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21_22-J 38
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21_22-J 38
21_22-J 38
Commits
f1a77f48
Commit
f1a77f48
authored
Apr 24, 2022
by
Neranga K.T.
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Db impl
parent
0ec28150
Changes
8
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8 changed files
with
128 additions
and
5 deletions
+128
-5
backend/IT18256888/__pycache__/app.cpython-39.pyc
backend/IT18256888/__pycache__/app.cpython-39.pyc
+0
-0
backend/IT18256888/app.py
backend/IT18256888/app.py
+71
-1
frontend/src/constants/Levels.js
frontend/src/constants/Levels.js
+5
-0
frontend/src/screen/auth/Login.js
frontend/src/screen/auth/Login.js
+1
-1
frontend/src/screen/memory/GameOverScreen.js
frontend/src/screen/memory/GameOverScreen.js
+25
-1
frontend/src/screen/memory/elementry/GameScreenOne.js
frontend/src/screen/memory/elementry/GameScreenOne.js
+9
-0
frontend/src/store/actions/memory.js
frontend/src/store/actions/memory.js
+5
-0
frontend/src/store/reducers/memory.js
frontend/src/store/reducers/memory.js
+12
-2
No files found.
backend/IT18256888/__pycache__/app.cpython-39.pyc
0 → 100644
View file @
f1a77f48
File added
backend/IT18256888/app.py
View file @
f1a77f48
...
...
@@ -4,6 +4,13 @@ from keras.layers import Dense,Dropout
from
keras.models
import
Sequential
import
keras.backend
as
K
#creating the tables using sqlalchemy
from
flask_sqlalchemy
import
SQLAlchemy
import
datetime
#serialize and deserialize data
from
flask_marshmallow
import
Marshmallow
scaler_x
=
joblib
.
load
(
'scaler_x.pkl'
)
scaler_y
=
joblib
.
load
(
'scaler_y.pkl'
)
...
...
@@ -53,4 +60,67 @@ def get_level():
results
=
[{
"level"
:
float
(
result
)}]
return
(
jsonify
(
results
=
results
))
app
.
run
(
host
=
'0.0.0.0'
,
port
=
5000
)
userpass
=
'mysql://root:''@'
basedir
=
'127.0.0.1'
dbname
=
'/helply'
socket
=
'?unix_socket=/opt/lampp/var/mysql/mysql.sock'
dbname
=
dbname
+
socket
app
.
config
[
'SQLALCHEMY_DATABASE_URI'
]
=
userpass
+
basedir
+
dbname
app
.
config
[
'SQLALCHEMY_TRACK_MODIFICATIONS'
]
=
False
#DB Connection
db
=
SQLAlchemy
(
app
)
#crate a object of marshmallow
ma
=
Marshmallow
(
app
)
#creating the table
class
MemoryResults
(
db
.
Model
):
id
=
db
.
Column
(
db
.
Integer
,
primary_key
=
True
)
name
=
db
.
Column
(
db
.
String
(
20
))
age
=
db
.
Column
(
db
.
String
(
10
))
game_level
=
db
.
Column
(
db
.
String
(
50
))
time_duration
=
db
.
Column
(
db
.
Float
())
result
=
db
.
Column
(
db
.
String
(
20
))
date
=
db
.
Column
(
db
.
DateTime
,
default
=
datetime
.
datetime
.
now
)
def
__init__
(
self
,
name
,
age
,
game_level
,
time_duration
,
result
):
self
.
name
=
name
self
.
age
=
age
self
.
game_level
=
game_level
self
.
time_duration
=
time_duration
self
.
result
=
result
#for serializing and deserializing , create the schema
#create Results schema
class
ResultsSchema
(
ma
.
Schema
):
class
Meta
:
fields
=
(
'id'
,
'name'
,
'age'
,
'game_level'
,
'time_duration'
,
'result'
,
'date'
)
# fields to serialize
result_schema
=
ResultsSchema
()
results_schema
=
ResultsSchema
(
many
=
True
)
#add results => POST method
@
app
.
route
(
'/add'
,
methods
=
[
'POST'
])
def
add_result
():
# title = request.json['title']
# body = request.json['body']
name
=
request
.
json
[
'name'
]
age
=
request
.
json
[
'age'
]
game_level
=
request
.
json
[
'game_level'
]
time_duration
=
request
.
json
[
'time_duration'
]
result
=
request
.
json
[
'result'
]
#object of class table
results
=
MemoryResults
(
name
,
age
,
game_level
,
time_duration
,
result
)
#add to the db
db
.
session
.
add
(
results
)
#commit to the db
db
.
session
.
commit
()
return
result_schema
.
jsonify
(
results
)
#run the flask file
if
__name__
==
"__main__"
:
# app.run(debug=True)
app
.
run
(
host
=
'0.0.0.0'
,
port
=
5000
,
debug
=
True
)
frontend/src/constants/Levels.js
0 → 100644
View file @
f1a77f48
export
default
{
elementry
:
'
elementry_level
'
,
level2
:
'
level_two
'
,
level3
:
'
level_three
'
}
\ No newline at end of file
frontend/src/screen/auth/Login.js
View file @
f1a77f48
...
...
@@ -149,7 +149,7 @@ const Login = () => {
<
/View
>
<
View
style
=
{
styles
.
form_input
}
>
<
TouchableOpacity
onPress
=
{
submitForm
}
style
=
{
styles
.
btn
}
>
<
TouchableOpacity
onPress
=
{
()
=>
{
navigation
.
navigate
(
"
Start
"
);}
}
style
=
{
styles
.
btn
}
>
<
Text
style
=
{
styles
.
btn_text
}
>
Sign
In
<
/Text
>
...
...
frontend/src/screen/memory/GameOverScreen.js
View file @
f1a77f48
...
...
@@ -8,10 +8,13 @@ const GameOverScreen = ({navigation}) => {
const
dispatch
=
useDispatch
();
const
passedLevel
=
useSelector
(
state
=>
state
.
memory
.
gameLevel
);
const
passedData
=
useSelector
(
state
=>
state
.
memory
.
memoryData
);
const
passedTime
=
useSelector
(
state
=>
state
.
time
.
screenTime
);
console
.
log
(
passedData
);
console
.
log
(
passedTime
);
console
.
log
(
passedLevel
);
let
totalTime
=
0
;
...
...
@@ -27,9 +30,10 @@ const GameOverScreen = ({navigation}) => {
console
.
log
(
seconds
);
const
[
data
,
setData
]
=
useState
([]);
// const [level, setLevel] = useState('');
const
[
loading
,
setIsLoading
]
=
useState
(
true
);
let
disorderLevel
;
let
disorderLevel
;
let
resultText
;
const
gameData
=
{
...
...
@@ -48,6 +52,7 @@ const GameOverScreen = ({navigation}) => {
})
.
then
(
resp
=>
resp
.
json
())
.
then
(
data
=>
{
console
.
log
(
'
level :
'
,
data
.
results
[
0
].
level
);
setData
(
data
.
results
[
0
].
level
)
setIsLoading
(
false
)
})
...
...
@@ -62,7 +67,26 @@ const GameOverScreen = ({navigation}) => {
disorderLevel
=
'
low
'
}
const
insertData
=
()
=>
{
fetch
(
'
http://192.168.8.170:5000/add
'
,
{
method
:
'
POST
'
,
headers
:
{
'
Content-Type
'
:
'
application/json
'
},
body
:
JSON
.
stringify
({
name
:
'
child 1
'
,
age
:
'
5
'
,
game_level
:
passedLevel
,
time_duration
:
seconds
,
result
:
disorderLevel
})
})
.
then
(
resp
=>
resp
.
json
())
.
catch
(
error
=>
console
.
log
(
error
))
}
if
(
!
loading
){
insertData
();
resultText
=
(
<
Text
style
=
{
styles
.
resultText
}
>
<
Text
>
Child
'
s disorder level is </Text> <Text style={styles.highlight}>{disorderLevel}</Text>
...
...
frontend/src/screen/memory/elementry/GameScreenOne.js
View file @
f1a77f48
...
...
@@ -2,6 +2,9 @@ import React, {useState, useEffect} from 'react';
import
{
View
,
Text
,
StyleSheet
,
Image
,
BackHandler
}
from
'
react-native
'
;
import
Header
from
'
../../../component/memory/Header
'
;
import
CountDown
from
'
react-native-countdown-component
'
;
import
{
useDispatch
}
from
'
react-redux
'
;
import
*
as
memoryActions
from
'
../../../store/actions/memory
'
;
import
Levels
from
'
../../../constants/Levels
'
;
const
GameScreenOne
=
({
navigation
})
=>
{
...
...
@@ -10,6 +13,12 @@ const GameScreenOne = ({navigation}) => {
// return () => backHandler.remove()
// },[]);
const
dispatch
=
useDispatch
();
useEffect
(()
=>
{
dispatch
(
memoryActions
.
setGameLevel
(
Levels
.
elementry
))
})
return
(
<
View
style
=
{
styles
.
sreen
}
>
<
Text
><
/Text
>
...
...
frontend/src/store/actions/memory.js
View file @
f1a77f48
export
const
SET_ANSWERS
=
'
SET_ANSWERS
'
;
export
const
SET_TIME
=
'
SET_TIME
'
;
export
const
CLEAR_DATA
=
'
CLEAR_DATA
'
;
export
const
SET_GAME_LEVEL
=
'
SET_GAME_LEVEL
'
;
export
const
setGameLevel
=
(
level
)
=>
{
return
{
type
:
SET_GAME_LEVEL
,
level
:
level
}
}
export
const
setAnswers
=
(
data
)
=>
{
return
{
type
:
SET_ANSWERS
,
data
:
data
}
...
...
frontend/src/store/reducers/memory.js
View file @
f1a77f48
import
{
CLEAR_DATA
,
SET_ANSWERS
,
SET_TIME
}
from
"
../actions/memory
"
;
import
{
CLEAR_DATA
,
SET_ANSWERS
,
SET_
GAME_LEVEL
,
SET_
TIME
}
from
"
../actions/memory
"
;
const
initialState
=
{
gameLevel
:
null
,
memoryData
:
{},
screenTime
:
{}
}
const
memoryReducer
=
(
state
=
initialState
,
action
)
=>
{
switch
(
action
.
type
){
case
SET_GAME_LEVEL
:
const
level
=
action
.
level
;
return
{
...
state
,
gameLevel
:
level
}
case
SET_ANSWERS
:
const
addedAnswer
=
action
.
data
;
const
question
=
addedAnswer
.
question
;
...
...
@@ -31,7 +40,8 @@ const memoryReducer = (state=initialState, action) => {
return
{
...
state
,
memoryData
:
{},
screenTime
:
{}
screenTime
:
{},
gameLevel
:
null
}
default
:
...
...
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