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Rajasingam kokilan
RP IT18229462
Commits
4d0c4ed8
Commit
4d0c4ed8
authored
Jul 18, 2022
by
Rajasingam kokilan
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CMakeLists.txt
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# Project-level configuration.
cmake_minimum_required
(
VERSION 3.10
)
project
(
runner LANGUAGES CXX
)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set
(
BINARY_NAME
"intelligence_tank_management_system"
)
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set
(
APPLICATION_ID
"com.example.intelligence_tank_management_system"
)
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy
(
SET CMP0063 NEW
)
# Load bundled libraries from the lib/ directory relative to the binary.
set
(
CMAKE_INSTALL_RPATH
"$ORIGIN/lib"
)
# Root filesystem for cross-building.
if
(
FLUTTER_TARGET_PLATFORM_SYSROOT
)
set
(
CMAKE_SYSROOT
${
FLUTTER_TARGET_PLATFORM_SYSROOT
}
)
set
(
CMAKE_FIND_ROOT_PATH
${
CMAKE_SYSROOT
}
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endif
()
# Define build configuration options.
if
(
NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES
)
set
(
CMAKE_BUILD_TYPE
"Debug"
CACHE
STRING
"Flutter build mode"
FORCE
)
set_property
(
CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug"
"Profile"
"Release"
)
endif
()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function
(
APPLY_STANDARD_SETTINGS TARGET
)
target_compile_features
(
${
TARGET
}
PUBLIC cxx_std_14
)
target_compile_options
(
${
TARGET
}
PRIVATE -Wall -Werror
)
target_compile_options
(
${
TARGET
}
PRIVATE
"$<$<NOT:$<CONFIG:Debug>>:-O3>"
)
target_compile_definitions
(
${
TARGET
}
PRIVATE
"$<$<NOT:$<CONFIG:Debug>>:NDEBUG>"
)
endfunction
()
# Flutter library and tool build rules.
set
(
FLUTTER_MANAGED_DIR
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/flutter"
)
add_subdirectory
(
${
FLUTTER_MANAGED_DIR
}
)
# System-level dependencies.
find_package
(
PkgConfig REQUIRED
)
pkg_check_modules
(
GTK REQUIRED IMPORTED_TARGET gtk+-3.0
)
add_definitions
(
-DAPPLICATION_ID=
"
${
APPLICATION_ID
}
"
)
# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.
add_executable
(
${
BINARY_NAME
}
"main.cc"
"my_application.cc"
"
${
FLUTTER_MANAGED_DIR
}
/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings
(
${
BINARY_NAME
}
)
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries
(
${
BINARY_NAME
}
PRIVATE flutter
)
target_link_libraries
(
${
BINARY_NAME
}
PRIVATE PkgConfig::GTK
)
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies
(
${
BINARY_NAME
}
flutter_assemble
)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties
(
${
BINARY_NAME
}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY
"
${
CMAKE_BINARY_DIR
}
/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include
(
flutter/generated_plugins.cmake
)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set
(
BUILD_BUNDLE_DIR
"
${
PROJECT_BINARY_DIR
}
/bundle"
)
if
(
CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT
)
set
(
CMAKE_INSTALL_PREFIX
"
${
BUILD_BUNDLE_DIR
}
"
CACHE PATH
"..."
FORCE
)
endif
()
# Start with a clean build bundle directory every time.
install
(
CODE
"
file(REMOVE_RECURSE
\"
${
BUILD_BUNDLE_DIR
}
/
\"
)
"
COMPONENT Runtime
)
set
(
INSTALL_BUNDLE_DATA_DIR
"
${
CMAKE_INSTALL_PREFIX
}
/data"
)
set
(
INSTALL_BUNDLE_LIB_DIR
"
${
CMAKE_INSTALL_PREFIX
}
/lib"
)
install
(
TARGETS
${
BINARY_NAME
}
RUNTIME DESTINATION
"
${
CMAKE_INSTALL_PREFIX
}
"
COMPONENT Runtime
)
install
(
FILES
"
${
FLUTTER_ICU_DATA_FILE
}
"
DESTINATION
"
${
INSTALL_BUNDLE_DATA_DIR
}
"
COMPONENT Runtime
)
install
(
FILES
"
${
FLUTTER_LIBRARY
}
"
DESTINATION
"
${
INSTALL_BUNDLE_LIB_DIR
}
"
COMPONENT Runtime
)
foreach
(
bundled_library
${
PLUGIN_BUNDLED_LIBRARIES
}
)
install
(
FILES
"
${
bundled_library
}
"
DESTINATION
"
${
INSTALL_BUNDLE_LIB_DIR
}
"
COMPONENT Runtime
)
endforeach
(
bundled_library
)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set
(
FLUTTER_ASSET_DIR_NAME
"flutter_assets"
)
install
(
CODE
"
file(REMOVE_RECURSE
\"
${
INSTALL_BUNDLE_DATA_DIR
}
/
${
FLUTTER_ASSET_DIR_NAME
}
\"
)
"
COMPONENT Runtime
)
install
(
DIRECTORY
"
${
PROJECT_BUILD_DIR
}
/
${
FLUTTER_ASSET_DIR_NAME
}
"
DESTINATION
"
${
INSTALL_BUNDLE_DATA_DIR
}
"
COMPONENT Runtime
)
# Install the AOT library on non-Debug builds only.
if
(
NOT CMAKE_BUILD_TYPE MATCHES
"Debug"
)
install
(
FILES
"
${
AOT_LIBRARY
}
"
DESTINATION
"
${
INSTALL_BUNDLE_LIB_DIR
}
"
COMPONENT Runtime
)
endif
()
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