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22_23-J 04
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22_23-J 04
22_23-J 04
Commits
b7675330
Commit
b7675330
authored
Feb 02, 2023
by
LakmaSanjula-97
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ef08d29f
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Game Application/Logs/ApiUpdaterCheck.txt
Game Application/Logs/ApiUpdaterCheck.txt
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Game Application/Logs/AssetImportWorker0-prev.log
Game Application/Logs/AssetImportWorker0-prev.log
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Game Application/Logs/AssetImportWorker0.log
Game Application/Logs/AssetImportWorker0.log
+647
-0
Game Application/Logs/Packages-Update.log
Game Application/Logs/Packages-Update.log
+48
-0
Game Application/Logs/shadercompiler-AssetImportWorker0.log
Game Application/Logs/shadercompiler-AssetImportWorker0.log
+6
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Game Application/Logs/shadercompiler-UnityShaderCompiler0.log
... Application/Logs/shadercompiler-UnityShaderCompiler0.log
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Game Application/Logs/ApiUpdaterCheck.txt
0 → 100644
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b7675330
[api-updater (non-obsolete-error-filter)] 1/12/2023 12:48:33 AM : Starting /Applications/Unity/Hub/Editor/2020.3.26f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 557.592ms
moved types parse time: 141ms
candidates parse time : 6ms
C# parse time : 543ms
candidates check time : 84ms
console write time : 1ms
Game Application/Logs/AssetImportWorker0-prev.log
0 → 100644
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b7675330
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Game Application/Logs/AssetImportWorker0.log
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Game Application/Logs/Packages-Update.log
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b7675330
=== Sun Jan 8 20:49:00 2023
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
com.unity.collab-proxy@1.15.7
com.unity.ide.rider@2.0.7
com.unity.ide.visualstudio@2.0.12
com.unity.ide.vscode@1.2.4
com.unity.modules.ai@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
com.unity.test-framework@1.1.29
com.unity.textmeshpro@3.0.6
com.unity.timeline@1.4.8
com.unity.ugui@1.0.0
The following packages were updated:
com.unity.render-pipelines.universal from version 10.8.0 to 10.8.1
Game Application/Logs/shadercompiler-AssetImportWorker0.log
0 → 100644
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b7675330
Base path: '/Applications/Unity/Hub/Editor/2020.3.26f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/2020.3.26f1/Unity.app/Contents/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process
Game Application/Logs/shadercompiler-UnityShaderCompiler0.log
0 → 100644
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b7675330
Base path: '/Applications/Unity/Hub/Editor/2020.3.26f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/2020.3.26f1/Unity.app/Contents/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1061 file=Assets/Scenes/Unlit/ScreenCutoutShader pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=806
Cmd: compileSnippet
insize=1061 file=Assets/Scenes/Unlit/ScreenCutoutShader pass=Pass 0 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=21 ok=1 outsize=366
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