fix

parent dd22096d
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "e1e47221e86272429674bec4f1bd36acc4fc7b77"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: android
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: ios
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: linux
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: macos
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: web
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
- platform: windows
create_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
base_revision: e1e47221e86272429674bec4f1bd36acc4fc7b77
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
# flutter_app_test
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks
plugins {
id "com.android.application"
id "kotlin-android"
id "dev.flutter.flutter-gradle-plugin"
}
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
android {
namespace "com.example.flutter_app_test"
compileSdkVersion 33
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.flutter_app_test"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion 21
targetSdkVersion 33
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {}
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.INTERNET"/>
<queries>
<intent>
<action android:name="android.speech.RecognitionService"/>
</intent>
</queries>
<application
android:label="Edu Sense"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
package com.example.flutter_app_test
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
buildscript {
ext.kotlin_version = '1.7.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.3.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}
org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip
pluginManagement {
def flutterSdkPath = {
def properties = new Properties()
file("local.properties").withInputStream { properties.load(it) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
return flutterSdkPath
}
settings.ext.flutterSdkPath = flutterSdkPath()
includeBuild("${settings.ext.flutterSdkPath}/packages/flutter_tools/gradle")
plugins {
id "dev.flutter.flutter-gradle-plugin" version "1.0.0" apply false
}
}
include ":app"
apply from: "${settings.ext.flutterSdkPath}/packages/flutter_tools/gradle/app_plugin_loader.gradle"
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>11.0</string>
</dict>
</plist>
This diff is collapsed.
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1430"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Flutter App Test</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>flutter_app_test</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter_tts/flutter_tts.dart';
import 'package:speech_to_text/speech_to_text.dart' as stt;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: SpellingGame(),
);
}
}
class SpellingGame extends StatefulWidget {
@override
_SpellingGameState createState() => _SpellingGameState();
}
class _SpellingGameState extends State<SpellingGame> {
final FlutterTts flutterTts = FlutterTts();
final stt.SpeechToText speech = stt.SpeechToText();
String currentWord = "sky";
String? userSpelling;
String? message;
List<String> easyWords = ["sky", "cat", "dog", "hat"];
List<String> mediumWords = ["banana", "guitar", "table", "orange"];
List<String> hardWords = ["elephant", "chocolate", "technology", "paradise"];
String? selectedLevel = 'easy'; // Default level
int correctCount = 0;
int incorrectCount = 0;
bool shouldValidateSpelling = false; // Flag to control validation
List<String> spelledLetters = []; // List to hold the spelled letters
@override
void initState() {
super.initState();
_playWord();
_speak(
"Welcome to the Spelling Game! Please spell the word that you hear. Double tap to hear the word. Swipe left to speak a synonym.");
_listenForVoiceCommands(); // Start listening for voice commands
}
_speak(String text) async {
await flutterTts.speak(text);
}
_listenForSpelling() async {
bool available = await speech.initialize(
onStatus: (val) => print('onStatus: $val'),
);
if (available) {
speech.listen(
onResult: (val) => setState(() {
userSpelling = val.recognizedWords;
spelledLetters = userSpelling?.split('') ?? [];
}),
onSoundLevelChange: (val) {
if (val > 500 && shouldValidateSpelling) {
_validateSpelling();
}
},
cancelOnError: true,
);
}
}
_validateSpelling() {
shouldValidateSpelling = false; // Reset the flag
String spelledWord = spelledLetters.join('').toLowerCase();
if (spelledWord == currentWord || spelledLetters.join('') == currentWord) {
setState(() {
message = "Correct! You spelled it correctly.";
correctCount++;
});
_speak("Correct! You spelled it correctly.");
} else {
setState(() {
message = "Try again! Your spelling is incorrect.";
incorrectCount++;
});
_speak("Try again! Your spelling is incorrect.");
}
// Clear the user spelling after validation
userSpelling = null;
spelledLetters = [];
}
_playWord() {
setState(() {
userSpelling = null;
message = null;
shouldValidateSpelling = true; // Set the flag for validation
spelledLetters = []; // Clear the spelled letters
});
List<String> selectedWordList = easyWords;
if (selectedLevel == 'medium') {
selectedWordList = mediumWords;
} else if (selectedLevel == 'hard') {
selectedWordList = hardWords;
}
final random = Random();
currentWord = selectedWordList[random.nextInt(selectedWordList.length)];
_speak("Spell the word:");
_speak(currentWord);
}
_listenForVoiceCommands() async {
bool available = await speech.initialize(
onStatus: (val) => print('onStatus: $val'),
);
if (available) {
speech.listen(
onResult: (val) {
String command = val.recognizedWords.toLowerCase();
if (command.contains("easy")) {
_changeDifficultyLevel('easy');
} else if (command.contains("medium")) {
_changeDifficultyLevel('medium');
} else if (command.contains("hard")) {
_changeDifficultyLevel('hard');
}
},
);
}
}
void _changeDifficultyLevel(String level) {
setState(() {
selectedLevel = level;
});
_playWord();
_speak("Level changed to $level");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Spelling Game'),
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
body: GestureDetector(
onTap: _playWord,
onDoubleTap: () {
print('Double Tapped!');
_playWord();
},
onHorizontalDragEnd: (details) {
if (details.primaryVelocity!.compareTo(0) == -1) {
_listenForSpelling();
} else if (details.primaryVelocity!.compareTo(0) == 1) {
_playWord();
}
},
child: Container(
color: Colors.lightBlue[100],
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Image.asset(
'assets/images/bee.png', // image
width: 500,
height: 250,
),
const SizedBox(height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
_changeDifficultyLevel('easy');
},
child: Text("Easy"),
style: ElevatedButton.styleFrom(
primary: const Color.fromARGB(
255, 39, 20, 204), // Custom color
),
),
SizedBox(width: 20),
ElevatedButton(
onPressed: () {
_changeDifficultyLevel('medium');
},
child: Text("Medium"),
style: ElevatedButton.styleFrom(
primary: const Color.fromARGB(
255, 39, 20, 204), // Custom color
),
),
SizedBox(width: 20),
ElevatedButton(
onPressed: () {
_changeDifficultyLevel('hard');
},
child: Text("Hard"),
style: ElevatedButton.styleFrom(
primary: const Color.fromARGB(
255, 39, 20, 204), // Custom color
),
),
],
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: _playWord,
child: const Text(
"Play Word",
style: TextStyle(fontSize: 20),
),
style: ElevatedButton.styleFrom(
primary: Color.fromARGB(255, 39, 20, 204), // Custom color
),
),
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: _listenForSpelling,
child: const Text(
"Speak Spelling",
style: TextStyle(fontSize: 20),
),
style: ElevatedButton.styleFrom(
primary: Color.fromARGB(255, 39, 20, 204), // Custom color
),
),
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: _validateSpelling,
child: const Text(
"Confirm Spelling",
style: TextStyle(fontSize: 20),
),
style: ElevatedButton.styleFrom(
primary: Color.fromARGB(255, 39, 20, 204), // Custom color
),
),
),
const SizedBox(height: 20),
Text(
"Your Spelling: ${spelledLetters.join('')}",
style: const TextStyle(fontSize: 25),
),
Text(
message ?? '',
style: const TextStyle(fontSize: 25),
),
],
),
),
),
),
bottomNavigationBar: BottomAppBar(
child: Container(
height: 50,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Correct: $correctCount'),
SizedBox(width: 20),
Text('Incorrect: $incorrectCount'),
],
),
),
),
);
}
}
import 'package:flutter/material.dart';
import 'sounds_of_animals_screen.dart';
import 'fun_spelling_screen.dart';
import 'similar_words_screen.dart';
import 'package:flutter_tts/flutter_tts.dart';
void main() {
runApp(MyApp());
speak('Welcome to the Edu Sense Games !.'
'To play the Sound of animal game , tap the top of the screen.'
'To play the fun spelling game , tap the middle of the screen.'
'To play the Synonyms Word game , tap the bottom of the screen.');
}
Future<void> speak(String text) async {
FlutterTts flutterTts = FlutterTts();
await flutterTts.setLanguage('en-US'); // Set the language
await flutterTts.setSpeechRate(0.5); // Adjust the speech rate
await flutterTts.speak(text);
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: HomeScreen(),
debugShowCheckedModeBanner: false,
);
}
}
class HomeScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Edu Sense Games'),
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
CustomButton(
text: 'Sounds of Animals',
imagePath: 'assets/images/a.png',
imageHeight: 135,
imageWidth: 135,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => GameScreen()),
);
},
),
SizedBox(height: 20),
CustomButton(
text: 'Fun Spelling',
imagePath: 'assets/images/b.png',
imageHeight: 135,
imageWidth: 135,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SpellingGame()),
);
},
),
SizedBox(height: 20),
CustomButton(
text: 'Synonyms Words',
imagePath: 'assets/images/c.png',
imageHeight: 135,
imageWidth: 135,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SynonymsGame()),
);
},
),
],
),
),
);
}
}
class CustomButton extends StatelessWidget {
final String text;
final VoidCallback onPressed;
final String imagePath;
final double imageHeight;
final double imageWidth;
CustomButton({
required this.text,
required this.onPressed,
required this.imagePath,
this.imageHeight = 80.0, // Default image height
this.imageWidth = 80.0, // Default image width
});
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: onPressed,
style: ElevatedButton.styleFrom(
padding: EdgeInsets.all(0),
minimumSize: Size(360, 200), // Adjust the width and height
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20), // Adjust the radius
),
backgroundColor:
Color.fromARGB(255, 13, 128, 222), // Set the button color here
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Image.asset(
imagePath,
height: imageHeight,
width: imageWidth,
),
SizedBox(height: 8.0),
Text(
text,
textAlign: TextAlign.center,
style: TextStyle(
fontSize: 45, // Adjust the font size
color: Colors.white, // Set the text color
),
),
],
),
);
}
}
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter_tts/flutter_tts.dart';
import 'package:speech_to_text/speech_to_text.dart' as stt;
import 'synonyms.dart'; // Import the synonyms.dart file
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: SynonymsGame(),
);
}
}
class SynonymsGame extends StatefulWidget {
@override
_SynonymsGameState createState() => _SynonymsGameState();
}
class _SynonymsGameState extends State<SynonymsGame> {
final FlutterTts flutterTts = FlutterTts();
final stt.SpeechToText speech = stt.SpeechToText();
bool isListening = false;
String word = "happy";
String? spokenWord;
String? message;
Timer? feedbackDebounce;
Timer? tripleTapTimer;
int tapCount = 0;
final Random random = Random();
int correctAnswers = 0;
int totalAnswers = 0;
@override
void initState() {
super.initState();
_nextWord();
_speak(
"Welcome to the Synonyms Game! Double tap to hear the word. Swipe left to speak a synonym.");
}
_speak(String text) async {
await flutterTts.speak(text);
}
_listen() async {
bool available = await speech.initialize(
onStatus: (val) => print('onStatus: $val'),
);
if (available) {
setState(() => isListening = true);
speech.listen(
onResult: (val) => setState(() {
spokenWord = val.recognizedWords;
isListening = false;
_validateAnswer();
}),
);
}
}
_validateAnswer() {
if (spokenWord != null && wordSynonyms[word]!.contains(spokenWord)) {
setState(() {
message = "Correct!";
correctAnswers++;
totalAnswers++;
});
_giveFeedback("Correct! Great job!");
_nextWord();
} else {
setState(() {
message = "Try again!";
totalAnswers++;
});
_giveFeedback("You are incorrect. Try again!");
}
speech.stop(); // Stop listening after validating
}
_giveFeedback(String feedback) {
feedbackDebounce?.cancel();
feedbackDebounce = Timer(const Duration(milliseconds: 600), () {
speech.stop(); // Ensure that the app is not listening when it speaks
_speak(feedback);
});
}
_nextWord() {
final keys = wordSynonyms.keys.toList();
word = keys[random.nextInt(keys.length)];
}
_handleTap() {
tapCount++;
tripleTapTimer?.cancel();
tripleTapTimer = Timer(const Duration(milliseconds: 500), () {
if (tapCount == 3) {
_nextWord();
_speak(word); // Play the next word
}
tapCount = 0;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Synonyms Game'),
backgroundColor: Color.fromARGB(255, 39, 20, 204),
),
body: GestureDetector(
onTap: _handleTap,
onDoubleTap: () {
print('Double Tapped!');
_speak(word);
},
onHorizontalDragEnd: (details) {
if (details.primaryVelocity!.compareTo(0) == -1) {
_listen();
} else if (details.primaryVelocity!.compareTo(0) == 1) {
_speak(word);
}
},
child: Container(
color: Colors.lightBlue[100],
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Image.asset(
'assets/images/book.png', // Replace with your image
width: 500,
height: 180,
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: () => _speak(word),
child: const Text(
"Play Word",
style: TextStyle(fontSize: 20),
),
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all<Color>(
Color.fromARGB(255, 39, 20, 204)),
),
),
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: _listen,
child: const Text(
"Speak Synonym",
style: TextStyle(fontSize: 20),
),
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all<Color>(
Color.fromARGB(255, 39, 20, 204)),
),
),
),
const SizedBox(height: 20),
Container(
width: 200,
height: 60,
child: ElevatedButton(
onPressed: () {
_nextWord();
_speak(word); // Play the next word
},
child: const Text(
"Next Word",
style: TextStyle(fontSize: 18),
),
style: ButtonStyle(
backgroundColor: MaterialStateProperty.all<Color>(
const Color.fromARGB(255, 39, 20, 204)),
),
),
),
const SizedBox(height: 20),
Text(
"You Answer: ${spokenWord ?? ''}",
style: const TextStyle(fontSize: 35),
),
Text(
message ?? '',
style: const TextStyle(fontSize: 35),
),
Text(
"Correct Answers: $correctAnswers ",
style: const TextStyle(fontSize: 20),
),
],
),
),
),
),
);
}
}
import 'package:flutter/material.dart';
import 'package:audioplayers/audioplayers.dart';
import 'package:speech_to_text/speech_to_text.dart' as stt;
import 'package:flutter_tts/flutter_tts.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: GameScreen(),
);
}
}
class GameScreen extends StatefulWidget {
@override
_GameScreenState createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
final AudioPlayer _audioPlayer = AudioPlayer();
TextEditingController guessController = TextEditingController();
stt.SpeechToText _speechToText = stt.SpeechToText();
FlutterTts flutterTts = FlutterTts();
List<String> animalSounds = [
'lion.mp3',
'cat.mp3',
'dog.mp3',
'cow.mp3',
'frog.mp3',
'peacock.mp3',
'horse.mp3',
'elephant.mp3',
'duck.mp3'
'bird.mp3'
'owl.mp3'
'elk.mp3'
'Sheep.mp3'
'Chicken.mp3'
]; // sound files
List<String> animalNames = [
'lion',
'cat',
'dog',
'cow',
'frog',
'peacock',
'horse',
'elephant',
'duck'
'bird'
'owl'
'elk'
'sheep'
'chicken'
]; // animal names
int currentAnimalIndex = 0;
@override
void initState() {
super.initState();
playSound();
speak(
'Welcome to the Animal Sound Game! Listen to the animal sound and guess the animal.. Double tap to hear the Animal sound. Swipe left to Answer.');
}
void playSound() async {
await _audioPlayer
.play(AssetSource('audio/${animalSounds[currentAnimalIndex]}'));
}
void checkGuess() {
String userGuess = guessController.text.toLowerCase();
String correctAnimal = animalNames[currentAnimalIndex];
if (userGuess == correctAnimal) {
speak('Correct! Your guess is right. Well done!');
showDialog(
context: context,
builder: (_) => AlertDialog(
title: Text('Correct!'),
content: Text('Your guess is correct.'),
actions: [
TextButton(
onPressed: () {
Navigator.pop(context);
moveToNextAnimal();
},
child: Text('Next Animal'),
),
],
),
);
} else {
speak('Incorrect. Your guess is incorrect. Try again.');
showDialog(
context: context,
builder: (_) => AlertDialog(
title: Text('Incorrect'),
content: Text('Your guess is incorrect. Try again.'),
actions: [
TextButton(
onPressed: () {
Navigator.pop(context);
},
child: Text('OK'),
),
],
),
);
}
}
void moveToNextAnimal() {
if (currentAnimalIndex < animalSounds.length - 1) {
setState(() {
currentAnimalIndex++;
});
playSound();
speak('Listen to the next animal sound and make your guess.');
} else {
speak('Congratulations! You have finished the game.');
}
}
void speak(String text) async {
await flutterTts.speak(text);
}
void startListening() async {
if (await _speechToText.initialize()) {
_speechToText.listen(
onResult: (result) {
if (result.finalResult) {
guessController.text = result.recognizedWords.toLowerCase();
_speechToText.stop();
checkGuess();
}
},
);
}
}
@override
void dispose() {
_speechToText.stop();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Animal Sound Game'),
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
body: Stack(
children: [
GestureDetector(
onDoubleTap: playSound,
onHorizontalDragEnd: (details) {
if (details.primaryVelocity! < 0) {
startListening();
}
},
child: Container(
color: Colors.lightBlue[100],
width: double.infinity,
height: double.infinity,
),
),
Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Image.asset(
'assets/images/animals.png', // image file name
width: 300,
height: 300,
),
ElevatedButton(
onPressed: playSound,
style: ElevatedButton.styleFrom(
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
child: Text('Play Sound'),
),
SizedBox(height: 20),
Container(
padding: EdgeInsets.symmetric(horizontal: 20),
child: TextField(
controller: guessController,
decoration: InputDecoration(
labelText: 'Your Answer',
),
maxLines: 1,
),
),
SizedBox(height: 10),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: checkGuess,
style: ElevatedButton.styleFrom(
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
child: Text('Check'),
),
SizedBox(width: 20),
ElevatedButton(
onPressed: startListening,
style: ElevatedButton.styleFrom(
backgroundColor: const Color.fromARGB(255, 39, 20, 204),
),
child: Text('Voice Input'),
),
],
),
],
),
),
],
),
);
}
}
// synonyms.dart
final Map<String, List<String>> wordSynonyms = {
"happy": ["joyful", "pleased", "glad"],
"sad": ["unhappy", "mournful", "downcast"],
"angry": ["irate", "mad", "furious"],
"calm": ["serene", "peaceful", "composed"],
"bright": ["radiant", "shiny", "luminous"],
"dark": ["gloomy", "shadowy", "dim"],
"fast": ["quick", "swift", "speedy"],
"slow": ["lethargic", "sluggish", "lazy"],
"big": ["large", "huge", "massive"],
"small": ["tiny", "miniature", "compact"],
"smart": ["intelligent", "clever", "bright"],
"dumb": ["stupid", "dull", "dense"],
"easy": ["simple", "effortless", "straightforward"],
"hard": ["difficult", "tough", "challenging"],
"strong": ["sturdy", "robust", "resilient"],
"weak": ["fragile", "feeble", "delicate"]
};
# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "flutter_app_test")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.example.flutter_app_test")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Define the application target. To change its name, change BINARY_NAME above,
# not the value here, or `flutter run` will no longer work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <audioplayers_linux/audioplayers_linux_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) audioplayers_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "AudioplayersLinuxPlugin");
audioplayers_linux_plugin_register_with_registrar(audioplayers_linux_registrar);
}
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
audioplayers_linux
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "flutter_app_test");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "flutter_app_test");
}
gtk_window_set_default_size(window, 1280, 720);
gtk_widget_show(GTK_WIDGET(window));
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/
#include "ephemeral/Flutter-Generated.xcconfig"
#include "ephemeral/Flutter-Generated.xcconfig"
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