
...
...
@@ -3,6 +3,7 @@ import {View, Text, StyleSheet, Button, Image} from 'react-native';
import
Colors
from
'
../../constants/Colors
'
;
import
{
useDispatch
,
useSelector
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../store/actions/memory
'
;
import
endpoint
from
'
../../constants/endpoint
'
;
const
GameOverScreen
=
({
navigation
})
=>
{
...
...
@@ -47,7 +48,7 @@ const GameOverScreen = ({navigation}) => {
}
const
sendData
=
()
=>
{
fetch
(
`
http://192.168.8.170:5000
/get_level?q1=
${
encodeURIComponent
(
gameData
.
q1
)}
&q2=
${
encodeURIComponent
(
gameData
.
q2
)}
&q3=
${
encodeURIComponent
(
gameData
.
q3
)}
&q4=
${
encodeURIComponent
(
gameData
.
q4
)}
&q5=
${
encodeURIComponent
(
gameData
.
q5
)}
&q6=
${
encodeURIComponent
(
gameData
.
q6
)}
&time=
${
encodeURIComponent
(
gameData
.
time
)}
`
,{
fetch
(
`
${
endpoint
}
/get_level?q1=
${
encodeURIComponent
(
gameData
.
q1
)}
&q2=
${
encodeURIComponent
(
gameData
.
q2
)}
&q3=
${
encodeURIComponent
(
gameData
.
q3
)}
&q4=
${
encodeURIComponent
(
gameData
.
q4
)}
&q5=
${
encodeURIComponent
(
gameData
.
q5
)}
&q6=
${
encodeURIComponent
(
gameData
.
q6
)}
&time=
${
encodeURIComponent
(
gameData
.
time
)}
`
,{
method
:
'
GET
'
})
.
then
(
resp
=>
resp
.
json
())
...
...
@@ -68,7 +69,7 @@ const GameOverScreen = ({navigation}) => {
}
const
insertData
=
()
=>
{
fetch
(
'
http://192.168.8.170:5000/add
'
,
{
fetch
(
`
${
endpoint
}
/add`
,
{
method
:
'
POST
'
,
headers
:
{
'
Content-Type
'
:
'
application/json
'
...
...
frontend/src/screen/memory/elementry/GameScreenFive.js
View file @
d6c8e846
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenFive
=
({
navigation
})
=>
{
...
...
@@ -15,7 +16,7 @@ const GameScreenFive = ({navigation}) => {
<
/View
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenFiveAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenFiveAll.js
View file @
d6c8e846
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN5
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenFiveAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN5
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -25,40 +36,22 @@ const GameScreenFiveAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish8.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q5
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q5
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenSix
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/5/el-fish1-main.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
frontend/src/screen/memory/elementry/GameScreenFour.js
View file @
d6c8e846
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenFour
=
({
navigation
})
=>
{
...
...
@@ -22,7 +23,7 @@ const GameScreenFour = ({navigation}) => {
<
Text
style
=
{
styles
.
imageText
}
>
Car
-
කාරය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenFourAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenFourAll.js
View file @
d6c8e846
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN4
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenFourAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN4
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -25,40 +36,22 @@ const GameScreenFourAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car8.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car1-main.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q4
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q4
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFive
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/4/el-car7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
frontend/src/screen/memory/elementry/GameScreenOne.js
View file @
d6c8e846
...
...
@@ -5,6 +5,7 @@ import CountDown from 'react-native-countdown-component';
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
Levels
from
'
../../../constants/Levels
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenOne
=
({
navigation
})
=>
{
...
...
@@ -31,7 +32,7 @@ const GameScreenOne = ({navigation}) => {
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenOneAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenOneAll.js
View file @
d6c8e846
import
React
,{
useEffect
,
useState
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useSelector
,
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN1
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenOneAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN1
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -26,40 +36,22 @@ const GameScreenOneAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el1.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/elmain.jpeg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q1
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q1
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenTwo
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/1/el3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
@@ -68,7 +60,6 @@ const styles = StyleSheet.create({
screen
:
{
flex
:
1
,
padding
:
10
,
alignItems
:
'
center
'
},
imageItem
:
{
width
:
'
48%
'
,
...
...
frontend/src/screen/memory/elementry/GameScreenSix.js
View file @
d6c8e846
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenSix
=
({
navigation
})
=>
{
...
...
@@ -16,7 +17,7 @@ const GameScreenSix = ({navigation}) => {
<
Text
style
=
{
styles
.
imageText
}
>
Pencil
-
පැන්සල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenSixAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenSixAll.js
View file @
d6c8e846
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN6
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenSixAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN6
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -25,40 +36,22 @@ const GameScreenSixAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite1-main.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q6
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q6
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameOverScreen
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/6/el-kite8.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
frontend/src/screen/memory/elementry/GameScreenThree.js
View file @
d6c8e846
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenThree
=
({
navigation
})
=>
{
...
...
@@ -16,7 +17,7 @@ const GameScreenThree = ({navigation}) => {
<
Text
style
=
{
styles
.
imageText
}
>
Flower
-
මල
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenThreeAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenThreeAll.js
View file @
d6c8e846
import
React
,{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
{
SCREEN3
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenThreeAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN3
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -25,40 +36,22 @@ const GameScreenThreeAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo8.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo1-main.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q3
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q3
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenFour
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/3/el-flo7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
frontend/src/screen/memory/elementry/GameScreenTwo.js
View file @
d6c8e846
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
}
from
'
react-native
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
Countdown
from
'
../../../constants/Countdown
'
;
const
GameScreenTwo
=
({
navigation
})
=>
{
...
...
@@ -16,7 +17,7 @@ const GameScreenTwo = ({navigation}) => {
<
Text
style
=
{
styles
.
imageText
}
>
Ball
-
බෝලය
<
/Text
>
<
CountDown
size
=
{
40
}
until
=
{
5
}
until
=
{
Countdown
.
elementry
}
// onFinish={() => alert('Finished')}
onFinish
=
{()
=>
navigation
.
navigate
(
'
GameScreenTwoAll
'
)}
digitStyle
=
{{
backgroundColor
:
'
#FFF
'
,
borderWidth
:
2
,
borderColor
:
'
#1CC625
'
}}
...
...
frontend/src/screen/memory/elementry/GameScreenTwoAll.js
View file @
d6c8e846
import
{
NavigationContainer
}
from
'
@react-navigation/native
'
;
import
React
,
{
useState
,
useEffect
}
from
'
react
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
}
from
'
react-native
'
;
import
{
View
,
Text
,
StyleSheet
,
Image
,
TouchableOpacity
,
FlatList
}
from
'
react-native
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
import
{
SCREEN2
}
from
'
../../../memory/data/elementry-level
'
;
let
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
const
GameScreenTwoAll
=
({
navigation
})
=>
{
const
shuffle
=
()
=>
{
gameData
=
SCREEN2
.
sort
((
item
)
=>
Math
.
random
(
item
.
id
)
-
0.5
);
};
if
(
gameData
.
length
==
0
){
shuffle
();
}
const
dispatch
=
useDispatch
();
const
[
time
,
setTime
]
=
useState
(
0
);
...
...
@@ -26,40 +37,22 @@ const GameScreenTwoAll = ({navigation}) => {
},[
timerOn
]);
const
renderImageItem
=
(
itemData
)
=>
{
return
(
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
itemData
.
item
.
question
,
answer
:
itemData
.
item
.
answer
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
itemData
.
item
.
question
,
time
:
time
}));
gameData
=
[];
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
itemData
.
item
.
source
}
/
>
<
/TouchableOpacity
>
)
}
return
(
<
View
style
=
{
styles
.
screen
}
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball8.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball2.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball3.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
1
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball1-main.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball4.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball5.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
View
style
=
{
styles
.
imageContainer
}
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball6.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
TouchableOpacity
activeOpacity
=
{
0.7
}
style
=
{
styles
.
imageItem
}
onPress
=
{()
=>
{
dispatch
(
memoryActions
.
setAnswers
({
question
:
'
q2
'
,
answer
:
0
}));
setTimeOn
(
false
);
dispatch
(
memoryActions
.
setTime
({
question
:
'
q2
'
,
time
:
time
}));
navigation
.
navigate
(
'
GameScreenThree
'
)}}
>
<
Image
style
=
{
styles
.
image
}
source
=
{
require
(
'
../../../memory/images/elementry/2/el-ball7.jpg
'
)}
/
>
<
/TouchableOpacity
>
<
/View
>
<
FlatList
keyExtractor
=
{(
item
,
data
)
=>
item
.
id
}
data
=
{
gameData
}
renderItem
=
{
renderImageItem
}
numColumns
=
{
2
}
/
>
<
/View
>
);
}
...
...
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