The modern-day education system is witnessing a significant shift towards self-learning via technology. As aresult, students are increasingly relying on e-learning platforms to seek assistance in their exam preparations But, the traditional Sri Lankan education system has not kept pace with advancements in technology,resulting in students seeking self-learning through e-learning platforms. However, the majority of existing programs and websites only offer paper-based applications or traditional question-answer formats, leaving room for improvement in catering to the specific needs of students . In Sri Lanka, exams have always been an integral part of students' lives from a young age. Students often seek resources that provide previous papers and guessing questions to practice and improve their performance. However, the lack of a structured system to assist with exam preparations has left students struggling to prepare effectively and efficiently .Exam guessing, in particular, is a significant aspect of exam preparation. Students who have a method to help with guessing questions perform better on exams. Currently, guessing questions are manually created by analyzing previous tests, which is a time-consuming and inefficient process. It would be more beneficial for students if an automated system could identify the commonly posed questions in examinations. Time management is another crucial aspect of exam preparation. Practicing finishing exams within the allotted
time using a timer is essential for success . Unfortunately, students do not have a structured system inplace to help them manage their time during exams. Mathematics is one subject that requires particular attention from students in the Sri Lankan education system. Therefore, a system that addresses these issues based on scientific principles would be highly beneficial for students preparing for exams. In conclusion, a structured e-learning platform that offers automated guessing questions and time management features based on scientific principles would significantly enhance students' exam preparations in Sri Lanka.
Main Research Objective
Expected to develop this responsive mobile application with the aim of helping, providing, and strengthening the knowledge of students who struggle nowadays to answer the mutually different questions which scoreless marks on selected major difficult science lessons in G.C.E O/L examination in Sri Lanka.
Rajakaruna C.R.M.K.G.K. (IT20216382)
Research Questions
• Some O/L students exhibit disinterest towards reading, while others experience difficulties in comprehending and retaining information solely through reading.
• The mobile app presents challenges for visually impaired students to access textual content.
Research Objectives
Main Objectives
• This study aims to explore the issues of accessibility and equity in e-learning platforms for Sri Lankan O/L students, specifically in the context of mobile-based platforms.
• This tool assists in enhancing the learning experience and outcomes of visually impaired students.
• Sub Objectives
• Text to speech
• Speech to text
PABASARA S.M.L (IT20212872)
Research Questions
1. How can learner engagement be measured and what metrics should be used to assess the effectiveness of the engagement strategy?
2. What are the key factors that influence learner engagement and how can these factors be addressed to increase engagement levels?
3. How can the use of interactive features and personalized learning paths impact learner engagement?
4. How can the use of collaborative learning activities to learner engagement?
Research Objectives
Specific Objective:
• To increase the level of learner engagement in the Sri Lankan O/L Science mobile app.
Sub Objectives:
1. To identify the key factors that influence learner engagement in the mobile app, such as the quality of instruction, the relevance of content, and the use of interactive technology.
2. To design and implement interactive features and personalized learning paths in the mobile app that promote learner engagement.
3. To incorporate collaborative learning activities into the mobile app to foster engagement and active participation.
4. To evaluate the effectiveness of the engagement strategy through data analytics, user feedback, and user testing, and make necessary improvements to enhance engagement levels.
Shashipriya H.A.N.H (IT20156060)
Research Questions
• Science is generally a difficult subject for many students.
• Because students find it difficult to understand some theories and functions of science.
• Therefore, some students drop out of that
subject.
Research Objectives
Specific Objective,
• Motivating weaker students to study, stay in the app longer, put in more effort, learn better, and perform better on standardized tests.
Sub Objectives,
• Get knowledge about motivational E-learning systems.
• Analyze the data and process data using a server.
• Using machine learning algorithm to train and test datasets.
N J T A G R A Jayasuriya (IT20101206)
Research Questions
• Now days O/L is a very important examination for the future education of the students. Out of the 9 subjects, most of the students are very weak in Science.
• Many students are unable to study advanced level due to
failure in science.
• Due to this reason, it is difficult for students
to get good job opportunities.
Research Objectives
Specific Objective,
• Helping students to improve the quality of the learning process.
• Encourage students to solve problems and self-learning and thus enable students to learn a scientific concept without realizing it.
Sub Objectives,
• Get knowledge about game-base learning systems.
• Analyze the data and process data using a server.
• Using machine learning algorithm to train datasets.